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<1234567…34>
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... one line including 2 commands:

    10 PRINT 1: PRINT 2

    rinconete rinconete March 2009 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... :input#2,lo(x):next:close2:print"done!":print:goto71
    70 PRINT INVERSE ...
    75 PRINT D$(RM,1): PRINT D$(RM,2): PRINT "EXITS:";: FOR X ... A$: PRINT A$: INK 2: IF L(16)=-1 THEN
    PRINT : PRINT INVERSE ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Vector font in BASiCHi guys) Some fifteen years ago I saw a quite short BASIC prog that could simulate a vector font with size/ thickness/ italicization params. I remem…

    ... TO R"
    810 PRINT ""
    820 PRINT "2 = UPSIDE DOWN, READING R ... TO L"
    830 PRINT ""
    840 PRINT ... /> 1010 PRINT ""
    1020 PRINT " 2 = FOR BOLD"
    1030 PRINT ""
    1040 PRINT " 3 ...
    NRA NRA February 2010 Sinclair Basic
  • Need in beta-taster`s helpHello to all. I have developed hard-soft emulator of ZX Spectrum 48, but there are problems in work. My topics is: [url]http://www.worldofspectrum.or…

    ... user`s command. If now print LOAD "" then second time loads ... printed in BASIC, for example, PRINT 2.33 - the hole part prints ...
    Vasil Vasil February 2011 Emulators
  • SpecBAS 0.780 releasedHi all - Back again with a new SpecBAS release! It's all been about arrays this time around, and to add to those lovely associative arrays from las…

    ... command in a PRINT statement.

    PRINT SCALE 2,2;"Hello!"

    Factorial operator - PRINT 3! displays 6. High priority. PRINT 2+3! shows 8 ... , as does PRINT 3!+2
    LCM ...
    Dunny Dunny August 2013 Sinclair Miscellaneous
  • Hunchback is back!Hi, I would like to publish again an old-fashion style writing what perhaps should be valueable if we wrote 1985. Maybe somebody will try it ... …

    ... /> 20 PRINT "TYPE:"
    30 PRINT " 1 = flat wall"
    40 PRINT " 2 = wall ... with 3 holes"
    50 PRINT " 4 = wall ... from bottom-left"
    110 PRINT " 2 = fireball from bottom-left"
    Pgyuri Pgyuri April 2022 Games
  • Alphacom 32 printer with Spectrum +2Can the printer be made to work other than in 48 BASIC mode? When the +2 is in 128 BASIC, the printer won't seem to respond to LPRINT or LLIST. The…

    ... 1
    jr nz,print 2
    call nc,#22b0 ...
    jr nc,nbyte 2
    defb #21 1 ... 2
    nline ld hl,table+4 3
    print ... dec hl 1
    djnz noret 2
    ... br /> defb "K",27 2
    table defb 27," ...
    Dr BEEP Dr BEEP May 2005 Sinclair Miscellaneous
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... br /> 110 PRINT "2.GOODNITE LUDDITE"'"------------------"
    120 PRINT '"Written by ... BROADSOFT 2002"
    130 PRINT '"Based on Jet Set ... POKE 16888,16:
    PRINT " Smith)"'"? SOFTWARE PROJECTS 1984,"'" ... INTERACTIVE 2001"
    140 PRINT #0;AT 1,5; ...
    andrewbroad andrewbroad September 2005 Development
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ...
    110 PRINT "2.GOODNITE LUDDITE"'"------------------"
    120 PRINT '"Written by Andrew ... BROADSOFT 2002"
    130 PRINT '"Based on Jet Set ... : POKE 16888,16:
    PRINT " Smith)"'"? SOFTWARE PROJECTS 1984 ... "
    140 PRINT #0;AT 1,5; ...
    andrewbroad andrewbroad August 2006 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... EXP and LN, IIRC.
    "PRINT (-2)^2" shows that one.)
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... EXP and LN, IIRC.
    "PRINT (-2)^2" shows that one.)[/QUOTE]
    Einar Saukas Einar Saukas October 2007 Development
  • Apostrophe'sIncorrect punctuation annoys me. The title of the thread was supposed to be ironic.

    ... of like the logic of PRINT 2*2/4 in Sinclair BASIC. Without ... .[/QUOTE]
    (2*2)/4 = 4/4 = 1
    2*(2/4) = 2*0.5 ...
    Vertigo Vertigo March 2008 Chit chat
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... :input#2,lo(x):next:close2:print"done!":print:goto71
    70 PRINT INVERSE ...
    75 PRINT D$(RM,1): PRINT D$(RM,2): PRINT "EXITS:";: FOR X ... A$: PRINT A$: INK 2: IF L(16)=-1 THEN
    PRINT : PRINT INVERSE ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... :input#2,lo(x):next:close2:print"done!":print:goto71
    70 PRINT INVERSE ...
    75 PRINT D$(RM,1): PRINT D$(RM,2): PRINT "EXITS:";: FOR X ... A$: PRINT A$: INK 2: IF L(16)=-1 THEN PRINT : PRINT INVERSE 1 ...
    Woody Woody May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... : INK 2: POKE 23658,8: BORDER 6: PAPER 6: CLS : PRINT INVERSE ...
    75 PRINT D$(RM,1): PRINT D$(RM,2): PRINT "EXITS:";: FOR X ... A$: PRINT A$: INK 2: IF L(16)=-1 THEN PRINT : PRINT INVERSE 1 ... !": FOR X=1 TO 200: PRINT : PRINT "YOU FOUND THE SCEPTER!": STOP ...
    Paul Panks Paul Panks June 2008 Sinclair Basic
  • How does the Speccy deal with the Character Set?Hi All, Can anyone spare a little time to explain to me the basic Assembly method of how the Speccy interprets and retrieves Characters to print on …

