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Search Again :: Adv Search 1000 results in 0.094s
<1234567…34>
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • Screen$ +3 disk to tape helpHi, I have several full screen pictures of my +3 disks (Screen$). How can I transfer these pictures onto tape without losing the last to lines beca…

    ... following routine

    10 PRINT #0; "Save Me as well"
    Geoff Geoff February 2001 Sinclair Miscellaneous
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... ; esc.code table
    PRINT...LD B,(HL) ; B held ... = 13
    ........JR NC,PRINT ; 0 gives carry =END
    NBYTE ... B ; counter from 192 to 0
    ........DJNZ NBYTE ; 192 ... ; 32 COLOM ( 256/8) (PRINT = LANDSCAPE)
    TABLE...DEFB 13 ...
    Dr BEEP Dr BEEP July 2002 Sinclair Miscellaneous
  • Basic listings memory occupationI remember readong someplace that due to basic's representation of number, in a program, in order to save space, it was better to represent integers …

    ... br /> [tt]
    10 PRINT 0
    ___________________________________________
    l ... -num| l-len| PRINT| 0 | num| Float---------| Cr
    10 PRINT NOT PI
    _________________________________ ... /> l-num| l-len| PRINT| NOT| PI| Cr
    ...
    JHutcheson JHutcheson August 2002 Sinclair Miscellaneous
  • Spectrum problemHi I've just been trying to resurrect my 48k spectrum. I'm having some problems loading some of my games, but if it does completely load, it crashe…

    ... program. When I added the Print 0,0;i line I could see ...
    clare_bear26 clare_bear26 May 2003 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... of screen (horizontal):

    print 0, (32-len s$)/2; s ... $

    Replace 0 with whatever row number as ...
    Arjun Arjun April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    hi to all.
    On the case of USR x
    I like use:
    100 INPUT "press Space"; USR 1415
    That is very short than:
    100 PRINT #0;"press Space"
    110 IF INKEY$" " THEN GOTO 110
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... : PRINT AT 1,0;"Bytes: MONASTERY": PRINT AT 0,0;: LOAD "MONASTERY"CODE : OVER 0
    100 PAUSE 0 ... ,"'" JESTER INTERACTIVE 2001"
    140 PRINT #0;AT 1,5; FLASH 1 ...
    andrewbroad andrewbroad September 2005 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    What am I writing , I use this method in MC.

    In BASIC I would do this:

    10 IF Y
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... /> 90 OVER 1: PRINT AT 1,0;"Bytes: MONASTERY": PRINT AT 0,0;:
    LOAD ... "MONASTERY"CODE : OVER 0
    140 PRINT #0;AT 1,5; FLASH 1 ...
    andrewbroad andrewbroad August 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> 50 OVER 1
    60 PRINT 0;"12"
    70 FOR r ... c$="1"
    90 PRINT AT r,0;r;
    100 GO ... GO SUB 180
    140 PRINT
    150 NEXT r
    160 PRINT 8;" 12"
    170 STOP ... /> 260 NEXT i
    270 PRINT "(graphics A)(graphics B)";
    NotFound NotFound October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [CODE]
    10 FOR y = 0 TO 23
    20 FOR x = 0 TO 31
    30 LET b = ATTR (y,x)
    40 IF b>127 THEN LET b=b-127
    50 IF b>63 THEN GOTO 80
    60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
    70 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... />
    [CODE]10 FOR y = 0 TO 23
    20 FOR ... x = 0 TO 31
    30 LET ... IF y>21 THEN PRINT #0; AT y-22,x; PAPER ...
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF y>21 THEN PRINT #0;AT y-22,x; PAPER ...
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF y>21 THEN PRINT #0; AT y-22,x; PAPER ...
    monty.mole monty.mole November 2006 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... 20 BORDER 0:PAPER 0:INK 7:CLS
    30 PRINT #0;" Desculador de ... cabeceras PRESS A KEY":PAUSE 0
    ... 50028)
    90 PRINT AT 0,0;m$;:FOR n=50015 ... 50026
    130 PRINT AT 15,0;"Byte quantity:";cby< ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... 20 BORDER 0:PAPER 0:INK 7:CLS
    30 PRINT #0;" Desculador ... de cabeceras PRESS A KEY":PAUSE 0
    90 PRINT AT 0,0;m$;:FOR n=50015 ... 50026
    130 PRINT AT 15,0;"Byte quantity:";cby < ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... last player's move using PRINT #0, you won't have to ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... last player's move using PRINT #0, you won't have to ... background.[/QUOTE]

    Yes PRINT #0 is a good idea. I ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ] features a yellow background, uses PRINT #0 to show the last move ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... using:

    [CODE]
    PRINT #0;"MOVE: ";CHR$ k
    [/CODE ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... using:

    [CODE]
    PRINT #0;"MOVE: ";CHR$ k
    [/CODE ...
    Digital Prawn Digital Prawn November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :

    [CODE]
    1 PRINT 0*USR 7766+RND,: GO TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... suppose we could easily use PRINT #0 to display this at the ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;260074]now at only 74 over the limit[/QUOTE]

    I noticed the following possible optimizations:

    1. Variable [B]v[/B] always gets back to value 8 at the end of the map display loop, so there's no need to ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )=1:
    NEXT g:
    PRINT g;" ";:
    LET z=68 ... 66:
    POKE (g>0)*n,11-3*m(p ... ):
    POKE n+53,0:
    FOR p=32 TO ... k=57)):
    POKE (d=0)*n,17-3*(k=48 ... :
    IF q671 THEN
    PRINT #0;t:
    LET k=k ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    I just got another version of [B]A-Maze[/B] that works better!

    Instead of a countdown, this version shows the maze paths being generated, and afterwards draw the "full maze" (including the walls) on top of it, so it doesn't look weird anymore ...
    Einar Saukas Einar Saukas April 2008 Development
  • How to claim back the border space in basic?Hey, I'm wondering if there is a way to reclaim the space the border usually occupies in BASIC? I am sure I have hit BREAK on some games and ended up…

    ... the border by POKE 23659,0

    Be aware that ... now use PRINT AT 22,0 and PRINT AT 23,0 to print there.
    PRINT #0;AT 0,0;
    and
    PRINT #0;AT 1 ...
    Dr BEEP Dr BEEP June 2008 Sinclair Basic
<1234567…34>

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