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<1…26272829303132…34>
  • The short blocks loaded in Jet Pac(Hope this have not been previously discussed. If so, my apologies) Is there any reason why Jet Pac loads three short blocks after the main block? I…

    ... one single LOAD ""CODE 24572 : PRINT USR 25067, the game starts ... ""CODE 245772: POKE 23728,233: PRINT USR 25067

    Alternatively ... ""CODE 245772: POKE 25457,233: PRINT USR 25067
    mcleod_ideafix mcleod_ideafix November 2011 Games
  • Sports GamesHellp chaps :) I have got to get a load of print outs of sports games for a sort of 'Olympic Christmas Tree Competition' at work (its a long story -…

    ... to get a load of print outs of sports games for ...
    itsallgood itsallgood December 2011 Chit chat
  • For Sale Box no.20Morning all, another box of odd sized things. Box 20 Odd Shaped Things Laser Basic ? Ocean IQ 2 x Superchess 3.5 ? CP Software Superchess 3.0 ? CP …

    ... /> Cargo ? Sinclair & Macmillan
    Print Utilities ? Sinclair/Andrew Pennell
    jamorski jamorski December 2011 Sales
  • Incorrect joystick decoding in Fuse & SpectaculatorAccording to a test that a fellow member ([B]utopian[/B]) at the [url=http://www.speccy.org/foro/viewtopic.php?f=6&t=2475]speccy.org[/url] forum has …

    ... a real machine:
    10 PRINT AT 11,14; IN 254 ...
    mcleod_ideafix mcleod_ideafix December 2011 Emulators
  • Writing an emulator - how to / resourcesI'm looking for a holidays project, and I'm thinking I'd like to write a simple Spectrum emulator. I've googled plenty and read some resources, but …

    ... br />
    Learn Z80 assembly guide: [url]http://sgate.emt ... br />
    Explanation of assembly instructions: [url]http://sgate.emt ... html[/url]

    Assembly to hexcode translation table (plus ... url]

    ROM assembly code (plus loads of other ...
    PaulMdx PaulMdx December 2011 Emulators
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... (hl) ;JP address

    ;PRINT USR stack,string_expression,max_length,substr ... /> inc b ;don't count print controls
    PRCHAR: rst $10 ... bit 7
    rst $10 ;print a character
    pop af ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Ultimate Adventure Magazine - by old Speccy Games WriterHello!! Yes, a little off-Spectrum topic but bear with me..... Below is the blurb for my new adventure magazine, which is a FREE download at [url]www…

    ... /issue1[/url]

    ? a print version, which can be purchased ...
    Andy Remic Andy Remic December 2011 Chit chat
  • Invalid combination of operands and opcodesIt says the error in the title, why is this?? [CODE] ORG 0000 LD HL, 63000 ;LOAD HL WITH STACK LOCATION LD SP, HL ;SET STACK POINTER TO HL LD A, …

    ... br />
    ;*********************************
    ;(PRINT ASCII WORD)
    ;> B ...

    ;*********************************
    ;(PRINT SINGLE HEX CHARACTER)
    ;> ...
    Robin Robin December 2011 Sinclair Miscellaneous
  • Can someone shorten this line of BASIC for me?I think if Sinclair Basic had a modulo operation this line could be a lot shorter:[CODE]PRINT AT cy,cx; PAPER 7-((cx/2=INT (cx/2))*(cy/2=INT (cy/2)))…

    ... be a lot shorter:[CODE]PRINT AT cy,cx; PAPER 7 ...
    bigjon bigjon January 2012 Sinclair Basic
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    ... $ (a+64),"=",v;
    11 PRINT USR id,v$,"=",v+VAL ... /> 20 NEXT a
    30 PRINT valA'valB'valC
    31 ... />
    The syntax is:
    ;PRINT USR indirect,arg1,op,arg2 ... />
    ;Indirect Variable Assignment
    ;PRINT USR indirect,arg1,op,arg2 ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Testing Z80 op codesHappy new year all! I'm currently testing my Z80 emulator (hand written from scratch in C#) and I've possibly now gone insane, testing is taking hug…

    ... thought of writing a massive assembly test project to test everything ...
    Korinel Korinel January 2012 Emulators
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... and when I finish to print all the sprites I dump ...
    climacus climacus January 2012 Development
  • More for sale Box 23Not 5 minutes goes by and here come some more. Box 23 - Big boxed Games The Tolkien Trilogy ? Beau Jolly (compilation) Trivial Pursuit ? Genus Edit…

