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<1…567891011…34>
  • helpHi, I am new to this forum. I have purchased a Speccy from ebay but I am having trouble getting any games to load. I dont really have much technical…

    Try something simple to check if it is 48K.

    Type (after restarting): PRINT PEEK 65530

    Result should be 0.

    Or you will get an error message.
    princm princm April 2003 Sinclair Miscellaneous
  • helpHi, I am new to this forum. I have purchased a Speccy from ebay but I am having trouble getting any games to load. I dont really have much technical…

    ... .

    Type (after restarting): PRINT PEEK 65530

    Result ... should be 0.

    Or you will ...
    Philip Kendall Philip Kendall April 2003 Sinclair Miscellaneous
  • helpHi, I am new to this forum. I have purchased a Speccy from ebay but I am having trouble getting any games to load. I dont really have much technical…

    have just tried the print pook instruction and the screen has a 6 at the top and 0 ok,0:1 at the bottom. Is this okay?
    arthur arthur April 2003 Sinclair Miscellaneous
  • helpHi, I am new to this forum. I have purchased a Speccy from ebay but I am having trouble getting any games to load. I dont really have much technical…

    i fear princm is wrong.

    on plain spectrum 48k, right after resetting PRINT PEEK 65530 will return 66, as it is the 3rd byte in the bitmap of the 'U' UDG character.

    i suspect he wanted to write PRINT PEEK 65535, which returns 0.
    Mikie Mikie April 2003 Sinclair Miscellaneous
  • Spectrum problemHi I've just been trying to resurrect my 48k spectrum. I'm having some problems loading some of my games, but if it does completely load, it crashe…

    ... ...

    I tried the PRINT PEEK 65535 memory test and ... got a 0 back. The screen seems to ...
    clare_bear26 clare_bear26 April 2003 Sinclair Miscellaneous
  • Spectrum problemHi I've just been trying to resurrect my 48k spectrum. I'm having some problems loading some of my games, but if it does completely load, it crashe…

    ... /> 90 NEXT i
    100 PRINT "Ram checked OK"
    110 ... 10
    120 PRINT "value written = 0"
    130 PRINT "value written = 255 ... "
    140 PRINT "value read ... is found, it'll print up the details then start ...
    GP GP April 2003 Sinclair Miscellaneous
  • Let a=val "1"I see some basic programs which use Let a=val "1" instead of let a=1 syntax. what is the difference between val "1" and 1? is it an effect of some …

    ... /> 10 POKE 23672,0 : POKE 23673,0 : POKE 23674,0
    20 FOR ... /> 40 NEXT F
    50 PRINT PEEK 23672+256*PEEK 23673 ...
    Dr BEEP Dr BEEP May 2003 Sinclair Basic
  • Spectrum problemHi I've just been trying to resurrect my 48k spectrum. I'm having some problems loading some of my games, but if it does completely load, it crashe…

    ... - the bug with the double print apart, that means it was ... -20 mins to at least print something one way or the ... something like :

    25 PRINT AT 0,0;i

    (I ...
    GP GP May 2003 Sinclair Miscellaneous
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ...
    BB = screen block (0,1,2)
    SSS = scan ... CCCCC = horizontal column (0-31)

    To print a character at ... denoted by "SSS". To print the letter 'A' there:< ... 20044,66
    POKE 20300,0

    A ... coordinate has TTT=0 and SSS=0 through 7 to ...
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... :


    0 REM COUNTER
    5 Print At 10,5 ... memory than:

    10 Print At 10,5;"0000": Let ... />
    25 For n=0 to 7: Print At 10,5; Ink ... />
    100 For n=0 to 7: Print At 10,5; Ink ... there's more coming to print on the screen. Like say ...
    Amigo Amigo July 2003 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... use just PI, and for 0/1 you can use RND ... 't tell if you get 0 or 1...
    [/quote]< ... the nearest rounded integer.
    PRINT "HELlO"(PI) will give "L ... " where
    PRINT "HELLOHELLO"(PI*PI) will give ... "0"

    I use this ...
    Dr BEEP Dr BEEP July 2003 Games
  • Let a=val "1"I see some basic programs which use Let a=val "1" instead of let a=1 syntax. what is the difference between val "1" and 1? is it an effect of some …

    The only logical use I have ever seen for VAL$ was in a recursive function to print
    n! where the result would be an empty string when n reached 0.
    Dr BEEP Dr BEEP July 2003 Sinclair Basic
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... />

