World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.018s
<1…28293031323334>
  • Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…

    ... I was curious if your routine migh be faster. I used ... ]


    I also shifted the divisor until bit 7 ...
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... sprite displaying works exactly the same - you must create a copying routine ...
    Ralf Ralf September 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... routines, thus adding a new routine when/if it is needed ... /speech routines
    04 - Graphics/sprite cutting tools
    05 - Map ... - 128K memory management
    10 - Sprite animation/pattern script engine
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... />
    You only need one routine to plot single pixels (starfrields ... you feel like. The Vsync routine may do other activities such ... as "ERROR: Invalid sprite dimensions".

    Fast sprite routines:

    ASM ASM October 2010 Development
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... storing sprites, the number of pre-shifts can be reduced, the ... too high even if the sprite was trimmed/optimized...[/QUOTE]
    ASM ASM October 2010 New game ideas
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = part of world) etc.
    Sprite frame number
    X position ... :

    Calls a specific routine using the control field to ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... /> ; 0x00320000 - 0x0033FFFF = Sprite tpage1 VRAM, 256*256 ARGB4444 ... /> ; 0x00340000 - 0x0035FFFF = Sprite tpage2 VRAM, 256*256 ARGB4444 ... /> ; 0x00360000 - 0x0037FFFF = Sprite tpage3 VRAM, 256*256 ARGB4444 ... : mov r1,map0 ; This routine takes 6% CPU
    ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... />
    Application screen capture routine to real-time create Run ... floating point audio pitch scaling routine based on Hermite polynomials:< ... /> ; > ESI = Pointer to sprite list
    ; > EDI = ... works. If you study the routine 'pickup_tsk' I can tell ...
    ASM ASM October 2010 Development
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... own code. I wrote a sprite recording system that took a ... snapshot of the sprite VRAM when I pressed button ... wrote to play back the sprite activity of the game. I ... the call to the decode routine then uploaded the data to ...
    ASM ASM November 2010 Games
  • Floating bus on 128K models[b]Background:[/b] i need run code with interrupt enabled but i need use stack instruction to maximize performance in copy/shift/mirror routines. dur…

    ... the sprite routines to get around stack abuse. Within the interrupt routine ... would have been the interrupt routine directly.
    joefish joefish November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... cut and paste that Sprite test, the routine runs, but:

    d) I assume the second sprite is supposed to jiggle around ... />
    Anyone else got this routine up and running?... What does ...
    kgmcneil kgmcneil November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... the sprite blocks are corrupted and the movements and routine seem screwed ... exactly the type of useful routine that Im looking for , by ...
    kgmcneil kgmcneil November 2010 Development
  • A few questions about AGD (V2.6)How do you use the toggle command? It keeps flagging up as an error when I try to enter it. Is it possible to use less than or greater than commands…

    I think the jump command checks to see if you're on solid ground. If you use a sprite as a platform it will think you're in the air and won't let you jump. You can get round it by making you're own jump routine using the sprite up command instead.
    Rebelstar without a cause Rebelstar without a cause December 2010 Development
  • A few questions about AGD (V2.6)How do you use the toggle command? It keeps flagging up as an error when I try to enter it. Is it possible to use less than or greater than commands…

    ... ground. If you use a sprite as a platform it will ... you're own jump routine using the sprite up command instead.[/QUOTE ... up something like the fire routine in the 'pumpkins' example to ...
    BiNMaN BiNMaN December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... have my heap and therefore sprite data in contended RAM too ... which I think holds a pre-calculated rotation table. I am ... character squares underneath the actual sprite for SP1 to draw them ... , but for the moment the sprite data fits within the remaining ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... using the "OR" method of sprite drawing with no need for ... to call the ROM beeper routine, even though they sound nothing ... got my own sound FX routine which sounds a bit different ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... character squares underneath the actual sprite for SP1 to draw ... 3rd char when it is shifted. The engine *is* smart ... parameter in struct_sp1_ss should the sprite graphic not occupy the ... char when the sprite needs to be vertically 'shifted'. Again the engine ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... that the size of the sprite structures have increased but I ... or mask byte to its shifted version.

    The entire ... /> [QUOTE=LCD;501803]Right, the Sprite pack eats too much memory ... a one-size-fits-all sprite engine on a system bounded ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... them. Not knowing the C sprite libraries (or assembler equivalents) would ... an actual finished game or routine and then I can see ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... /> Not knowing the C sprite libraries (or assembler equivalents) ... lowest priority sprite... up to highest priority sprite. Additionally sprites ... t get drawn. Typical sprite implementations will draw background, ... actual finished game or routine and then I can ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... would be your ideal BASIC sprite implementation? Bear in mind that ... .)

    As for the sprite parameters itself, I'd probably ... , and that the sprites drawing routine will skip those parts.
    sprite graphics data, and some other ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... /> [quote]
    As for the sprite parameters itself, I'd probably ... a command to change a sprite's graphics. Perhaps a generalised ... command to change any sprite's data records (x, y ... , and that the sprites drawing routine will skip those parts.
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... might also alter your rotation routine results, but conversely, such ... enable me to adjust the sprite positioning before calling the ... other languages have done with Sprite commands (Incidently, AMOS is ... the PDF file, the Sprite command chapter starts on p200 ...
    kgmcneil kgmcneil January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... might also alter your rotation routine results, but conversely, such a ... enable me to adjust the sprite positioning before calling the rotation ... other languages have done with Sprite commands (Incidently, AMOS is the ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... 's idea of using two pre-shift tables per byte rather ... real-time shifting to write shifted sprites to a buffer area ...
    Turkwel Turkwel February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... and the need to expand sprite-drawing routines to get rid ... (and then for the vertically-shifted tiles as well) ;)

    sprite-drawing routines become faster and ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... (and then for the vertically-shifted tiles as well) ;)
    [/quote ... is the other things like sprite rotation, movement overhead etc that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • I'm scared to death!I've posted on here before that I'm not very well. I've got a genetic kidney condition (Polycystic Kidney Disease...PKD) and it's fast getting to the…

    ... seen a nurse (for a routine jab) and she was very ... could use, but it came pre-installed with a trial version ...
    Bermondsey Bob Bermondsey Bob February 2011 Chit chat
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... the Spectrum emulate the hardware sprite thingy present in other computers ... routine. The combination of both techniques results in a perfect multicoloured sprite ...
    apenao apenao February 2011 Games
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
pre 5.1K 6.1K
shifted 827 1.1K
sprite 5.5K 11.1K
routine 9.5K 14.8K

Related Threads

  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • Klass of 99 Spectrum version - pre alphaAs some of you may know, James McKay, author of the excellent DOS Spectrum emulator X128, is converting Rich Jordan's PC remake of Skooldaze/Back to …
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • The Pre 85 threadMost of our memories are of games that were from 85 and onwards when the programmers had got to grasps with the Speccy and were coding more efficient…

Related Searches

  • fastest screen routine
  • screen routine
  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • joe gunn sprite routine
  • simple sprite routine
  • 128k sprite routine
  • pre shifted
  • sprite routine
  • animated sprite routine maske
  • animated sprite routine masked
  • pre shifted spirte

Copyright © 2024 World of Spectrum