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<1…28293031323334>
  • More RAM for BASIC (ZXSE required)Ok, here it is: [url]https://dl.dropbox.com/u/15659782/48KBASICSE.zip[/url] Use it as an IF2 ROM with a ZX Spectrum SE. It's a version of the 80x2…

    ... of the 80x24 mode ROM. PRINT 65536-USR 7962 returns 48641 ...
    chev chev July 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... starts with the need to print-out a listing - personally I ...
    Zetr0 Zetr0 August 2012 Development
  • New Game: Catacombs of BalachorCurrently in the process of uploading onto WoS... Watch this space..! [IMG]http://i1016.photobucket.com/albums/af288/Thirdharmoniser/catacombs.jpg[/…

    ... a bit of machine code/assembly, with the intention of writing ...
    Morkin Morkin August 2012 Brand new software
  • assembly optimization: times tenDecimal numbers are not computer friendly :) Anyway, short of saying "sod it - I'll multiply by 8" - and another part of the program does indeed div…

    Decimal numbers are not computer friendly :)

    Anyway, short of saying "sod it - I'll multiply by 8" - and another part of the program does indeed divide by 8 by bit shifting....

    Fastest way to do HL = HL x 10 ?

    ...
    Gedlion Gedlion August 2012 Development
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... address from a set of PRINT co-ordinates.

    I ...
    daveysludge daveysludge August 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    How do you create User Definable Graphic and move it around the screen? In C64 its as easy as:

    [code]
    SPRITEENABLE = $d015
    SPRITEPOINTER = $07f8

    =* 2000

    Sprite
    !byte $00, $0f, $ff ; ...
    Zxogger Zxogger August 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... (on which I learned Z80 assembly language), and the Cyber mainframe ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... ,10)
    20 CLS : PRINT AT 9,10;"BALIC-BALIC ... br /> 29 CLS
    30 PRINT "WILL YOU NEED INSTRUCTIONS ON ... TO 120
    100 PRINT "YOU RELAY WANT HELP FROM ... ME?"
    105 PRINT "YOU CAN MOVE AROUND BY ... GO TO 130
    120 PRINT "GLAD YOU DIDN'T NEED ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • ZX Spectrum keyboard stickers DIYI decided to upload some files I created in the past, to print stickers to put on a PC keyboard or on a +2/2A/B/+3 that lacks the keywords. More tha…

    ... created in the past, to print stickers to put on a ... ]DIY[/B][/U]
    1. Print the stickers, laser printer preferred ...
    You can print them on paper, or on ...
    bverstee bverstee August 2012 Hardware
  • Best books & Sugested reading..Hi i was trying to search the forum but couldnt find it. Looking at WOS there is a number of books on BASIC, programming, machine code ect.. I mess…

    ... typeins for the machin ecode/assembly (when there were such list ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • problems with rndGot past the whole INKEY$ issue and now am trying to pin down the combat section of the game. got a basic combat routine however, when i try and gen…

    ... TO 12
    60 PRINT PH
    70 PRINT MH
    80 ... IF MH>=1 THEN PRINT "THE MONSTER IS STILL ALIVE ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • SpecBAS 0.753 Now available!Hi again - Thanks to the efforts of ASH-II and Galileo, there's been another round of nice quick bugfixes: [code] v0.0.0.753 ========== Bugs fixe…

    ... characters
    Fixed INPUT with print-seperators
    Mouse delta functions ...
    Dunny Dunny August 2012 Sinclair Miscellaneous
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... LET I=2
    40 PRINT AT L,C;"*"
    50 ... GO TO 50
    60 PRINT AT L,C;" "
    70 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • 'Wriggler' InlayCould anyone forward me a decent sized scan of this please? Mine is water damaged and I'd rather just print out a new one than throw the tape away an…

    ... and I'd rather just print out a new one than ...
    Mark R. Jones Mark R. Jones August 2012 Wanted
  • Issue 2 headache!Ive got an issue 2 here that firstly had a blown regulator (fixed), now its reading as a 16k machine (its fully populated), ive replaced and socketed…

