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Search Again :: Adv Search 1000 results in 0.038s
<1…17181920212223…34>
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... :
    PRINT AT 5,0;"Finish : ";f;AT 6,0;"Duration ... BORDER 0:
    CLS :
    PRINT AT 0,0;"COMB SORT v4 ... /> LET c=0:
    PRINT AT 8,0;"Array Contents...":
    LET s=a:
    PRINT AT 4,0;"Start : ";s:
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... :
    LET c=0:
    PRINT AT 8,0;"Array Contents...":
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ...
    250 REM *---------------------*
    260 PRINT #0; PAPER blu; INK whi ...
    9135 REM *---------------------*
    9140 PRINT AT I(2),I(1);I ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 23607+CODE "0"*8:
    PRINT AT 5,5;:
    LET D ... 23684+256*PEEK 23685:
    PRINT PAPER 7;"0":
    FOR ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 23607+CODE "0"*8:
    PRINT AT 5,5;:
    LET D ... 23684+256*PEEK 23685:
    PRINT PAPER 7;"0":
    FOR ... poke 23606,t
    30 print at 10,0;0
    40 ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> LET D=0
    140 PRINT AT 5,5; PAPER 7;" "
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... : POKE 23606,f
    140 PRINT AT 5,5; PAPER 7;" "
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... :
    POKE 23606,B:
    PRINT AT 5,5;" ":
    NEXT B ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... 7:CLS
    30 PRINT #0;" Desculador de cabeceras ... PEEK 50028)
    90 PRINT AT 0,0;m$;:FOR ... NEXT n
    110 PRINT AT 7,0;("Start address:" ... PEEK 50026
    130 PRINT AT 15,0;"Byte quantity:"; ... as a BYTE BLOCK at any upper address (say ...
    Marcelo Marcelo November 2010 Sinclair Basic
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... 65535
    20 PRINT AT 8,11;"STOPBASIC";AT 10,7;"1985 ... Steven Robb";AT 12,10 ... dec hl ; HL now points at the last byte of the ... We store the header bytes at the end of this code ... de ; Length of BASIC is at $5B5A, add to PROG to ...
    stefrobb stefrobb November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... specify them while using the PRINT statements... Maybe something like:
    POKE 23693,Color(f):
    PRINT AT f,0;a$:
    POKE ... 23693,Color(f+1):
    PRINT AT f+1,0;b$
    kgmcneil kgmcneil November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... POKE 23693,79
    270 PRINT AT y,0;l$(1)
    POKE 23693,ar1:
    PRINT AT y,0;l$(1, TO ... );:
    POKE 23693,ar2:
    PRINT l$(1, TO 32):
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... =ATTR (y+1,0):
    PRINT AT y,0; PAPER 1; INK ... THEN POKE 23693,ar1:
    PRINT AT y,0,,:
    POKE 23693 ... ,ar2:
    PRINT ,,:
    LET y=z:
    Einar Saukas Einar Saukas November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... each tab is equvalent of print 16 spaces but without the ...
    20 PRINT AT 1,12;"a","b"
    30 PRINT AT 5,29 ...
    Einar Saukas Einar Saukas November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... /> 260 PAUSE 1
    270 PRINT AT y,0;,,,,
    280 PAUSE ... br /> POKE 23693,ar1:
    PRINT AT y,0;,,:
    POKE 23693 ... ,ar2:
    PRINT ,,:
    LET y=z:
    at present each command is on ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... ,WhiBlu1:
    PAUSE 1:
    PRINT AT b(1),0;,,,,
    220 ... /> POKE 23693,b(2):
    PRINT AT b(1),0;,,:
    POKE ... 23693,b(3):
    PRINT ,,:
    LET b(1)=b ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... of these myself yet. Micro-Print is my personal favourite as ... per line. You can also print on lines 22 and 23 ... /> I'd had a look at that, and was thinking about ... 42 characters per line")
    print at 10,10;"Standard Font"
    Gedlion Gedlion November 2010 Development
  • ? ! WtfHello all I have just got a lot of un-subcription e-mails,from the tipshop,YSRnRY,RZX archive.And then i got one from Skarpo?,telling me i had a vir…

    ... . If you read the fine print at their website you see that ...
    zxbruno zxbruno December 2010 Chit chat
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... /> My simple approach is using Print At this makes for a very ... like to know if the Print At method can provide the required ...
    LCD LCD January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... the code that goes like PRINT AT 1,1; "\a\a\b ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... the code that goes like PRINT AT 1,1; "\a\a\b ... if you keep the DATAs at the end of the code ... this forum that the instructions at the begining of the code ... run faster that those at the end, so it's ... speed-critical (like the DATAs) at the end of your code.
    apenao apenao January 2011 Sinclair Basic
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... field is done with a PRINT AT
    which could be done ...
    Dr BEEP Dr BEEP February 2011 New game ideas
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... characters were done by a PRINT AT which also handled lower screen ... . Now only 1 PRINT AT per line.)

    Screen ...
    Dr BEEP Dr BEEP February 2011 New game ideas
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... ] ; BTW from Shogun the 24row PRINT AT routine is used in this ...
    Dr BEEP Dr BEEP March 2011 New game ideas
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... l=2 TO 20:
    PRINT AT 0,0;l;" lines":
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... driver enables you to print any character in the ... y pixel position to PRINT at. Although you can't ... CLS
    20 PRINT #4; AT 0,0;
    30 ... (atflg), a ; positions for the print.
    ret ;

    print a question mark instead.
    chev chev April 2011 Sinclair Basic
  • SpecBAS build 0.642 now availableAnother (smallish) release sees the following changes: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] With the Linux build nicely don…

    ...
    130 DO
    140 PRINT AT y,x;PAPER RND*7 ...
    130 DO
    140 PRINT AT y,x;PAPER RND*7 ...
    Paddy Coleman Paddy Coleman April 2011 Sinclair Miscellaneous
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... NEXT i
    210 PRINT #0;AT 0,0; PEN 0; PAPER ... /> 290 IF x21 THEN PRINT #0;AT x-22,y; PEN 0 ... /> 330 IF x21 THEN PRINT #0;AT x-22,y; PAPER 8 ...
    chev chev April 2011 Sinclair Basic
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... sequence with the values stored at the start as exit condition ... =1 TO 5e7
    30 PRINT AT 4,11;i
    40 ... /> 70 NEXT i
    80 PRINT AT 6,11;p[/CODE]
    Mad Fritz Mad Fritz May 2011 Sinclair Basic
<1…17181920212223…34>

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