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<1234567…34>
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... /> ; Hard coded routine to XOR pre-shifted 8 x 8 pixel sprite ... />

    ; --------------------------------------------------------------------------


    ; Pre shifted sprite definitions (8 x 8 ...
    ASM ASM October 2010 Development
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... [/url]
    Here are the pre-shifted blocks (46336): [url]http://www ... /> It uses sets of horizontal pre-shifted 8 x 16 pixel blocks ...
    ASM ASM November 2010 Development
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... 128 blocks, each bank is pre-shifted 2 pixels further than the ...
    ASM ASM November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... /> ; Hard coded routine to XOR pre-shifted 8 x 8 pixel sprite ... />

    ; --------------------------------------------------------------------------


    ; Pre shifted sprite definitions (8 x 8 ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... /> ; Hard coded routine to XOR pre-shifted 8 x 8 pixel sprite ... />

    ; --------------------------------------------------------------------------


    ; Pre shifted sprite definitions (8 x 8 ...
    ASM ASM November 2010 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... #1 again. Yes this is pre-shifted, one simple reason: performance (at ... will also need to be pre-shifted.

    Example of a ...
    Stefan Drissen Stefan Drissen February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... of animation - be they stored pre-shifted by two pixels each time ... or shifted at run time when required ... .

    Obviously using pre-shifts are going to take ... />
    [*]Use the now (faster) pre-shifted sprites in your level.
    Turkwel Turkwel February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... the source code for the pre-shift table sprites demo. To ... be fast enough compared to pre-shifted sprites. As such there are ...
    Turkwel Turkwel February 2011 Development
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... scenery and has them all pre-stored pre-shifted to all the different ... a simple pattern that's pre-shifted and pre-merged with the foreground ... memory to store it all pre-shifted.

    I do have ...
    joefish joefish March 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... scenery and has them all pre-stored pre-shifted to all the different ... a simple pattern that's pre-shifted and pre-merged with the foreground ... memory to store it all pre-shifted.

    I do have ...
    takapa takapa March 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    [QUOTE=joefish;516056]The parallax background is a simple pattern that's pre-shifted and pre-merged with the foreground blocks.[/QUOTE]

    Can you explain those terms please: [B]pre-stored[/B] + [B]pre-shifted[/B] + [B]pre-merged[/B]?
    maiki maiki March 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... : [B]pre-stored[/B] + [B]pre-shifted[/B] + [B]pre-merged[/B]?[/ ... QUOTE]

    [B]pre-stored ... you store each block already shifted across in small steps. But ... the background of each pre-shifted block so that it' ...
    joefish joefish March 2011 Games
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    It does have to use pre-shifted graphics.

    It could ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... each frame and the particular pre-shifted block sets picked out and ... up 10K for all the pre-shifting) and it can only ... , it's just what's pre-stored alongside the 'ground' block ... merged in with all the pre-shifting that's going on ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... it runs, just how the pre-shifted data is prepared and how ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... it runs, just how the pre-shifted data is prepared and how ...
    Pegaz Pegaz March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... is, if the tiles are pre-shifted for scrolling, how can you ...
    joefish joefish April 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... really easy, especially for a pre-shifted XOR routine. Just set up ...
    jonathan jonathan August 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... really easy, especially for a pre-shifted XOR routine.[/QUOTE]


    My graphics aren't pre-shifted, but if I don't ... want I'l look into pre-shifting them when the game ... with my on-the-fly-shifted sprites. Thanks for the idea ...
    Sokurah Sokurah August 2011 Development
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... to the screen each line, pre-shifted to even pixel positions, so ...
    jonathan jonathan September 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... screen. This uses the pre-shifted method of drawing sprites i ... 7 times - using a different pre-shifted sprite each time - this gives ... ready to print those 8 pre-shifted sprites all over again - ... the screen with then next pre-shifted sprite
    jr face_loop0 ...
    Turkwel Turkwel November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    thanks guys, some of that went in! I'll check my understanding when i get home... I'm thinking a little pre shifted space ship sprite may be tonights task.

    Thanks again
    Atari_Jetman Atari_Jetman November 2011 Development
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... 24x16, which you could store pre-shifted horizontally in a 32x16 box ...
    joefish joefish December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... said, you could store it pre-shifted within a 32x16 frame. I ...
    joefish joefish December 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the screen is drawn from pre-shifted block data (for a blank ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... you use a table of pre-rotate bytes for going faster ... then you will need to pre-shift the sprites. The common ... the numbers 0->255 shifted by 0 in the first ... way is to pre-store the graphics themselves as pre-shifted. This is ...
    bobs bobs January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... bit stupid with the term "pre-shifting" sprites...I've seen ... up:

    1 - Use "pre-shifted" sprites where you hold eight ... versions of the sprite, each shifted along from the next, so ... result of calculating any number shifted by any amount, which is ...
    bobs bobs January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    Pre-shifted sprites are when you have ... pick the sprite that's shifted closest to the precise pixel ... that move left/right are pre-shifted 2 pixels at a time ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... runs at it must be pre-shifted, and the parallax effect implies ... , but how it splices individual pre-shifted tiles together I'm clearly ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... scroll so if it is pre-shifted, that's only two versions ...
    joefish joefish January 2012 Development
<1234567…34>

Latest Posts

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