    ... produced no faults, but typing PRINT PEEK 23732 + PEEK 23733 * 256 ... i type POKE 44052,85 : PRINT PEEK 44052, answer=85
    Followed by POKE 44052,170 : PRINT PEEK 44052, answer=170
    Macc Macc August 2012 Hardware
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... some control codes here 22= print at, (followed by x,y ...
    uglifruit uglifruit August 2012 Development
  • Disassembled Rescue by MastertronicHi i am just wondering if anyone has ever disassembled the game Rescue by Mastertronic as i dont know what i am doing because i am trying to learn ho…

    ... am trying to learn Z80 assembly language but it is a ...
    DJFIRTH DJFIRTH August 2012 Development
  • space available in bytes - questionHi, question: - if i create a *.txt file in pee cee: if empty it will show 0 bytes if i put text "abcde" it will show 5 bytes if i put texte (in 2 l…

    ... /> so for example:
    10 print "hello"
    will it be ...
    tiago tiago August 2012 Sinclair Basic
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... 300dpi image, so if you print it at its original size ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Get a listing to .txtI am messing with an old Spectrum game which was written in Basic for the 48k Speccy (not compatible with 128s). I get an error in the begining of th…

    ... listing. When I try to print it in a Generic Text ... error that the printer cannot print bitmaps.

    I am ...
    Pyjamarama Pyjamarama September 2012 Sinclair Basic
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    How can I generate in assembly a random number from a range, let's say 0-21 or 0-57?

    There are generators which make it 0-255.

    By using bit masks I can make it 0-127,0-63,0-31 and so on. But what if my range isn't that "equal"?
    Ralf Ralf September 2012 Development
  • Game artworkDoes anyone know how to get hold of really high resolution versions of game artwork? I'd like to have some framed prints in the house. Scanning the c…

    ... use it as a framed print.

    I no longer ...
    SteveP SteveP September 2012 Games
  • BASin gets its (profile) sums wrong (sometimes)I often use BASin to time pieces of code, and I've found it to be useful, but I was testing a routine earlier, which took less than 2 seconds to run …

    ... FOR N=1 TO 32: PRINT AT 0,0;r
    PRINT it supposedly takes 3 seconds ...
    Battle Bunny Battle Bunny September 2012 Emulators
  • Assembly game programming on ZX how-to?

    pkersey pkersey September 2012 New game ideas
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... that much experience with Z80 assembly I sometimes find it hard ...
    Morkin Morkin September 2012 Development
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 1055 (50 secs) & 1075 (35 secs). Any suggestions on how to speed up those two parts (other than rewriting ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • need a new method for m/c parameter assignmentI've been using a variable length function of the form: "FN a$(a$,a[,b...,z])=STR$ USR md" to search a data table and return a string result. By putt…

    ... speed up things by using "PRINT USR a$,a[,b...,z ... with the speed of the PRINT method; probably some way of ...
    Battle Bunny Battle Bunny September 2012 Development
  • PCL / PS driver questionsDon't know if this ever happened to any of you. I've been searching but I've yet to find a practical, permanent solution. Let's say I have a 1.4M P…

    ... memory" message and refuse to print. This printer is supposed to ... process data before starting to print!

    Another thing ... when processing the file to print (spool). If I use ... brand printers too. Google says "print directly to the printer instead ...
    zxbruno zxbruno October 2012 Chit chat
  • Covering my tracks using OVERI've got myself in a bit of a mess again I'm afraid, the routine I have written is for 4 characters to move across the screen 2 spaces at a time in I…

    ... it has left, as the print is 4 characters long and ... about correctly deleting the previous print.

    After several different ... /> I'm also wanting to print chracters 'c and d' at ... ' at 4,29 as the print string is entering/exiting the ...
    daveysludge daveysludge October 2012 Development
<1…28293031323334>

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