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Search Again :: Adv Search 1000 results in 0.072s
<1…567891011…34>
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... together with the amount of t-states they use, does anyone has ...
    Winston Winston May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... the comments are correct regarding T-states, but there you go.
    t work and I'll have ... at it. Sorry it ain't pretty :)

    [CODE]
    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... $8000
    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... to work... if you don't it'll just return.
    t states.
    And due to some ... code
    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... code
    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... even more. This version doesn't change the overhead (still HL ...

    ; enter with HL = t-states to wait
    ; Pre-req ... above bit of code won't fit.
    ALIGN 16
    icabod icabod May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... /> Is it known how many t-states in one second that is ...
    Rickard Rickard May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... /> Is it known how many t-states in one second that is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... 41 bytes and with 93 T cycles overhead (assuming I computed ... accounting for the extra odd t-states, which is where the table ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... takes 17), but that doesn't make for a very usable ...

    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Border emulationHow is the border emulated to do all the fancy little tricks such as in Aquaplane? I've got some basic border emulation working but it only displays…

    ... />
    Keep count of your T-States with each Z80 instruction and ... to positions based on the T States since the last INTterrupt. Obviously ...
    BloodBaz BloodBaz May 2007 Emulators
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... possible to reduce the minimal T-states. My program has a shortest ... run of 54 T-states, with CALL, RET and NOP ... added it becomes 89 T-states

    [code]
    org ...
    Dr BEEP Dr BEEP May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... possible to reduce the minimal T-states. My program has a shortest ... run of 54 T-states, with CALL, RET and NOP ... added it becomes 89 T-states[/QUOTE]

    Are you ... , i.e. 76 T without CALL, 93 T with it. And although ...
    Patrik Rak Patrik Rak May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... + 7 + 4 + 4 + 10 = 49 T States
    Dr BEEP Dr BEEP May 2007 Development
  • A new Apple 1 emulator for the SpectrumHi all, I'm happy to announce a new Apple 1 emulator for the Sinclair ZX Spectrum! It's a port of Simon Owen's Apple 1 emulator for the SAM coupe to…

    ... noticed a remark about reducing T-states in the main loop.
    T-states.
    When B is constant ... code
    in 26/36 T-states.

    INC DE not ... mainloop, since this will cost T-states when your emulated code
    Dr BEEP Dr BEEP June 2007 Announcements
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... /> ; bit0 set : 20 T
    ; bit0 reset : 19 T

    .b1 ... /> ; bit3 set : 24 T
    ; bit3 reset : 16 T

    .b4a ... *b2 + 8*b3 + 16*b4 T states

    And we have ... loop takes 11+32*n T states, working off 32T for bits ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • I'll name that game in ...I was about to recommend Astro Blaster to someone, when I realised it's not the game I thought it was. Astro Blaster appears to be a space invaders …

    ... a way that every 500 T-states the sound routine was invoked ... silly message). And it wasn't done for 'Crash'. This version ... some other. This version doesn't have any credits or an ... ) and Mike Webb (who isn't) wrote it. Not me.
    frobush frobush July 2007 Games
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... the Min Size version (83 T States; no table) as although I ...
    BloodBaz BloodBaz July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ok, I don't know why I didn't think of timing this ... scroll_isr() interrupt routine. Specataculator reports T states since the interrupt occurred (therefore ... 0 on interrupt) so the T state reading in Spectaculator's ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the memopd aswell. I don't have memopd in my tree ... the code later. I can't really see much of a ... you can work out the T-states and such :grin:

    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... you can work out the T-states and such :grin:
    [/ ... This all checked with Spectaculators T state counter, no mental gymnastics ... that an assembly programmer wouldn't normally use. A switch ... images, but I don't know without seeing the difference ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Z80 Developer ConsoleHi, This is a project I have meaning to do for ages, recently had a kid, had some time off work (as a software developer) and surprisingly had a bit…

    ... 'd like would be a T-state counter, which would show ... the t-state for each line of ... if they could print out t-states for each line of code ...
    Arjun Arjun August 2007 Development
  • Z80 Developer ConsoleHi, This is a project I have meaning to do for ages, recently had a kid, had some time off work (as a software developer) and surprisingly had a bit…

    ... (intellisense, jump-mapping, labels, defines, t-states and all that other good ...
    bobs bobs August 2007 Development
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... level within particular instruction T-states that are not measurable ... starts 2 T-states [I]before[/I] the contended memory T-states. See ... suggests why the usual documented T-states (contention start at 14335 ... - so the 6 T-states 14338-14343 experience memory ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... suggests why the usual documented T-states (contention start at 14335) ... samples the IRQ 3 states later after ULA pulls ... isn't it? I mean, the FAQ clearly states the contention ... contention starts 2 T-states before the contended memory T-states.[/QUOTE]
    ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... waiting a precise number of T-states before changing the border colour ... />
    [QUOTE]the FAQ clearly states the contention starts at 1 ... ULA requires at least 2 T-states to read the display and ... . So at least 3 contended T-states must pass before the first ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... out which of all four T states are contented and which not ... ? The first one can't be certainly contended by IO ... .
    Now wait, wasn't the #7FFF supposed to be ... ? This is weird, isn't it? How would ULA know ... Isn't it more like that not all four states are ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... /> [QUOTE]The first one can't be certainly contended by IO ... are contended at the 2nd T-state
    - Ports with A0 ... A0 is low, the 1st T-state is also contended, 3rd ... /> -If A0 is high, all T-states are contended

    But ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... ]-If A0 is high, all T-states are contended[/QUOTE]

    T states were contended, we would not ... pattern we can't tell anything about the 2 states after or ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... -If A0 is high, all T-states are contended
    [/QUOTE ... the first and last T states were contended, we would ... can't tell anything about the 2 states after ... about the 2 uncontended states may be true, however ... to tell how may T-states are contended by counting ...
    csmith csmith September 2007 Emulators
<1…567891011…34>

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