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<1…78910111213…34>
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... call that program with a PRINT USR nnnnn command from BASIC ... /> What you want is an assembler, where you type in the ... you have to load the Assembler from tape/disk, and it ...
    joefish joefish September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> (Edit: the RANDOMIZE bit (or PRINT in Joefish's example) is ... 're better off using an assembler, and SAVEing the code byte ...
    csmith csmith September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> (Edit: the RANDOMIZE bit (or PRINT in Joefish's example) is ... 're better off using an assembler, and SAVEing the code byte ...
    meow meow September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... 's example entered into Zeus Assembler:

    [code]
    ... .

    Quite the assembler with 'Q' to go back ... get back into the assembler from basic, enter "PRINT USR 57344". That ... />
    Edit: This is Zeus Assembler running on a Spectrum and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... ?

    Not sure which assembler you're working with but ...
    ld (position_var),hl ; Reset print position

    ret
    R-Tape R-Tape September 2011 Development
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... : FLASH 0: INK 0: CLS : PRINT AT 14,0; PAPER 4 ... ] which is however set by assembler part probably.

    The ...
    Ralf Ralf October 2011 MIA/STP/SDP
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    I don't have an assembler - the last one I used ... PRINT"Disc Menu"
    20 PRINT""
    30 PRINT"1) DRILLER
    40 PRINT ...
    10 PRINT"Disc Menu"
    20 PRINT""
    30 PRINT"1) Magic ... Land Dizzy
    40 PRINT"2) Switchblade Demo"
    50 ...
    zeropolis79 zeropolis79 October 2011 Sinclair Basic
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    Hi Patrik,

    Sorry to bother you again but I have noticed a "funny" issue. Now I fully accept it might be down to me and the way I altered the machine code or a bug in BASin. When I run the attached program for the first time in BASin the ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... lines in SPIN 0.7 Assembler:

    ld a,25 ... I was when after entering PRINT PEEK 25000 I read 56 ...
    Alessandro Grussu Alessandro Grussu January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... lines in SPIN 0.7 Assembler:

    ld a,25 ... I was when after entering PRINT PEEK 25000 I read 56 ...
    Turrican Turrican January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... lines in SPIN 0.7 Assembler:

    ld a,25 ... I was when after entering PRINT PEEK 25000 I read 56 ...
    rich_chandler rich_chandler January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... lines in SPIN 0.7 Assembler:

    ld a,25 ... you can simply do PRINT USR to print the result. :)

    Assembler that I really started experimenting ...
    Arjun Arjun January 2012 Development
  • 3rd Trashman game found for CPC[url]http://www.cpcwiki.eu/forum/games/a-rare-game-for-cpc-wiki/[/url] What? No Spectrum version? Grrrrr! :-o

    ... lines in SPIN 0.7 Assembler:

    ld a,25 ... I was when after entering PRINT PEEK 25000 I read 56 ...
    rich_chandler rich_chandler January 2012 Games
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... although the structure of the assembler version is much changed from ... =FN p(p):
    PRINT AT VAL "2",NOT PI ... m(a)=FN p(ad): PRINT m(a):
    NEXT ... br /> LET t2=FN t(): PRINT 't2-t1:
    DEF ... . I'll do an assembler version of that as well ...
    Battle Bunny Battle Bunny March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... reference. There's an assembler listing, a BASIC listing of ... enter length, text flag, print flag (defaults 2048,1,1 ... If text=1 and print=1 then the output will ... if text=0 and print=1 then the output will ... "GO TO 10" will print statistics, although this part is ...
    Battle Bunny Battle Bunny March 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    What I remember about programming the editor for my Tornado assembler is that I could print 11 full screens in 1 second. As it featured 64 chars pro line, I did 338 chars in 20 msec.
    I am sure some of us can do better.
    roko roko June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... fast text editing within an assembler, C-compiler, text editor, etc ... control codes?
    - Can it print in any pixel location?
    mcleod_ideafix mcleod_ideafix June 2012 Development
  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    ... Winston. Do you have a print of the entire character set ... ). Just run it through an assembler to get it at pixel ...
    Winston Winston July 2012 Sinclair Miscellaneous
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... little BASIC demo and an assembler listing. The switch routine relies ... /> LET mode=48+bit4*80: PRINT AT 0,0;CHR$ 163 ... /> REM Error Return
    9000 PRINT "Report code ";FN m(PEEK ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... Spectrum implementation of Basic. In assembler you theoretically could call the ... the same routines used to print letters) but forget it :) It ...
    Ralf Ralf August 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... the machine code and print the score we have ... , go to GAMEOVER.
    ;print car
    ;scroll road
    When the Spin assembler gets to the instruction 'ret ... display window:
    10 PRINT AT 0,0; "Your ... ;empty stack
    To print a black road we need ...
    buzzy buzzy September 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... using any extra UDGs. An assembler version could replace all those ... more efficient. It needs a print position option to be included ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • help needed :) how to rotate a 3 x 3 array 90 degreesI just cant seem to get this sorted in my head ( or on paper ) , I've found multiple examples in C , python , etc but cant find any z80 examples any …

    ... which would be converted to assembler; the rest is just ... . I'll do an assembler version of that line after ... z=1 TO d: PRINT a$((z-1)*d+1 ... TO z*d): NEXT z: PRINT[color=green]
    30 ... z=1 TO d: PRINT b$((z-1)*d+1 ... TO z*d): NEXT z: PRINT
    40 PAUSE 0: ...
    Battle Bunny Battle Bunny October 2012 Development
  • help needed :) how to rotate a 3 x 3 array 90 degreesI just cant seem to get this sorted in my head ( or on paper ) , I've found multiple examples in C , python , etc but cant find any z80 examples any …

    Here's an assembler version of my BASIC routine ... FOR a=1 TO dims: PRINT a$((a-1)*dims+1 ... TO a*dims): NEXT a: PRINT
    30 RANDOMIZE USR 65450 ...
    Battle Bunny Battle Bunny October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... time again.

    Using assembler then I'd expect that ... $10 four times to do PRINT AT r,c;" "; but, from ... BASIC, PRINT AT r,c;" " {20246 T ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... I rewrote line 130 in assembler for comparison. (Note that the ... 62).
    [code]
    ;130 PRINT AT by,bx;" ": LET by ... +my: LET bx=bx+mx: PRINT INK 0;AT by,bx ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    [QUOTE=Battle Bunny;658672]Using assembler then I'd expect that ... $10 four times to do PRINT AT r,c;" "; but, from ... BASIC, PRINT AT r,c;" " {20246 T ... to compare:

    [B]PRINT AT r,c;" "[/B] vs ... B]
    or:
    [B]PRINT AT r+1,c+1 ...
    joefish joefish October 2012 Sinclair Basic
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... when converted to assembler, although those versions only print the outline, whereas ...
    Battle Bunny Battle Bunny November 2012 Development
  • Spectrum Playbasic EMULATORHi, Im new to the site and im writting a spectrum emulator in Playbasic :-o Its halfway complete. But i need help with emulating sound!? Anyone care…

    ... /> Even being able to write assembler functions ie,
    LD A ... of sprite command by saying PRINT AT 53,22;SPRITE index ... say Printed any where
    PRINT AT 15,13;"Anything anywhere ...
    baggey baggey December 2012 Emulators
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... , but one could take the assembler code to work by itself ... n=1 TO 300
    PRINT n;
    NEXT n
    BCH BCH February 2013 Sinclair Basic
<1…78910111213…34>

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