World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.017s
<1…26272829303132…34>
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... [/i] use the USR "A" routine - that's what it's ... , you can use BASin's Sprite/Graphic editor to create them ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... [/i] use the USR "A" routine - that's what it's ... , you can use BASin's Sprite/Graphic editor to create them ...
    Rickard Rickard September 2009 Sinclair Basic
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... first frame of the next sprite instead, which is the bullet ... genuine bug in the FALL routine which I've fixed this ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... do that because addresses have shifted around. As I said earlier ... landing on something, so the sprite will continue to fall until ... the jump pointer for a sprite.

    One thought ... removing the old player sprite. The new sprite would start off with ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... to spawn a type 2 sprite (pumpkins) from a type ... 3 sprite. The type 3 would ... It seems that the sprite initialisation for these type 2 ... beginning of the type 2 routine.

    [url] ... are spawned from my player sprite, but they take notice ...
    mulder mulder September 2009 Development
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... 's firmware supports a primitive pre-emptive multitasking so you can ... not used by the interrupt routine or a routine you explicitly call.
    AndyC AndyC September 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... could make a raster interrupt routine swap the colour palette at ... knowing how to output a sprite on that system! LOL!
    Madonna Mk 2 Madonna Mk 2 September 2009 Chit chat
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... PM with more on the Sprite Initialisation routine problems, I'm still ...
    mulder mulder October 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... PM with more on the Sprite Initialisation routine problems, I'm still ... through the code and the Sprite Initialisation event is only ... you could select the spawned sprite, do whatever you want ... to select a sprite with which the current sprite has just collided ...
    jonathan jonathan October 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , maybe you could incorporate sprite initialisation into the type routines ... etc. in a completely separate routine.


    The ... variable of the spawned sprite and that sprite then can be ... variable of the spawned sprite in sprite init. Or do it ...
    mulder mulder October 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... just collided, the newly-spawned sprite, and the original one ... ANIMBACK command to animate a sprite in the reverse direction.< ... br />
    The Sprite Initialisation event is now called ... now done on the first shifted position and the 3 other ...
    jonathan jonathan October 2009 Development
  • Edge of Disgrace on the other side :)Got my mind blown today... saw the Edge of Disgrace demo on the commie ;-) Regardless if you are a c64 fan or not, you should see it. Effects and Des…

    ... managed to create a music routine that allows you to have ... , no exception!

    The routine in question was demo'ed ... have started to experiment with pre-beta versions of the tools ...
    Pegaz Pegaz October 2009 Sinclair Miscellaneous
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... . Doing all the operations (scrolling, sprite masking) for the main play ... being Sidewize, obviously done with pre-shifts.

    To be ...
    XTM of TMG XTM of TMG November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... Hysteria's case) or the sprite is cleared if it is ... - just a small buffer of pre-generated code to draw the ...
    frobush frobush November 2009 Games
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... the display that comes with sprite hardware. The drawback is that ... keyboard in the interrupt service routine. If you disbale interrupts, the ... interrupt routine doesn't run and BASIC ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... the BASIC area aren't shifted up to allow for a ... would need a machine code routine to relocate any BASIC you ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... the BASIC area aren't shifted up to allow for a ... works by calling the MAKE_SPACE routine.
    [quote]You would need ... a machine code routine to relocate any BASIC you ...
    chev chev November 2009 Emulators
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... . screen byte=left part of shifted 1 sprite data byte.
    2 ... of shifted 1 sprite data byte OR left part of shifted 2 sprite data ... byte.
    3. screen byte=right part of shifted ...
    popmilo popmilo November 2009 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... . screen byte=left part of shifted 1 sprite data byte.
    2 ... of shifted 1 sprite data byte OR left part of shifted 2 sprite data ... . screen byte=right part of shifted 2 sprite data byte.
    [/quote ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • About wireframe 3d animationAre there any demos or games that have very long 3d animation sequences? Some games have short, repeating animations and I only know of a demo (somet…

    ... help create the animation sequence, pre-render the data and export ... using a separate machine code routine?
    [/QUOTE]

    VU3D ...
    Geoff Geoff December 2009 Sinclair Miscellaneous
  • Wrong-endian data table?I'm drawing up the memory map for something I'm writing. I'll be using machine code on a byte array of 256 elements, each element consisting of 64 by…

    Nope, it's all good on a Spectrum, and is a usual method for storing a pre-shift table for sprite drawing.
    bobs bobs December 2009 Development
  • just thinking about ...compo for zx 16k ? anyone ?

    ... sprite routines of 16k games
    b) mimic stormlord's sound routine ... via beeper routine in rom
    Fikee Fikee December 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... probably happening is that your routine is slower than the speed ... and overtaking your memory copy routine, so in the last screen ... point the ULA overtakes your routine.[/QUOTE]

    Tip ... copy the rectangle for each sprite (covering the old position and ...
    csmith csmith December 2009 Development
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... of the main loop, and pre-load it with the (already ... /> The WriteMsg in the second routine is lovely using the stack ...
    Geoff Geoff January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... point!)
    [*]Miss Take sprite corruption no longer occurs (implemented ... bit num to ASCII string routine for "Please turn to ... the modified score / lines string routine.
    [*]Removed the odd ... /> [/LIST]
    The Kiss routine has not been fully implemented ...
    Jimmy Jimmy January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... been fixed. The board writing routine has been extensively re-writtten ... each character.

    The sprite corruption issue has been fixed ...
    Jimmy Jimmy January 2010 Development
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... to call a machine code routine from BASIC to handle these ... /> If a program needs to pre-render 3D data, convert an ...
    zxbruno zxbruno January 2010 Development
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... managed to code the enemy sprite NOT to roll over the ... you have a nice abstracted routine atprint(), which sends the character ... it, and then prints the sprite wherever the old position of ... you just drew the other sprite.

    Now [i]that ...
    AY Chip AY Chip February 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... you have a nice abstracted routine atprint(), which sends the character ... it, and then prints the sprite wherever the old position of ... you just drew the other sprite.

    Now [i]that ...
    BloodBaz BloodBaz February 2010 Games
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... sprite animations. Earthworm Jim, I seem to remember, even had a routine ... which would decompress sprite animations in real time ...
    joefish joefish February 2010 New game ideas
<1…26272829303132…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
pre 5.1K 6.1K
shifted 827 1.1K
sprite 5.5K 11.1K
routine 9.5K 14.8K

Related Threads

  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • Klass of 99 Spectrum version - pre alphaAs some of you may know, James McKay, author of the excellent DOS Spectrum emulator X128, is converting Rich Jordan's PC remake of Skooldaze/Back to …
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • The Pre 85 threadMost of our memories are of games that were from 85 and onwards when the programmers had got to grasps with the Speccy and were coding more efficient…

Related Searches

  • fastest screen routine
  • screen routine
  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • joe gunn sprite routine
  • simple sprite routine
  • 128k sprite routine
  • pre shifted
  • sprite routine
  • animated sprite routine maske
  • animated sprite routine masked
  • pre shifted spirte

Copyright © 2024 World of Spectrum