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<1…3456789…34>
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... draws a 24x16 sprite (for pre-shifted movement) and one that draws ...
    joefish joefish November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... else. Or you can use "pre-shifted" sprites (2 versions each), using ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... else. Or you can use "pre-shifted" sprites (2 versions each), using ...
    introspec introspec December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... lots of changes, then using "pre-shifted sprites" (that only need to ...
    Einar Saukas Einar Saukas December 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... -Type, just with pixel-positioned pre-shifted (and small) sprites. Notice how ... many patterns that can be pre-loaded. Is it 128K only ...
    joefish joefish December 2014 Development
  • The Infeasible GameMy new game will be available early next year. One or two little bits to sort and then I need to play test all the levels. For now, here is a short v…

    ... pixels at a time (all pre shifted). It can display a maximum ...
    Mr Millside Mr Millside December 2014 Brand new software
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... of scenery.

    Then pre-store each transition happening in ... redraw the screen from the pre-shifted transitional tiles as fast as ... to be able to just pre-load the registers and use ...
    joefish joefish January 2015 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... wide so they could be pre shifted into 24px/3 bytes
    STE'86 STE'86 January 2015 Development
  • Horace you smooth mover!Just wondered, was Horace the first character to move smoothly around the screen - rather than in a blocky, character space by character space fashio…

    ... memory in a number of pre-shifted horizontal positions, aligning to the ...
    joefish joefish January 2015 Games
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... more memory efficient to store pre-shifted blocks, so long as the ...
    popmilo popmilo January 2015 New game ideas
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... .
    2. Sprite shifting (or pre-shifted sprites)
    3. Sprite masking ...
    GReW GReW February 2015 Development
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... a two-pixel scroll (presumably pre-shifted) it can take up two ...
    joefish joefish June 2015 Development
  • Multiplying. Again.Is there a faster way of hl=a*32 than doing add hl,hl 6 times?<div><br></div><div>I get the feeling that working with 8 bit registers for most of it …

    ... as if it was already pre-shifted left 8 times (multiplied by ...
    Hikaru Hikaru June 2015 Development
  • Multiplying. Again.Is there a faster way of hl=a*32 than doing add hl,hl 6 times?<div><br></div><div>I get the feeling that working with 8 bit registers for most of it …

    ... as if it was already pre-shifted left 8 times (multiplied by ...
    Einar Saukas Einar Saukas June 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... you want to occupy with pre-shifted tiles. You can save on ...
    joefish joefish September 2015 Brand new software
  • Jumping Jack-HackThe Spectrum heroes game at Revival Survival is due but it made me think about a tribute game again. Can anyone hack Imagine's Jumping Jack so that t…

    ... . Each character is shifted while printing instead of pre-shifted so we can ...
    PROSM PROSM October 2015 Games
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... 's a whole lot of pre-shifted scenery filling out the memory ... I can hold in memory pre-shifted and how many enemy sprites ...
    joefish joefish October 2016 Games
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... part of it? What's pre-shifted, or is any of it ... just solid horizontal lines or pre-shift masked mountains over the ...
    joefish joefish October 2016 Games
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    It's all pre-shifted,no real-time shifting.
    < ... that clever, it just draws pre-shifted data straight out to the ... drawn, it draws the (non-shifted) character tiles over the top ... definitely be better if the shifted mountains had parallax on the ...
    Kayamon Kayamon October 2016 Games
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... /> There is the option of pre-shifted graphics, if you're willing ...
    Mysterion Mysterion December 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    Creating a page aligned table of all 256 bit combinations pre-shifted is probably the way I'd go about it. Possibly even two tables (one left, one right) so values can be directly OR'd without having to AND values with a mask first.
    AndyC AndyC December 2016 Development
  • Manic Miner RunHi, For fun I started developing a iOS game based on Manic Miner. It is a left to right runner. I don't even know if it would get through the Appl…

    ... proper buggers to repaint or pre-shift in all their different ... level each time with overlapping pre-shifted characters and just setting black ...
    joefish joefish January 2017 Development
  • New Game: A Yankee in Iraq (2017). A shoot-em-up.Last year, I [url="https://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992"]resurrected my old shoot-em-u…

    ... -> Zero fill (faster)
    - Pre-shifted sprites [size=1]or maybe ...
    Hikaru Hikaru February 2017 Brand new software
  • New Game: A Yankee in Iraq (2017). A shoot-em-up.Last year, I [url="https://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992"]resurrected my old shoot-em-u…

    ... -> Zero fill (faster)
    - Pre-shifted sprites [size=1]or maybe ... . The copter sprite is pre-shifted. I’m considering pre-shifting the planes ... memory to fool around with pre-shifted sprites and animation.)
    3 ...
    Ast_A_Moore Ast_A_Moore February 2017 Brand new software
  • New Game: A Yankee in Iraq (2017). A shoot-em-up.Last year, I [url="https://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992"]resurrected my old shoot-em-u…

    ... :
    —Airplane graphics are all pre-shifted now. The routines execute much ...
    Ast_A_Moore Ast_A_Moore March 2017 Brand new software
  • New Game: A Yankee in Iraq (2017). A shoot-em-up.Last year, I [url="https://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992"]resurrected my old shoot-em-u…

    ... fps action with sixteen individual pre-shifted copter sprites!

    Fixes ...
    Ast_A_Moore Ast_A_Moore March 2017 Brand new software
  • Wanted - Space Raiders ROM CartridgeI keep an eye on eBay and there's a Space Raiders ROM cartridge up for sale at the moment, but I don't think it's worth £70 for such a tatty box. …

    ... that fills the RAM with pre-shifted scrolling for speed.
    joefish joefish March 2017 Wanted
  • New Game: A Yankee in Iraq (2017). A shoot-em-up.Last year, I [url="https://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992"]resurrected my old shoot-em-u…

    ... missile sprites, which are all pre-shifted now.
    —Bomb and missile ...
    Ast_A_Moore Ast_A_Moore March 2017 Brand new software
  • If Joffa made Harrier AttackHarrier attack was interesting when it first came out because it has an interesting premise of going out and coming back to the aircraft carrier. It…

    ... a few tile types, all pre-shifted.

    Games like [i ... 8 (or at least 4) pre-shifted copies of that background buffer ...
    joefish joefish March 2017 New game ideas
  • A videoaventure in 16K - Cartridge for IF2Hello all, After an intermitent work I am near of reléase my new game: a videoaventure (exploration game) in 16K ROM carttridge. Your objetive is…

    ... the sprites to RAM and pre-shift them there, or use ... . You could have lots of pre-shifted data to make scrolling faster ...
    joefish joefish March 2017 Development
<1…3456789…34>

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