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  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... , like there's a library routine to change the border, and ... -- linked list, heap, etc ; several sprite libraries -- sp1, etc). The documentation ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • Game & Watch - Fire RC-04The original game. [IMG]http://i432.photobucket.com/albums/qq45/FrankT4/fire.jpg[/IMG] My speccy conversion progress. [IMG]http://i432.photobucket.c…

    ... the score routine, I was thinking of making an animated sprite for ...
    FrankT FrankT February 2010 New game ideas
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... consulted by the ROM beeper routine.

    Of course this ... $38 (i.e. WHITE/'7' shifted left three times) which is ... to $00 however, the ROM routine will instead change it (or ... />
    EDIT: I use a routine like this now to set ...
    Digital Prawn Digital Prawn February 2010 Games
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... much complicated, just use copy routine which wrap around edges of ... buffer model, particularly when the sprite being drawn also wraps... that ...
    csmith csmith February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... scrolling, you might find this routine helpful (it produces 7 roll ... />
    To get a value shifted right x pixels, use tbl_roll ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    Here's a scroll routine I wrote for scrolling the ... /POP copy, uses LDIR, uses pre-calculated screen cell offsets table ... , so the same
    ;scroll routine is used in both cases ...
    0sAND1s 0sAND1s February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... byte A
    2) get shifted value - word A now
    sprite, i.e. you can' ... the anim frames for the sprite or you'll get out ... them, i will not keep shifted sprites once putted on screen ... data for all byte values shifted right (and left) 1.. ...
    Fikee Fikee February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... would use there own sprite routines. I used my ... Super Test because Paul Owens' routine was just horrendous, slow, ... up. (To make a sprite move and 'wrap around' ... the code would split the sprite into 2 sprites, bleed ... bleed the other sprite on the other side).
    frobush frobush March 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... would use there own sprite routines. I used my ... Super Test because Paul Owens' routine was just horrendous, slow, ... up. (To make a sprite move and 'wrap around' ... code would split the sprite into 2 sprites, bleed ... and bleed the other sprite on the other side).[/ ...
    zxspecticle zxspecticle March 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... constrained platform which means any sprite library has to compromise in ... wouldn't use a generic routine that can clip sprites to ...
    joefish joefish March 2010 Sinclair Basic
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    Okay, the reverse-direction sprite stuff is now in for ... 've even written a little sprite selector routine to save having to ... re-use them instead. The routine which removes deleted blocks from ...
    jonathan jonathan March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... is a very memory hungry sprite engine. Not wasteful mind you ... the border with a C routine like this:-

    [code ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... s = sp1_CreateSpr(..,..,1,..,..); // sprite is 1x1
    sp1_AddColSpr(s ... ,SP1_DRAW_MASK2RB,..,0,..); // sprite is now 1x2
    ... only draw pixels shifted in from the left ... xthresh' parameter in a sprite's struct_sp1_ss actually determines ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... it easier to move your sprite around in pixel increments. ... in HL.

    This routine is all about moving the ... than drawing a 2x2 char sprite as individual characters with calls ... (INC H or zx_saddrpdown), write sprite data there, etc. Using something ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... plan was to use a sprite for the door and animate ... it opening, however, such sprite use has been deemed wasteful ... or closed directly by a routine that literally pokes tiles into ...
    kgmcneil kgmcneil March 2010 Development
  • Castlevania ZXDoes anybody know what happened to the Castlevania ZX project? Yet again another great game that missed the Spectrum but had a port on the C64 [url…

    ... i write and rewrite one routine some times, to make speed ... , and more control of cpu), sprite rountime rotate 16 bits in ...
    Z80user Z80user March 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... editor, and optional routine to change palette
    - sprite collision detection distances ... quickly
    - fixed sprite frame bugs on sprite creation and deletion, removing ...
    jonathan jonathan April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... these values in the initialise sprite script. Your initialise script ... a completely different movement routine for each baddie in ... />
    Your baddies movement routine would then go something like ... still need two sprite types doing the same routine if you ...
    mulder mulder April 2010 Development
  • Can a Voxel 3D engine be made in ZX Spectrum?I am not a programmer! So I could not investigate it... But I am not shy enough to shut up, I have to say the idea. I thought about this some weeks a…

    ... you could just have a pre-stored bitmap image that you ... to write a super-fast routine to draw them from different ...
    joefish joefish April 2010 New game ideas
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one. After more than 6 month, I've fin…

    ... />
    The 42 char print routine is still a little clunky ... not too shabby. The fourth sprite can't quite get to ...
    Gedlion Gedlion April 2010 Development
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... take a look at play routine in honey honey now :) Catch ... - yeah the Honey Honey playback routine is nothing special. It's ... quality must come from the pre-processing. Please help!!!

    routine is playing a sample only ...
    nuggetreggae nuggetreggae April 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... could give you the actual routine addresses, but I don't ... ., which in a frame one sprite is shown, the next frame ... the other sprite is shown at the same ... me (use a ball shaped sprite and the same colours I ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... br />
    If one 8X2 sprite, takes up 4K of memory ... table is not per sprite but is for all of ... the sprite down you use the values in the pre-shift ... . That single 8*2 sprite (128 bytes without collison ... Attributes) can, thanks to pre-shift tables, be put down ...
    Turkwel Turkwel June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... reason that is that those sprite routines use POP. Here's ... applied here
    OR E ; Sprite data byte here
    LD ... the programmer will prefer the sprite byte being first. Because the ... to read more about this routine.

    And seriously, if ...
    Timmy Timmy June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... of mask, one mask of sprite
    - interweave: one ... sprite
    - keep sprite data and mask data separately (you call DrawMask routine ... and then DrawSprite routine)

    sprite[/I] format makes them ...
    Ralf Ralf June 2010 Development
  • A question about M1 cyclesI'm writing an interrupt routine that, after the usual register pushes, will jump to a location of my choice with a [b]JP (IY)[/b] instruction. If I…

    ... you can keep the interrupt routine in a memory area that ... ,[/QUOTE]

    The interrupt routine and IM2 table will reside ... speed, I'll need to pre-calculate bit-shifts of my ...
    ajmoss ajmoss July 2010 Development
  • Do a load "file" with ASMFollowing the idea to build a menu with asm, now i need to know how to do a load "file". I can use the Rom routine but i am not sure if the rom rout…

    ... a sub-routine to handle various different actions by pre-loading the ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... ridiculously huge amount of software sprite based games which move smoothly ... one of those is a sprite as well. About half-way ... move freely but backgrounds are pre-defined so it's just ... once, and the trajectory is pre-calculated. Cobra is something special ...
    chev chev July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... you could use pre-shift tables to implement pixel-shifted Sprites and ...
    chev chev July 2010 Games
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... want to process every separate sprite in RAM 0, and then ... want to put the interrupt routine in bank 2 as well ...
    chev chev August 2010 Hardware
<1…28293031323334>

Latest Posts

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HitBox

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pre 5.1K 6.1K
shifted 827 1.1K
sprite 5.5K 11.1K
routine 9.5K 14.8K

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