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  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... support for Sinclair Joystick #1 (6/7/8/9 ... 20 CLEAR 65535: LET B=1: LET D=27391
    ... 50 IF T+A THEN PRINT "DATA ERROR IN BLOCK ... 0: CLS : PRINT #0; INK 7; BRIGHT 1;AT 0,8 ... : REM USE SINCLAIR JOYSTICK #1
    230 DATA 84 ... ,107,17,194,246,1,14: REM PAUSE MISSION ...
    jp jp November 2011 Development
  • Print Screen not Working on Windows 7I know I know this is chit chat and not a tech support forum. I ask here because the info on the web about this issue is generally shyte. I'm asking …

    ... the feature of pressing the "Print Screen" to commit the current ... but screen dumping via the print screen feature does nothing.
    print screen key on this laptop ... how can I restore my print screen feature, I've tried ...
    Scottie_uk Scottie_uk November 2011 Chit chat
  • The short blocks loaded in Jet Pac(Hope this have not been previously discussed. If so, my apologies) Is there any reason why Jet Pac loads three short blocks after the main block? I…

    ... />
    The block labeled with "1" is a LDIR routine that ... from some companies, like Ultimate? (1)

    The last ... copying the game.

    (1) After performing more tests, another ... ""CODE 245772: POKE 23728,233: PRINT USR 25067

    ...
    mcleod_ideafix mcleod_ideafix November 2011 Games
  • ZX Spin + 128k + Interface 1Is it just me or does the Interface 1 not work in ZX Spin when you select the 128k? :( I'm trying to write some code that uses microdrives but I nee…

    ... me or does the Interface 1 not work in ZX Spin ...
    RobeeeJay RobeeeJay November 2011 Emulators
  • For Sale Box no.20Morning all, another box of odd sized things. Box 20 Odd Shaped Things Laser Basic ? Ocean IQ 2 x Superchess 3.5 ? CP Software Superchess 3.0 ? CP …

    ... ? Griffin Software
    Chess Tutor 1 ? Sinclair/Braveline Ltd
    Glider ... /> Cargo ? Sinclair & Macmillan
    Print Utilities ? Sinclair/Andrew Pennell
    jamorski jamorski December 2011 Sales
  • Incorrect joystick decoding in Fuse & SpectaculatorAccording to a test that a fellow member ([B]utopian[/B]) at the [url=http://www.speccy.org/foro/viewtopic.php?f=6&t=2475]speccy.org[/url] forum has …

    ... a real machine:
    10 PRINT AT 11,14; IN 254 ... only if A11 xor A12 = 1, so the condition A11 = A12 ... the joystick at port 1, except for keys 1,2,3,4 ...
    mcleod_ideafix mcleod_ideafix December 2011 Emulators
  • Ultimate Adventure Magazine - by old Speccy Games WriterHello!! Yes, a little off-Spectrum topic but bear with me..... Below is the blurb for my new adventure magazine, which is a FREE download at [url]www…

    ... | ADVENTURE


    Issue #1 - Jan/Feb 2012


    ? a print version, which can be purchased ...
    Andy Remic Andy Remic December 2011 Chit chat
  • Invalid combination of operands and opcodesIt says the error in the title, why is this?? [CODE] ORG 0000 LD HL, 63000 ;LOAD HL WITH STACK LOCATION LD SP, HL ;SET STACK POINTER TO HL LD A, …

    ... /> COMPARE_NEW
    CP 1 ;IS KEYBOARD = 1
    JP NZ, COMPARE_RUN ... ;===============================================================================================

    ;*********************************
    ;(PRINT ASCII WORD)
    ;> B ...
    Robin Robin December 2011 Sinclair Miscellaneous
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    ... =1 TO 3: READ v$,v
    10 PRINT ... 64),"=",v;
    11 PRINT USR id,v$,"=",v+ ... NEXT a
    30 PRINT valA'valB'valC
    ... /> The syntax is:
    ;PRINT USR indirect,arg1,op,arg2 ... /> ;Indirect Variable Assignment
    ;PRINT USR indirect,arg1,op,arg2 ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • radio 1 this weekanybody else loving radio 1 this week? its great listening to it at work for once. instead of having to listen to idiots spout crap like moyles and…

    anybody else loving radio 1 this week?

    its ...
    mel the bell mel the bell January 2012 Chit chat
  • Burn The Lighter #1 disk/tape magazine - English version[img]http://speccy-live.untergrund.net/wp-content/uploads/2012/01/Burn-The-Lighter-1-ENG-Splash.gif[/img][img]http://speccy-live.untergrund.net/wp-co…

    ... /2012/01/Burn-The-Lighter-1-ENG-Splash.gif[/img][img ... /01/Burn-The-Lighter-1-ENG-Page-1.gif[/img][img]http ... /2012/01/Burn-The-Lighter-1-ENG-Page-2.gif[/img ...
    gasman gasman January 2012 Brand new software
  • problem with RND (or maybe INT)I'm using this statement: LET m=(INT (RND*sn)+k1)*k2-k1 to give a pointer m to a 2-byte segment of a string l$. Items k1 & k2 are integer constants…

    ... & k2 are integer constants 1 & 2 and sn is ... (RND*sn)+k1)*k2-k1: PRINT m: NEXT p

    with sn=1 then it always prints m ... =1, but when run within the ... getting m=3 when sn=1, so I get a subscript ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... 'd forgotten how to do PRINT AT commands :oops:


