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Search Again :: Adv Search 1000 results in 0.094s
<1…14151617181920…34>
  • Will an interface 1 work with a +2?I don't want to break anything, can I bugger up the +2 by connecting an interface 1 and microdrive to it? Are they compatible? If they are, with no…

    ... =ZX-MAD;179701]Its CLOSE #0:PRINT PEEK 23729

    (Ducks ... duck.

    Since CLOSE #0 works with an ordinary Spectrum ... dirty edge connector then CLOSE #0 could give a false result ...
    Geoff Geoff March 2007 Hardware
  • New Spectrum Game! Cannon BubbleAs some of you already know, our new game "Cannon Bubble" is available to download in our web page! Go get it and don't forget to tell us what you th…

    ... :

    36892,0 - infinite credits (v1)
    90 IF t6492 THEN PRINT "Error in data" : ... /> 90 IF t7034 THEN PRINT "Error in data" : ... 100 PRINT "Infinite continues?"
    110 POKE 23658,0 : PAUSE 0 : ... THEN POKE 32828,0
    120 PRINT "Enter start level ...
    StuBruise StuBruise April 2007 Games
  • Stopping autostart/autorun and entering POKEsHi, I want to enter some POKEs into a game on my ZX Spectrum, but whenever i do a LOAD "", my games always autorun. Is there any way I can get the pr…

    ... />
    [code]10 LET t=0
    20 FOR x=32768 ...
    70 IF t5212 THEN PRINT "Error in data" : STOP
    100 DATA 0,62,255,55,205,86 ... ,17,158,253,1,7,0
    140 DATA 237,176 ... 24499 : LOAD "" CODE : POKE 62108,0 : RANDOMIZE USR 60700).
    StuBruise StuBruise April 2007 Games
  • Just for fun...Loading from unusual audio sourcesHas anyone ever tried messing around with, say, Spectaculator's "Load from audio source" option and seeing what you can do? For instance, I just set…

    ... (1-bits) and white space (0-bits). Providing there is some ... a grid of bits and "print it out". At this point ...
    BloodBaz BloodBaz April 2007 Emulators
  • New Game - JustinA new isometric 3D Game for ZX Spectrum, Justin: [url]http://cpce.emuunlim.com/justin.tap.zip[/url] It can be played in spanish and english languaj…

    ... Stu
    40 LET t=0
    50 FOR x=65024 ...
    100 IF t2686 THEN PRINT "Error in data" : STOP
    220 DATA 241,195,0,255,999 : REM End marker ...
    StuBruise StuBruise April 2007 Games
  • Speechless...From a post in the YakYak forums... [url]http://www.konixmultisystem.co.uk/white48k.jpg[/url] [url]http://www.konixmultisystem.co.uk/white48k2.jpg[/…

    ... they used the same plate print, forgetting to notice the plate ... [/B] word over the [B]0[/B] key has a white ... white background on the [B]0[/B] key!

    I ...
    Marcelo Marcelo April 2007 Sinclair Miscellaneous
  • Speccy Film/TV License that bears the least similarity to its sourceI was thinking earlier today about the computer game version of [i]Jaws[/i] that was published in 1989 or thereabouts and has pretty much nothing to …

    ... /> 10 BORDER 0: PAPER 0: INK 7: CLS
    20 PRINT "Bob says ... GO TO 30
    50 PRINT "BANG! You walked into a ...
    Scyphe Scyphe May 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... f:
    LET score=0: BORDER 0: PAPER 0: INK 6: CLS : LET ... TO 1000:
    PRINT AT 0,x;CHR$ 144: PRINT AT 21,INT ... 3282: LET x=x+(INKEY$="0")-(INKEY$="1"):
    LET x ... )6): NEXT f:
    PRINT AT 0,0;"SCORE=";score:
    DATA 36 ...
    Matt_B Matt_B May 2007 Development
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... in 88 bytes, and print the maze by reading the ... 0 RETURN
    120 IF (INT (w/2)*2 w) THEN PRINT ... ";: GO TO 140
    130 PRINT " ";
    140 LET w = ... the bits are 0; you may want to print spaces instead:
    130 PRINT " ";
    140 LET w = ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... $ STEP 8
    LET t = 0;
    FOR j = i+7 ... w$ = ""
    120 FOR i = 0 TO 7
    130 IF ... /> 160 NEXT i
    170 PRINT w$;
    180 RETURN
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... maze in 88 bytes, and print the maze by reading the ... from the m array and print the maze by reading the ... you store a number between 0 and 255 in m(1 ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... v=0: LET sc=0: BORDER 1: CLS : PAPER 1: PRINT AT 0,0;"Score ... :",,: FOR n=1 TO 1000: PRINT AT 0,8 ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... f:
    LET score=0: BORDER 0: PAPER 0: INK 6: CLS ... 1000:
    PRINT AT 0,x;CHR$ 144: PRINT AT 21, ... ): NEXT f:
    PRINT AT 0,0;"SCORE=";score:
    DATA ... 85): LET x=15: PRINT AT 11,10;"Get ... br /> PRINT AT 21,u(f);"*": PRINT : PRINT AT 0,x;" v ": PRINT : ...
    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =15: FOR f=0 TO 1:
    PRINT AT 0,x; INK 6 ... ;CHR$ 144: FOR g=0 TO ... s/99:
    PRINT AT 21,RND ... $="0" AND x0):
    LET f=ATTR (0,x)7: NEXT f: PRINT ... AT 0,0;"Score=";s:
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ,a: NEXT f: BORDER 0:
    PAPER 0: INK 7: CLS : LET ... g=1 TO 30:
    PRINT AT f,g; BRIGHT 1 ... =1:
    FOR f=0 TO 1: PRINT AT x,y;" ": LET ... t=(ATTR (x,y)7): PRINT AT x,y;CHR$ 144 ... =21): NEXT f:
    PRINT AT 0,0;"Score=";s: INPUT "Press enter ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... u=p(6): FOR m=0 TO 1: LET j=SGN ... g=1 TO b: PRINT AT g,0; INVERSE 1;a$(g ...
    Dr BEEP Dr BEEP May 2007 Development
  • Does anyone else find Dan Brown suspect?Don't get me wrong, he's a good entertaining [i]fiction[/i] writer -- as long as the emphasis is on "fiction"; unfortunately, he has the annoying hab…

