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  • Beepola Source CodeAs I haven't done much with it for a few months, I'm releasing the Beepola source code in case anybody wants to play about, add to, or otherwise use …

    ... offset 0-16383, the player routine assembled to offset 32768, ... 64K array of bytes, pre-initialised to the contents of ... in whatever format the player routine needs it in (and ... spectrum's
    // memory (pre-initialised with the img file ...
    ccowley ccowley March 2011 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ... an utility or any available routine that would allow me to ... also have a machine code routine which can turn an are ...
    Dr BEEP Dr BEEP March 2011 Sinclair Miscellaneous
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... "). Also, unlike the old routine, this one includes character masking ... call make_room ; call the MAKE_ROOM routine
    inc hl ; move ... (hl) ;
    sll a ;+ pre-rotate left once to get ... push hl ; And another useful routine - it calculates the
    ...
    chev chev April 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... downwards diagonally through an enemy sprite without losing a
    life ... , the same as in the pre-release
    version of the ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... doesn't need to be pre-defined. The "LET s$=a ... /> I've written a short routine which uses this technique with ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... 50Hz (say, to move a sprite horizontally), it happens that you ... get interlaced "artifacts" : the sprite is shifted every other scan in the ...
    mcleod_ideafix mcleod_ideafix April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... because of the way the pre-shifting works out around the ... store into the screen rendering routine.
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... and the barrel can be shifted without the one shifting into ... wide.

    From Emuzwin Sprite Finder:

    [IMG]http ...
    dmsmith dmsmith April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... hoping to have the display routine interrupt driven[/i]
    the ... drawing, to allow flicker-less sprite output. for 128K i can ...
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... hoping to have the display routine interrupt driven[/i]
    the ... drawing, to allow flicker-less sprite output. for 128K i can ... around. It would make the sprite routines a hell of a ...
    kphair kphair May 2011 Development
  • New Game: 2k RGB ChallengeThere is something weirdly adictive in creating games in limited memory (I know I need to get out more). After my two very basic 1k games thought I w…

    ... bottle sprite which is transparant. I also wrote a compression routine to ...
    TomD TomD May 2011 Brand new software
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... /> call make_room ; call the MAKE_ROOM routine
    inc hl ; move HL ...
    push bc ; printing routine, put all the registers
    sll a ; pre-rotate left once to get ... /> push hl ; And another useful routine - it
    push af ; ...
    chev chev May 2011 Sinclair Basic
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... versions of the proportional print routine. That can all be handled ... -cell based printing is to pre-rotate all the glyphs (as ...
    chev chev May 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... versions of the proportional print routine. That can all be handled ... -cell based printing is to pre-rotate all the glyphs (as ...
    tstih tstih May 2011 Development
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... impossible to write a generic "sprite enhancer", as there's no ... a per-game basis, by pre-extracting the sprites from the ... do further optimisations, such as pre-rendering the upscaled sprites and ... Renegade share the same "legs" sprite).

    In the end ...
    j00ce j00ce May 2011 Emulators
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... tests to see which character routine to call to a jump ... bit of the character, left shifted it (big endian cpu) ORed ... (left/right print location), left shifted that (*2 on big endian ...
    JamesD JamesD July 2011 Development
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... stuff, to check my tile/sprite/font masks. I am going ... trying out my font printing routine.

    Today I have ...
    uglifruit uglifruit August 2011 Development
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... ;552076]Wouldn't want to pre-empt anyone else's thoughts ... games to identify them. Checksumming sprite tables would be a good ...
    kphair kphair August 2011 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... be a full screen input routine and to this end I ... self explanatory but basically the routine provides:

    [LIST]
    [*]Pre-populating i$ allows values to ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ... particular the ROM interrupt service routine. So you will need to ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... or diamond-shaped collision check routine. Just a few lines of ... various points around the sprite before printing the sprite on screen, and ...
    kgmcneil kgmcneil September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... or diamond-shaped collision check routine. Just a few lines of ... various points around the sprite before printing the sprite on screen, and ...
    Sokurah Sokurah September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... at that part of the routine again. The tile printer ... from a simple text printing routine that used RST 16, ... much stuff the ROM routine does and I thought ... fair bit with my own routine. It then dawned on ... continue trying out the sprite drawing side of things ...
    Zoltar Zoltar September 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... routine and the game logic. That's three playing pieces, one sprite ... smoothness and stability of this routine though.
    joefish joefish October 2011 Brand new software
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    ... moment, each sprite has its own renderer. Clearly the routine will need ...
    BloodBaz BloodBaz October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... static for my first colour routine, which could only change half ... the two frames - my original sprite was no good as either ... colours going right across the sprite.

    If you want ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... routine and the game logic. That's three playing pieces, one sprite ... colours going right across the sprite.[/QUOTE]

    [QUOTE=joefish ... the two bytes in that sprite's data. He's one ... animations are done with whole sprite frames. That seems a bit ...
    Einar Saukas Einar Saukas October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... />
    Speaking of your multicolour routine, would it work in a ... Wally, to allow the main sprite to walk over different colour ...
    ewgf ewgf October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... ;569297]Speaking of your multicolour routine, would it work in a ... Wally, to allow the main sprite to walk over different colour ...
    Einar Saukas Einar Saukas October 2011 Brand new software
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HitBox

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pre 5.1K 6.1K
shifted 827 1.1K
sprite 5.5K 11.1K
routine 9.5K 14.8K

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