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  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... , but that book had a sprite routine callable from BASIC, with interrupts ...
    Timmy Timmy March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... />
    Congratulations on your first sprite routine.

    If I may ...
    Ralf Ralf March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... an unshifted sprite definition. You can then create shifted versions ... to write the new shifted graphic. This ideally follows ... cuirrent level and generate shifted graphics for them before ... of the sprite structure to determine which shifted sprite frame should ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... I can visualise how your sprite routine is drawing the characters, and ... numbers was part of the sprite data. :D Even more miraculous ...
    Timmy Timmy March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... ].. if you can write a sprite engine that can handle larger ... will be helpful!!!!... A flexible sprite engine that can do different ... don't want a flexible sprite routine - but instead a number of ... fully for the size of sprite you need to draw. Checking ...
    bobs bobs March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... we could write an optimized sprite routine that would allow us to ... at least arrange the sprite data in a similar way ... example where 16 pixels wide sprite overlap three bytes
    [CODE ... or some rules for the sprite designers about how they are ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... done without exact knowledge of sprite routine.
    [QUOTE]
    Just ... second narrow.

    2) sprite routine has to be able mirror ... bytes are mirrored. basically moving sprite data from storage is 2x ... see once i finish complete sprite routine.
    Fikee Fikee May 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... br /> ;
    ; Routine to Print a Single Character ... PRINT routine, not a Sprite routine, which ...
    Turkwel Turkwel June 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... to devise an unrolled, prerotated sprite routine capable of operating at full ...
    Madonna Mk 2 Madonna Mk 2 June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... that might be passable - a routine that does the shifting by ... , codewise, as a pixel based sprite routine....you still end up putting ... being written with the included sprite routines. Then try and decide ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... , codewise, as a pixel based sprite routine....you still end up putting ...
    Gedlion Gedlion June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... be based around mirrored/pixel-shifted graphics then you can save ... by setting up pre-shift tables. 256 bytes pre-shifted 8 times is ... byte itself to index the pre-shift value (sorry, hard to ...
    Turkwel Turkwel June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... reader).

    If your sprite routine doesn't do that it ... 's okay too. Sprite routines can already be very ...
    Timmy Timmy June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... blocks of bytes (such as sprite bitmaps to the screen), you ... writing a simple 8x8 pixel sprite. LDI will do the following ... so that (with a specific sprite routine, written for sprites of a ...
    ajmoss ajmoss June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... 's lots of bytes of sprite, and then lots of bytes ... about "lots of bytes of sprite"? Well, that's even easier ... order of "one line of sprite, then one line of mask ... there correctly! It's your sprite routine! Fix it, now!" :razz:)
    Timmy Timmy June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... to write complete and working sprite routine, you run into problems with ... you to post your whole routine either, just the core Shift ... />
    Now as to the routine you find nonsense, that last ... /> (and similar for the second routine)

    Thanks for ...
    Turkwel Turkwel June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... you to post your whole routine either, just the core ... [CODE]
    ; top half of sprite is unmirrored
    xor a ... [CODE]
    ;bottom half of sprite is mirrored
    ld d ... />

    3) almost classic sprite routine which takes data from shift ...
    Fikee Fikee June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... .

    Reading about your sprite routine there......what kind of thing ...
    Turkwel Turkwel June 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... into specific format used by sprite routine.
    used language should be ...
    Fikee Fikee July 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... into specific format used by sprite routine.
    used language should be ...
    LCD LCD July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... can actually plug in any sprite routine library if I want to ... in writing or using another sprite routine as it takes a lot ...
    Timmy Timmy July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... faster than using a proper sprite routine, albeit at the disadvantage of ...
    AndyC AndyC August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... not drawing the bits of sprite that would be obscured if ... more cpu time, since the sprite routine will be a little more ...
    AndyC AndyC August 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... to lazy to write clipping sprite routine.
    Fikee Fikee September 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    Poking games for magazines is how I found out about machine code. Writing a per-pixel sprite routine is how I learnt to write it. In hindsight it was a very bad sprite routine - hugely inefficient - but that's how you learn.
    bobs bobs September 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ...
    11 - A slow sprite routine, that is; to display graphics ...
    12 - A fast sprite routine, that is; optimised for fixed ... br /> 17 - A line draw routine, optimised when drawing one pixel ... A fast screen address lookup routine, that is; pixels to display ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... br /> 10 - A solid fill routine that is optimised when plotting ...
    11 - A slow sprite routine, that is; to display graphics ...
    12 - A fast sprite routine, that is; optimised for fixed ... br /> 17 - A line draw routine, optimised when drawing one pixel ...
    Ralf Ralf October 2010 Development
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ... Screen Addresses
    Shifting
    Pre-shifted Sprites

    Chapter Nine ...
    jonathan jonathan October 2010 Announcements
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    Check the sprite routine in Jonathan Cauldwell's "How ...
    apenao apenao October 2010 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    ... example of a per-pixel sprite routine? Preferably commented.

    The ... [URL="http://chuntey.wordpress.com/"]Sprite Graphics Tutorial[/URL] on the ...
    Arjun Arjun October 2010 Development
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