    ... ]

    [B]20 PRINT INK 0; PAPER 0; "Please enter code number ...
    ewgf ewgf May 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... your data values are between 0-95 you can use this ... /> When your values are between 0-31 (screenpositions) you'd better ... of defined positions)

    PRINT AT P(N),P(N ...
    Dr BEEP Dr BEEP May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    To PRINT UDG "a" AT 0,0 in BASIC (48k Spectrum):
    < ... br /> 10 FOR i=0 TO 7
    20 POKE ... much slower than the BASIC "PRINT AT" command.
    zx128k zx128k May 2007 Sinclair Basic
  • You're gonna bloody well read this...I took the time to write this rubbish, so you can damn well read it! In the thread about Dan Brown (a third class writer who has achieved major fin…

    ... ]

    [B]20 PRINT INK 0; PAPER 0; "Please enter code number ...
    ewgf ewgf May 2007 Chit chat
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... :

    [code]
    100 PRINT AT playery,playerx;CHR$ 144 ... THEN GOTO 200
    192 PRINT AT playerx,playery;" "
    193 ... LET playery = newy
    196 PRINT AT playery,playerx;CHR$ 144 ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... a$=INKEY$
    85 PRINT AT 1,1;g< ... br /> 90 PRINT AT d,c;" "
    100 PRINT AT b,a;CHR$ ... b=d
    210 PRINT AT f,e;CHR$ ... /> 220 IF e>0 THEN PRINT AT f,e-1;" ... 230 IF e=31 THEN PRINT AT f,e;" ": LET ... /> 280 POKE USR "A"+0,BIN 00011000
    290 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    ... also be activated with the PRINT USR start.

    No ... #1601 needed then.

    PRINT USR START : upper screen
    0
    rich_chandler rich_chandler May 2007 Development
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    ... use RANDOMIZE USR start: PAUSE 0[/QUOTE]

    ermmm, not ... command.

    Same as PRINT : RANDOMIZE USR START

    This however works

    PRINT INK 0*USR start;
    Dr BEEP Dr BEEP May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... SUB 300
    50 PRINT AT 1,1;g
    PRINT AT b,a;CHR$ 144 ... LET a=a-1: PRINT AT b,a;CHR$ ... AND b>1 THEN PRINT AT b,a;" ": LET ... b=b-1: PRINT AT b,a;CHR$ 144 ... a$="a" AND b30 THEN PRINT AT f,e;" ": LET ... e=0: LET f=INT (RND*21)+1: PRINT AT f ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... )))

    will print FOR i = 0 TO 255: PRINT FN h$(i ...
    BloodBaz BloodBaz June 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... point to them before you print.

    Have you considered ... have to POKE back to 0,60 (15616) when you want ...
    Dunny Dunny June 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... /> 20 READ C$: FOR Y=0 TO 7: READ X: POKE ... /> 40 READ C$: FOR Y=0 TO 7: READ X: POKE ... Y
    45 DATA "a",0,254,130,130,130,130 ... /> 60 READ C$: FOR Y=0 TO 7: READ X: POKE ... Y
    65 DATA "a",0,128,192,160,144,136 ... V=65368: GO SUB 200: PRINT "A": REM GRAPHICS A
    Phil2 Phil2 June 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... SUB 300
    50 PRINT AT 1,1;g
    PRINT AT b,a;CHR$ 144 ... LET a=a-1: PRINT AT b,a;CHR$ ... AND b>1 THEN PRINT AT b,a;" ": LET ... b=b-1: PRINT AT b,a;CHR$ 144 ... 30 THEN PRINT AT f,e;" ": LET e=0: LET f ... =INT (RND*21)+1: PRINT AT f ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ...).

    10 LET x=0: LET y=10
    20 ... TO LEN s$
    40 PRINT AT y,x;s$(f ... ); FLASH 1;"|"; FLASH 0
    50 BEEP .03,-10 ... >31 THEN LET x=0: LET y=y+1
    print the message.

    The ...
    +2MAN +2MAN June 2007 Sinclair Basic
<1…14151617181920…34>

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