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Search Again :: Adv Search 1000 results in 0.017s
<1…28293031323334>
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... is like calling the rom routine on c64.. ya get the ... />
    240 is getting the shifted values ? (much like I'd ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... is like calling the rom routine on c64.. ya get the ... ) ?
    240 is getting the shifted values ? (much like I'd ... and then run. The select routine is designed to support scrolling ... REM
    330 REM Select Routine
    340 REM
    350 ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... try the custom routine to rotate the sprite graphic on the ... tables for sw shifting sprite graphics horizontally for pixel ... dangling pointers to the sprite graphics remaining in internal ... sp1_ss which are updated with sprite coordinates after a sp1_MoveSpr* ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... ) at the start of a sprite rendering routine, because it is a ... go near them in your sprite data blitting loop!

    csmith csmith October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... ) at the start of a sprite rendering routine, because it is a ... go near th in your sprite data blitting loop!

    routine that you balance the PUSH ...
    polomint polomint October 2011 Development
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... This is perhaps the slowest sprite printing routine in the world (so ... can be exposed behind the sprite.

    This ... position). msk is the sprite mask associated with this particular ... makes the pixel in the sprite to be transparent).
    ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • JumpDo you prefer controllable jumps ie you can change direction mid jump. Or do you prefer the uncontrollable jumps of something like Manic Miner/Jet Se…

    ... so that it displays certain sprite-anims while jumping ... don't ... to code a fixed jump routine, now I've decided I ...
    Rebelstar without a cause Rebelstar without a cause October 2011 Games
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    [url]http://www.worldofspectrum.org/forums/showthread.php?t=31524[/url]

    I'm giving an asm routine to display the sprite anywhere on the screen there
    Ralf Ralf October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ... handy routine to CALL as I've got the main sprite co ...
    Morkin Morkin October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ...
    3) Add a new routine that converts an X (0 ... then is passed to the routine in (2)

    ... by having (say) 4 sprite frames each 32 bytes apart ... , you can provide a sprite number which is then used ... the start address of the sprite you want to render.< ...
    BloodBaz BloodBaz October 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... got the computer controlled sprite following the player around ... At the moment the computer sprite may change direction randomly whenever ... ?p=47525&postcount=7"]routine[/URL] I [strike]stole ... (blue/red = player/computer sprite):
    [IMG]http://i1016. ...
    Morkin Morkin November 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... with a quite spiffy movement routine. I can't see a ... (3), Down GraviLift(4)
    ::: Sprite Images: Left(0),Right(1 ... here) a MUCH better player sprite, and level design/graphics...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... you setting up a blank sprite, or just a blank frame ... player might pick up. The routine to display and delete objects ...
    jonathan jonathan November 2011 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... &postcount=21"]redefine key routine[/URL] as I've been ... step by step - designing a sprite, printing it on screen, getting ... a game listing, or a routine I don't instantly want ...
    Morkin Morkin November 2011 Development
  • Why are modern recording artists so lazy?In the 60s and 70s artists would release an album every year (The Beatles released 12 in 8 years). Nowadays 2/3 years is the norm, sometimes longer. …

    ... fans (selected grandparents, MILFs and pre-teens) and the [I][B ... classic christmas viewing has been shifted to 9am Boxing Day to ...
    TechnicianSi TechnicianSi November 2011 Chit chat
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... you not have a general routine to put 'anything' on the ... position. That 'display' routine would be used for any sprite.
    That ...
    redballoon redballoon December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... you not have a general routine to put 'anything' on the ... position. That 'display' routine would be used for any sprite.
    That ...
    Stefan Drissen Stefan Drissen December 2011 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... a record of where each sprite belongs for later enemy placement ... map, for instance... and thats PRE-DD Redux, in case your ... maintained, if we had a sprite system like that of the ... was merely replaced after the sprite had passed, but that would ...
    kgmcneil kgmcneil December 2011 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    NRA NRA December 2011 Development
  • Level designingHi guys) I wanted to get a quick reply to my allegedly simple question, but it was just nicely and courteously ignored, so... [B]What is the easies…

    ... house to use a character\sprite\level editor that wasn't ... tell you what the easiest pre-existing software package is since ...
    Turkwel Turkwel January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... your code. Maybe your initial sprite drawing or sorting is slow ... 48k I use my drawing routine and dump a 20x160 square ... I use the same drawing routine but shadow screen and it ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... way: for every sprite, I have a routine to erase it from ... most CPU-consuming routine is the calculate-rotate sprite. So, my interrupt ... routine usually goes as follows ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... /> For ultimate speed optimisation, you pre-shift what will pass through ... ]Cobra[/I] (the fastest scroll routine he wrote), there's actually ...
    joefish joefish January 2012 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... the fd associated with the pre-existing FD* then opens up ... driven keypresses where an interrupt routine sends characters to the input ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... style loop in the main routine using a notional value to ... for the computer sprite movement in the main routine somehow but ... your main game & sprite printing routines extremely carefully, counting ... seems to be potentially some sprite flicker. Or is there ...
    Morkin Morkin February 2012 Development
  • Help needed with a loop counterVariable W counts to 12 then calls a subroutine to move a character, it then resets to zero and starts again. For every 2 moves of that character I …

    ... now want to call another routine the frequency based on the ... -12) and call your sprite movement routine with something like this: if ...
    Arda Arda February 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to provide a quick erase routine like [I]Buzzsaw+[/I] ... it simply floods the sprite area with a single ... 0) which makes the sprite disappear, even though it ... HALT, erase the last sprite positions, then draw them ... new position, then the sprite is removed and the ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... , I said about providing a sprite draw function. I always wonder ... up to 7 sprites at pre-defined positions. Afterwards, it can ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> [*] Re-implement the tile rendering routine in a way that Assembly ... which it simply floods the sprite area with a single ... call HALT, erase the last sprite positions, then draw them ... br />
    I considered using sprite rendering instead of scrolling so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ROM). If you position a sprite off-screen it still goes ... next, comes after the colour routine, when precise timing doesn't ...
    joefish joefish March 2012 Brand new software
<1…28293031323334>

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pre 5.1K 6.1K
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