    ... ? Century Software
    Paint Plus ? Print n Plotter
    Wec Le ...
    jamorski jamorski January 2012 Sales
  • problem with RND (or maybe INT)I'm using this statement: LET m=(INT (RND*sn)+k1)*k2-k1 to give a pointer m to a 2-byte segment of a string l$. Items k1 & k2 are integer constants…

    ... (RND*sn)+k1)*k2-k1: PRINT m: NEXT p

    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • PDF book scan is corruptedI don't know if this is the right forum section for this topic, but anyway... I downloaded [URL="ftp://ftp.worldofspectrum.org/pub/sinclair/books/Le…

    ... -HillIT).pdf"]Learn And Use Assembly Language On The ZX Spectrum ...
    Alessandro Grussu Alessandro Grussu January 2012 Support files
  • Roger Kean, CRASH, and Unclear UserToday I came across an interview with Roger Kean about CRASH and Newsfield at: [url]http://www.outofprintarchive.com/articles/interviews/out-of-pri…

    ... .com/articles/interviews/out-of-print/Roger_Kean_interview.html[/url]

    mjwilson mjwilson January 2012 Sinclair Miscellaneous
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... 'd forgotten how to do PRINT AT commands :oops:

    2) print stuff, so this basically clears ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... DONT_HAVE OBJ(22) ; otherwise print error message and exit
    print error message and exit
    b4f6: 01 41 PRINT MSG(65) ; print result message
    b4f8 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Undefine functionHere's a routine to selectively remove variables from the VARS area and reclaim the space. This can be done partially from BASIC already by assigning…

    ... variables; eg.:
    [code]
    PRINT USR undefine,"a","bbb","c ... =first TO last: READ z$: PRINT USR undefine,z$;: NEXT z ... /> FOR z=first TO last: PRINT USR undefine,z$(z);: NEXT ... passed from BASIC by:
    ;PRINT USR undefine,"arg1"[,"arg2"...,"argn ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • VAL SCREEN$I seem to remember being able to find out the ascii code of a character displayed on the screen by typing in something along the lines of PRINT VAL S…

    I seem to remember being able to find out the ascii code of a character displayed on the screen by typing in something along the lines of PRINT VAL SCREEN$ (1,1).

    I cant get it to work now...

    Any ideas?!:-?
    daveysludge daveysludge January 2012 Sinclair Basic
  • High Score Musical - an 8-bit rom comHello all, [b]High Score Musical[/b] is a project I'm currently working on, and we're planning to take it to Edinburgh this summer. It's a new (slig…

    ... /> ... thus putting my ZX Spectrum assembly language programming skills to good ...
    uglifruit uglifruit January 2012 Chit chat
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... the ATTR P settings, reset PRINT AT without all the fuss ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • +D Printing does not work.After 7 years I tried yesterday to print something on my Spectrum 128+ with +D, but it was not working. Tried with two different printers over Centro…

    ... years I tried yesterday to print something on my Spectrum 128 ...
    LCD LCD January 2012 Hardware
  • MIA games from Alexandru SimionAs he mentions in his website, there are some games which werent (for some reasons) able to be converted into emulator image, I quote what he says: …

    ... the day I managed to print something on the screen."
    Ivanzx Ivanzx January 2012 MIA/STP/SDP
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... /c"CODE mc,ml:
    PRINT "m/c starts: ";mc'"NOT ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • This &*%@ is really putting me off of eBay!!!Having serious issues getting a seller to send me an item. Have been extremelly patient, waiting two weeks and trying to arrange her postage for her…

    ... i needed to do was print it, not spend hours trying ... , istall several programs just to print a postage label. this has ... you need to do is print the label, attach it to ...
    TechnicianSi TechnicianSi February 2012 Chit chat
  • is there something special about the left hand column on the screenSo.... I've noticed that when I move my player round when it bumps into the left hand side of the screen (print at 5,1;"X" etc that the controls rev…

    ... hand side of the screen (print at 5,1;"X" etc ... side of the screen (say print at 5,19;"X" etc ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... trying to achieve is to print a pill (have used a ... AND ypill1yplayer THEN INK 7: PRINT AT xpill1,ypill1;"."
    Wookiee Wookiee February 2012 Sinclair Basic
  • Spectrum 48K - upper memory MIAI have recently acquired a ZX Spectrum which, according to the sticker on the bottom, should be a 48K model. It's an Issue 3 board, with upper memory…

    ... not see the extended memory. PRINT PEEK 23732 + PEEK 23733 * 256 ... returns 32767. PRINT PEEK 23733 returns 127.
    unholy unholy February 2012 Hardware
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