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<1…28293031323334>
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    ... /> [CODE]
    10 PRINT #1;AT 1,0;"Name: ";USR 8385;AT ...
    Matt_B Matt_B January 2009 Sinclair Basic
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    ... -2)=202): NEXT n: PRINT #1;AT 1,0;"Name: ";USR 8385 ...
    Bob Stains Bob Stains January 2009 Sinclair Basic
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... br /> PrintTotalErrors ;Subroutine to print information on total number of ... CreateHexDigit
    ;Convert number 0-15 in A
    ;To ... DB "Last Failed bits: --------",0
    String9
    DB ... MyStack
    AlignmentByte
    DB 0
    ENDCODE

    Digital Prawn Digital Prawn January 2009 Games
  • So you want to make a cardgame......but you haven't got a good deck to display. Well here is a fully relocatable routine that will do the job for you. Place the code anywhere in me…

    ... (23659),A ; allow PRINT AT 22,0
    LD HL, ... 1008 ; CALL (IX) = PRINT AT
    JR NC,again ... ; out of screen, end print
    LD A,H ...
    Dr BEEP Dr BEEP January 2009 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... [CODE]
    CALL PRINT
    DB "Hello, world!",0
    RET

    PRINT
    POP HL ... br /> RET Z
    ... ; print the char or process other ... control codes here
    JR PRINT
    [/CODE]

    Patrik Rak Patrik Rak January 2009 Development
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... a ;set carry flag to 0
    sbc hl,de
    ld a,8 ;print car
    ld (hl),a ... in ROM
    ld d,0
    ld e,c
    xor a ;print new road
    ld (hl ...
    bigjon bigjon January 2009 Development
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... /> [code]
    20 LET C=0: FOR F=65250 TO 65351 ...
    25 IF C710659 THEN PRINT "DATA Error": STOP
    [/code ...
    Bob Stains Bob Stains January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... ][code]
    20 LET C=0: FOR F=65250 TO 65351 ...
    25 IF C710659 THEN PRINT "DATA Error": STOP
    [/code ...
    Ivanzx Ivanzx January 2009 Games
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... ,-20
    100 FOR a=0 TO 90 STEP 5
    112 INK 0
    115 REM PLOT cx ... /> 1045 INK 1
    1050 PRINT AT 1,1;degrees;" Degrees ... "
    1060 PRINT AT 1,13;radians;" Radians ...
    Saboteur Saboteur January 2009 Development
  • Assembler snippetsI was just thinking that a thread for small but useful assembler snippets to do useful things would be cool for people learning z80 coding. Not to me…

    ... :
    [code]
    LD HL,0
    LD (23672),HL
    LD A,"0" ; when
    Dr BEEP Dr BEEP January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ...
    15 REM ------------------------------------
    16 PRINT "populating table"
    17 GO ... INK 0
    120 FOR z=1 TO 4
    130 PRINT ... 1,1;r(a,3): PRINT AT 1,13;r(a ... =1
    1025 FOR a=0 TO 90 STEP 5
    Saboteur Saboteur January 2009 Development
  • How does the Speccy deal with the Character Set?Hi All, Can anyone spare a little time to explain to me the basic Assembly method of how the Speccy interprets and retrieves Characters to print on …

    ... H" ;fetch the character to print
    ;---------------------------------------------------------------
    LD L ... ,A
    LD H,0
    LD BC,(23606) ...
    roko roko February 2009 Development
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... /> * Riptoff 2 (2000)
    * SK Print (2000)
    * Suggested Advanced Paint ... to Sinclair BASIC on codes 0-5
    * Discovering the meaning ...
    Jumping Stack Jumping Stack February 2009 Sinclair Miscellaneous
  • [Announce] InPAWS 1 RC1InPAWS is a tool (compiler) to make interactive fiction for the ZX Spectrum, using the Gilsoft's Professional Adventure Writing System database struc…

    ... { D _: AT Loc_Bandstand SET 0 GOTO Loc_dark_cellar DESC; }
    }[/CODE ... 1 DONE;
    LOOK BAG: PRINT fillRatio MES " " PRESENT obj_Bag PREP ...
    Uto Uto February 2009 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    For the 1.0.8 I've finally ... :
    INK {iN} (N = 0..7}
    PAPER {pN} N ... = 0..7
    FLASH {fN} N = 0..1
    INVERSE ... = 0..1