    1) initial variables set up...basically ... bullet counts etc
    2) print stuff, so this basically clears ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... (hl) ; set days to 1
    9ed9 c9 ret ... /> b4f5: 19 01 PUT OBJ(1) INTO_CONTAINER
    b4f7: 41 ... b4f6: 01 41 PRINT MSG(65) ; print result message
    ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Mojon Twins Covertape #1Our friend Neil Parsons has unveiled one of our most strange oddities: our very own covertape with demos, trainers and exclusive stuff. Like those in…

    ... &layout=2&eotf=1&u=http%3A%2F ...
    na_th_an na_th_an January 2012 Brand new software
  • Undefine functionHere's a routine to selectively remove variables from the VARS area and reclaim the space. This can be done partially from BASIC already by assigning…

    ... ; eg.:
    [code]
    PRINT USR undefine,"a","bbb","c ... FOR z=first TO last: PRINT USR undefine,z$(z);: NEXT ... passed from BASIC by:
    ;PRINT USR undefine,"arg1"[,"arg2"...,"argn ...
    ld de,3 ;DE=1 (name) + 2 (length field)< ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... utilize the ROM routine to print characters, I think you point ...
    daveysludge daveysludge January 2012 Development
  • VAL SCREEN$I seem to remember being able to find out the ascii code of a character displayed on the screen by typing in something along the lines of PRINT VAL S…

    I seem to remember being able to find out the ascii code of a character displayed on the screen by typing in something along the lines of PRINT VAL SCREEN$ (1,1).

    I cant get it to work now...

    Any ideas?!:-?
    daveysludge daveysludge January 2012 Sinclair Basic
  • Update to Image to ZX Spec to 1.3.1I'm inbetween jobs at the moment and felt the need to add a new feature - the ability to export anim gifs. [IMG]https://lh6.googleusercontent.com/-7…

    ... /silentdevelopments/downloads/imagetozxspec/imagetozxspec_1.3.1.zip"]http://mirror.viperfang.net ... /silentdevelopments/downloads/imagetozxspec/imagetozxspec_1.3.1.zip[/URL]

    Website ...
    brownb2 brownb2 January 2012 Announcements
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... PEEK a+256*PEEK (a+1):
    DEF FN g( ... nv=FN p(va)+n+1:
    LET s$=FN ... c"CODE mc,ml:
    PRINT "m/c starts: ";mc'" ... POKE da,0: POKE da+1,0: RETURN
    9165 ... df+s,CODE s$(s+1): NEXT s:
    POKE ... FN g(df): POKE da+1,FN h(df): RETURN< ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • is there something special about the left hand column on the screenSo.... I've noticed that when I move my player round when it bumps into the left hand side of the screen (print at 5,1;"X" etc that the controls rev…

    ... side of the screen (print at 5,1;"X" etc that the ... side of the screen (say print at 5,19;"X" etc ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... trying to achieve is to print a pill (have used a ... munched it (the IF pill1=1 check) then check to see ... IF pill1=1 AND xpill1xplayer AND ypill1yplayer THEN INK 7: PRINT AT ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... tokens;
    * numeric parameters following print controls use characters "?" to "?" for ... br /> LET m(m,1)=m(m+1,2): REM 'm' start ... ,2)=m(m+2,1)-m(m,1): REM 'm' length ... a-201: POKE a+1,PEEK (a+1)-96: LET a= ... a-150: POKE a+1,PEEK (a+1)-96: POKE a+2 ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • probably simple C questionI haven't done any C for a while, so I'm probably making a simple mistake, but I can't see what's going wrong here. [code] FILE *fin = fopen("ff01di…

    ... %d\n",i );
    n = -1;
    printf( "edges=%d\n ... /> [/code]
    When I first print "edges" e=711, which is ... correct, but when I next print "edges" e=0, even though ... it then prints "nodes" as -1 instead of 400.
    Battle Bunny Battle Bunny February 2012 Development
  • Issue 1 ZX Spectrum 48K boardI got a 48K Issue 1 board to repair for a friend. Didn't want keep this thrill to myself (click for magnification): [URL="http://benophetinternet.n…

    I got a 48K Issue 1 board to repair for a ...
    bverstee bverstee February 2012 Hardware
  • AZIMUT / Frecuency spectrum[code]start DI LD HL,#7F40 LD D,#58 loop LD B,#00 bucle1 LD A,H IN A,[#FE] XOR A,C AND A,L J…

    ... space to exit.

    print in attr-bitmat to show ... , and data show 3 blocks, 1 block is common: complete 0 ... bit = half 1 bit.

    This can ...
    Z80user Z80user February 2012 Development
  • Retro Gamer Issue 100 + Issue 1Okay then so issue 100 is going to be in shops today and it also includes a reprint of the original issue 1 Here's the content Developer Autographs …

    ... reprint of the original issue 1

    Here's the ... Robotron: 2084

    Issue 1 Contents
    Sinclair Researched (the ...
    Darran@Retro Gamer Darran@Retro Gamer March 2012 Sinclair Miscellaneous
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... instead a routine to directly print tiles on screen (if called ... , thus there's only about 1/6 of CPU time left ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • 128k Toastrack repair advice needed..Hey all, Just got my second toast rack in a oddball deal when i visited a local farmer for some other second hand stuff. The 128 was sitting in a p…

    ... still get it to print. In the end i ... 0.02
    bottom (banded) 1.14, drops slowly
    ...
    top (non-banded) 1.14, drops slowly while measuring ...
    bottom (banded) 1.49v

    Checking ... speccy also has only 1.50VDC going into it... ...
    Asure Asure March 2012 Hardware
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