World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.019s
<1…78910111213…34>
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... , hl, pop hl is my sprite routine (I'm a wimp that ...
    R-Tape R-Tape October 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... a picture of the X shifted right seven pixels.

    shifted right three times leaves you ... .

    2- Poke the shifted sprite data into the display to ... but simply choosing a shifted version of the sprite image to write ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... like to see a masked sprite routine used though. Just ORing them ... , the interior detail of the sprite could still be masked out.
    joefish joefish December 2011 Brand new software
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    [QUOTE=ooze48k;587857]Wow, thank you very much, that makes alot of sense now.[/QUOTE]
    Jolly good!

    When polomint comes back, he said he'd do a masked sprite routine with similar line by line commentary for you... :lol:
    ccowley ccowley December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... he'd do a masked sprite routine with similar line by line ... nominated to do the masked sprite routine, :P
    polomint polomint December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... nominated to do the masked sprite routine, :P[/QUOTE]

    Masked sprite routines are pretty straightforward, I ... better to write your own sprite editor, then you can ... (pixel-based collision detection, sprite mirroring, the editor to create ...
    Turkwel Turkwel December 2011 Development
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... everyone has a slightly different sprite. 48 pixels wide is pretty ... you to use a generic sprite routine to draw it and you ...
    joefish joefish December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... 24x16, which you could store pre-shifted horizontally in a 32x16 box ...
    joefish joefish December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... said, you could store it pre-shifted within a 32x16 frame. I ...
    joefish joefish December 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... is probably the fastest buffered sprite routine you can get.

    Timmy Timmy January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... way: for every sprite, I have a routine to erase it ... most CPU-consuming routine is the calculate-rotate sprite. So, my ... interrupt routine usually goes as ... Hi.

    Your first Sprite routine! Could you share with us ...
    Spiky16384 Spiky16384 January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... of the (then, so called) "sprite routine" in Dingo only moved pixelwise ... you moved left/right the sprite only moved blockwise.

    Sokurah Sokurah January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually two ... . One to erase the old sprite line-by-line, and one ...
    joefish joefish January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually two ... . One to erase the old sprite line-by-line, and one ...
    ccowley ccowley January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually two ... . One to erase the old sprite line-by-line, and one ...
    Sokurah Sokurah January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... one of the best masked sprite libraries for the Spectrum. Also ... you to write yet another sprite routine, but personally, I believe learning ...
    Timmy Timmy January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... one of the best masked sprite libraries for the Spectrum.[/QUOTE ... if I want a masked sprite routine I'll just write one ...
    Turkwel Turkwel January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... assembler, and thinks that a sprite routine is something they must overcome ...
    Timmy Timmy January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... I want a masked sprite routine I'll just write ... you insist on rewriting sprite code every time!!) limits ... be cheating to use its sprite hw?

    ... also write their own sprite code. They reuse their ... is important, not the sprite renderer. One only has ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... do write a brand new sprite routine every time - I think it ... b) different games require different sprite engines. Far from limiting what ... be cheating to use the sprite hardware or the text mapped ...
    Turkwel Turkwel January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... fun, and if writing a sprite routine is part of the fun ...
    Winston Winston January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... runs at it must be pre-shifted, and the parallax effect implies ... , but how it splices individual pre-shifted tiles together I'm clearly ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... scroll so if it is pre-shifted, that's only two versions ...
    joefish joefish January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... if I want a masked sprite routine I'll just write one ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... re-drawing a scene from pre-shifted tiles; or scrolling, then copying ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... scroll so if it is pre-shifted, that's only two versions ...
    BiNMaN BiNMaN January 2012 Development
  • Official CSSCGC 2012 Competition Threadcsscgc2012 already got it's first entry (from R-Tape) :) So I'm almost forced to start the new official csscgc thread here. The official c.s.s Crap …

    I have been playing Mathman and I love it. The "sprite" routine should be posted in the development forum.

    Good work !
    apenao apenao January 2012 Games
  • Official CSSCGC 2012 Competition Threadcsscgc2012 already got it's first entry (from R-Tape) :) So I'm almost forced to start the new official csscgc thread here. The official c.s.s Crap …

    ... and I love it. The "sprite" routine should be posted in the ... swapping the baddie with the sprite at the next position. I ...
    BloodBaz BloodBaz January 2012 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is that i have working sprite routine with ability mirror and shift ...
    Fikee Fikee February 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    [QUOTE] i have working sprite routine with ability mirror and shift ... off... Is it a generic sprite engine that can be used ... this game?... Id love a sprite engine as versitile as that ...
    kgmcneil kgmcneil February 2012 Development
<1…78910111213…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
pre 5.1K 6.1K
shifted 827 1.1K
sprite 5.5K 11.1K
routine 9.5K 14.8K

Related Threads

  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • Klass of 99 Spectrum version - pre alphaAs some of you may know, James McKay, author of the excellent DOS Spectrum emulator X128, is converting Rich Jordan's PC remake of Skooldaze/Back to …
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • The Pre 85 threadMost of our memories are of games that were from 85 and onwards when the programmers had got to grasps with the Speccy and were coding more efficient…

Related Searches

  • fastest screen routine
  • screen routine
  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • joe gunn sprite routine
  • simple sprite routine
  • 128k sprite routine
  • pre shifted
  • sprite routine
  • animated sprite routine maske
  • animated sprite routine masked
  • pre shifted spirte

Copyright © 2024 World of Spectrum