    So you can try this:
    [CODE]PRINT ... "\{i7}\{p2}HELLO \:'\:'\ :"[/CODE]
    Note 1.0.8 is ...
    boriel boriel February 2009 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... =boriel;338286]For the 1.0.8 I've finally implemented ... allowed:
    INK {iN} (N = 0..7}
    PAPER {pN} N ... = 0..7
    FLASH {fN} N = 0..1
    INVERSE ... = 0..1

    So you can try this:
    [CODE]PRINT ...
    LCD LCD February 2009 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... ]DIM UDG(7) as byte = {0, 1, 3, 7, 15, 31 ... , @UDG(0)
    REM @x means "Address of x"
    PRINT "\a ...
    boriel boriel February 2009 Development
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... ;340725]10 POKE 23620,3: PRINT 1000: PRINT 2000

    It ... ideas?[/QUOTE]
    POKE 23620,0 would reach the poke statement ... 23620,1 means the first print and so your line should ... />
    10 POKE 23620,2: PRINT 1000: PRINT 2000

    to ...
    ingo ingo March 2009 Sinclair Basic
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... ,10: POKE 23619,0: POKE 23620,5: PRINT 1000: PRINT 2000

    0 OK, 10:4" but no ...
    rinconete rinconete March 2009 Sinclair Basic
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    ... disk A is present. (PRINT PEEK 23398 will give ... machine and
    PRINT PEEK 75 will give 110 ... original machine.

    PRINT PEEK 23733 will give 127 ... else 255.

    PRINT PEEK 23734 will give zero ... br />
    If PRINT PEEK (0) gives 47 it's a ...
    Geoff Geoff March 2009 Development
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    PRINT PEEK 14446 gives 255 on ... Pentagon by paging in ROM 0 and checking if the menu ...
    chev chev March 2009 Development
  • "POPIE" Spectrum Game from 1984While trying out some old microdrive carts on my real Speccy I came across this game which I had written on the loading menu as "never released". It…

    ... if you issue a BORDER 0: PAPER 0 before LOAD"" it'll ... POKE to supress screen over print etc, it works but also ...
    Andrew Barker Andrew Barker April 2009 MIA/STP/SDP
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... here ***
    10 for a=0 to 255
    15 poke ... /> 30 for a=0 to 255
    40 print 23760+a,peek ...
    LCD LCD May 2009 Sinclair Miscellaneous
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... here ***
    10 for a=0 to 255
    15 poke ... /> 30 for a=0 to 255
    40 print 23760+a,peek ...
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... uinteger 23606,@Fontdata-256
    Print "Test"
    [/CODE]
    ... :
    [CODE]10 PRINT PAPER 2; STR$ 0: REM Temporary ATTR not ... working with STR$
    20 PRINT "A ... "+STR(0.5) : REM Should print "A0.5"[/CODE ...
    boriel boriel May 2009 Development
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... =boriel;352439]
    For example, PRINT routine in ZX BASIC is ... BOLD and ITALIC letters. So PRINT ITALIC 1; BOLD 1; .... shows ...
    Level of Detail:
    0=Only Program and Variables
    1=like 0, but additionaly ASM Labels
    LCD LCD May 2009 Development
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... expressions like:
    [code]
    PRINT "0909"(3 TO 4) : REM ... Prints "09"
    PRINT "CONSTANT"(2): REM Prints "O ...
    Level of Detail:
    0=Only Program and Variables
    1=like 0, but additionaly ASM Labels
    boriel boriel May 2009 Development
  • faster bitwise operators?well, sinclair basic lacks bitwise operators and I searched "basic forum" with keyword "bitwise" and only 3 thread came up. So the forum also lacks b…

    ... Scan (09876)
    SaveLoc: defb 0,0,0,0,0; Place in memory to dump ... /> 20 IF PEEK 23316 THEN PRINT "Fire (0)";
    30 IF PEEK ... 23317 THEN PRINT "Up (9)";
    ... PEEK 23320 THEN PRINT "Left (6)";
    70 PRINT
    80 ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
<1…28293031323334>

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