    ... character to print,
    2 Multiply this ... ;fetch the character to print
    ;---------------------------------------------------------------
    ... br /> ADD HL,HL ;*2
    ADD HL, ...
    roko roko February 2009 Development
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... one line including 2 commands:

    10 PRINT 1: PRINT 2

    The Starglider The Starglider March 2009 Sinclair Basic
  • Bak 2 SkoolI'm wondering where the alias "Bak 2 Skool" came from, considering the game is called "[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000362…

    ... to blanc
    (2 bytes) you can print 2 RANDOMIZE as keyword. Even ...
    Dr BEEP Dr BEEP August 2009 Games
  • Bak 2 SkoolI'm wondering where the alias "Bak 2 Skool" came from, considering the game is called "[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000362…

    ... to blanc
    (2 bytes) you can print 2 RANDOMIZE as keyword. Even ...
    XTM of TMG XTM of TMG August 2009 Games
  • How paint in the down two lines ?The down two lines on the spectrum screen cant be used. But i remeber from the 80's that exist some code that allow us to paint on these two lines wi…

    [CODE]
    10 OPEN #2,"K"
    20 PRINT #2; AT 0,0;"Hello"
    30 PRINT #2;"World"
    40 PAUSE 0: REM Wait for keypress
    [/CODE]
    EDIT: Just noticed you were talking about PLOT and DRAW, not PRINT. I dunno how to do that, sorry!
    ccowley ccowley May 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... br /> 30 PRINT "1 LOOK AROUND"
    40 PRINT "2 START RUNNING"< ... /> 120 PRINT "1 START RUNNING"
    130 PRINT "2 LOOK A ... BIT MORE"
    140 PRINT "3 TAKE ... PRINT: PRINT "WANT TO TRY AGAIN?"
    9020 PRINT "1 YES"
    9030 PRINT "2 ...
    na_th_an na_th_an June 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... call.

    [code]
    2 DEF FN a()=FN r ... NEXT n
    112 REM PRINT RANDOM NUMBERS IN SETS OF ... /> 116 IF a(o) THEN PRINT " " AND o
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 41 LET a(4,5)=2
    42 LET a(5 ... ,y)=1 THEN INK 4: PRINT "1",AT x,y
    2 THEN INK 5: PRINT "2",AT x,y ... ,y)=0 THEN INK 3: PRINT "X",AT x,y

    obviously got the print at wrong, not sure what ...
    fortyeightkay fortyeightkay September 2011 Development
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... PRINT"Disc Menu"
    20 PRINT""
    30 PRINT"1) DRILLER
    40 PRINT"2 ... ) TOTAL ECLIPSE"
    50 PRINT ... /> 20 PRINT""
    30 PRINT"1) Magic Land Dizzy
    40 PRINT"2) Switchblade ...
    zeropolis79 zeropolis79 October 2011 Sinclair Basic
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... /> 10 PRINT"Disc Menu"
    20 PRINT""
    30 PRINT"1. Magic ... Land Dizzy
    40 PRINT"2. Switchblade ... Demo"
    50 PRINT""
    60 ... P1"
    70 IF inkey$="2" then LOAD "P2"
    ...
    morcar morcar October 2011 Sinclair Basic
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... /> 10 PRINT"Disc Menu"
    20 PRINT""
    30 PRINT"1. Magic ... Land Dizzy
    40 PRINT"2. Switchblade ... Demo"
    50 PRINT""
    60 ... P1"
    70 IF inkey$="2" then LOAD "P2"
    ...
    Rebelstar without a cause Rebelstar without a cause October 2011 Sinclair Basic
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... /> 10 PRINT"Disc Menu"
    20 PRINT""
    30 PRINT"1. Magic ... Land Dizzy
    40 PRINT"2. Switchblade ... Demo"
    50 PRINT""
    60 ... P1"
    70 IF inkey$="2" then LOAD "P2"
    ...
    zeropolis79 zeropolis79 October 2011 Sinclair Basic
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... and using "LET a$=a$(2 TO)+CHR$ 0" scrolls ... Q Parameter error" if the print coordinates fall outside the display ... *(z-a+1))
    2 LET p=0: LET c ... LET r$(r TO r+2)=CHR$ 17+CHR$ (p+ ... LET b$(r TO r+2)=r$(r TO r+1 ... AND r=22):
    PRINT #(2 AND r
    Battle Bunny Battle Bunny May 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ]Be cool to have a *PRINT command that one could add ... time, just by defining stream=2 or something else at the ... things up, then using PRINT #stream (variable), or PRINT #5 (literal), is ... /> --

    I compared PRINT 1 and PRINT #2;1 in BASin and ...
    Battle Bunny Battle Bunny June 2012 Development
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ... colour codes or get the 2 zero's to go after ... if score is zero, then 'print 2 zero characters after number' will ...
    ub880d ub880d August 2012 Development
<1234567…34>

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