    0 REM COUNTER
    5 Print At 10,5 ... 8
    15 For n=0 To 5000
    20 ... pos-1
    40 Print At 10,pos;n

    10 Print At 10,5;"0000": Let ... pos=8: For n=0 To 5000: Randomize: Beep . ... Then Let pos=pos-1: Print At 10,pos;n: ...
    thx1138 thx1138 July 2003 Games
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... POKE 23739,82: POKE 23740,0
    50 LOAD ""SCREEN$
    80 PRINT USR 43113
    Amigo Amigo July 2003 Games
  • compatibility between ZX computers?Hey all, I'm new here :) I was wondering about compatibility between ZX computers. Is it possible to run a game made for ZX80 on a ZX Spectrum? Or a …

    ... a 128K (It works in PRINT USR 0 mode, what ever it ...
    Dr BEEP Dr BEEP July 2003 Sinclair Miscellaneous
  • Detecting +3 or +2AIs it possible to detect whether your BASIC program is running on a +2A/+3 or a proper 128?

    10 LET plus3=1
    20 FOR i=1 TO 256
    30 LET x=IN 255: IF x255 THEN LET plus3=0: GO TO 50
    40 NEXT i
    50 PRINT plus3
    Philip Kendall Philip Kendall August 2003 Sinclair Basic
  • Detecting +3 or +2AIs it possible to detect whether your BASIC program is running on a +2A/+3 or a proper 128?

    ... plus3=0: GO TO 50
    40 NEXT i
    50 PRINT ...
    Dr BEEP Dr BEEP August 2003 Sinclair Basic
  • Detecting +3 or +2AIs it possible to detect whether your BASIC program is running on a +2A/+3 or a proper 128?

    ... disk A is present. (PRINT PEEK 23398 will give ... machine and
    PRINT PEEK 75 will give 110 ... proper machine.

    PRINT PEEK 23733 will give 127 ... else 255.

    PRINT PEEK 23734 will give zero ... br />
    If PRINT PEEK (0) gives 47 it's a ...
    Geoff Geoff August 2003 Sinclair Basic
  • AssemblersOk, two quick questions for you guys: 1) Can anyone give me a link to the Prometheus Assembler ? 2) Does anyone know of an assembler that satisfies …

    ... simple printroutine
    ; start with PRINT USR 5E4
    ;-------------------------------

    defb 0

    [/code]
    Dr BEEP Dr BEEP August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    Here's the Lenslok proggy I chose...
    It's TT RACER but I'd imagine the following could be applied to all Lenslok games...


    =====================
    TT RACER AND LENSLOK
    =====================

    Ok, So the ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... -byte will now
    ;contain 0,1,2 or 3
    print out.

    Let's ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • SevenuP and fontsIs it possible to use SevenuP to create replacement Spectrum fonts? If not, can anyone suggest a windows-based Speccy font editor? I've got plenty fo…

    ... =32 TO 127
    20 PRINT CHR$ n;
    30 NEXT ... n
    40 PAUSE 0

    There's also ...
    Metalbrain Metalbrain August 2003 Development
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... /> (I notice that bank 0 always gets paged back in ... didn't work - Bank 0 always seemed to be paged ... 20 POKE 60000,0:REM Poke into bank 0
    30 OUT ... REM page bank 0 back in
    60 PRINT PEEK 60000:REM ... should give 0, but gives ...
    trellis trellis August 2003 Sinclair Basic
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... 32767
    20 POKE 60000,0
    30 POKE 23388,22 ... :OUT 32765,16
    60 PRINT PEEK 60000
    70 POKE ... :OUT 32765,22
    80 PRINT PEEK 60000

    Gives ... , as expected:
    0
    255

    :)
    trellis trellis August 2003 Sinclair Basic
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... a statement such as PRINT AT 0,35; to print in the final ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... which will redefine the PRINT grid to 42 columns of ... 6x8, so that PRINT AT 0,41; would be a ... B:

    000000 = 0
    111100 = 60
    ... /> 111100 = 60
    000000 = 0


    Hence, ... routine for the revised PRINT grid before or after ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... to use statements such as PRINT AT 0,41; for the furthest ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Long Lost ListingsWay back in the day when I still had those three issues of Sinclair Programs (which got lost in the Great House Move of three years ago DAMNDAMNDAMN)…

    ... 's not *quite* the PRINT AT 0,41; routine I'm looking ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... $=CHR$ (PEEK N)
    30 PRINT N,PEEK N;" ";
    40 ... PEEK N>=32 THEN PRINT B$
    50 IF PEEK ... N>32 THEN PRINT
    60 NEXT N
    If you then POKE 23787,0 this will change line 20 ...
    dave_beer_uk dave_beer_uk October 2003 Sinclair Miscellaneous
  • scroll?Hey guys! Great website! Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?

    ... ) do

    10 PRINT AT 10,0; "Hi"
    20 POKE ... 23692,255
    30 PRINT AT ...
    Geoff Geoff January 2004 Sinclair Basic
<1…567891011…34>

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