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Search Again :: Adv Search 1000 results in 0.037s
<1…18192021222324…34>
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... your characters when I look at them in detail. This is ... . Love the fact you can print at pixel location too.

    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the left upper corner, like PRINT AT
    Dr BEEP Dr BEEP May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... pixel font and you only print at character square height only, but ...
    Timmy Timmy May 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    [QUOTE=Einar Saukas;539919]Did you reverse-engineer the [B]Frank N Stein[/B] code back to MCODER BASIC? Impressive![/QUOTE]
    I am finishing off a guide on decompiling :smile:

    Actually there's quite a few more bugs in this program :sad:
    Jimmy Jimmy May 2011 Games
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... back to LINE130, this introduces PRINT AT and PRINT "string literal"

    [B]PRINT AT 22,0;"SCORE HISCORE LEV ... 209
    ;following call does PRINT AT E,L
    CALL 62721 ... INK 7: POKE 23659,0: PRINT AT 22,0;"SCORE 00000 HIGH ...
    Jimmy Jimmy May 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    Simple, generic Print AT code - where the start screen ... can use the 5 bytes at mess_score as your main points ...
    ;point at start of string and start print position on screen ...
    Turkwel Turkwel June 2011 Development
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... reason was as follows (starting at line 1100):
    [CODE]1100 ... AND dir=1 THEN PRINT AT y,x;" /144"; AT y,x+1 ... dir=0 THEN PRINT AT y+1,x;"/144"; AT y+1,x ... p=2 THEN PRINT AT y,x;"/146/147"; AT y,x+1 ... which I haven't looked at yet!

    8300 NEXT ...
    Jimmy Jimmy June 2011 Games
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... GO TO 310
    320 PRINT AT a,0; PAPER p; INK ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... you can use full screen PRINT AT and it will set to ... the right screen. After the PRINT AT B,C (which this routine ... screen

    [code]
    ; PRINT AT Y,X full screen
    Dr BEEP Dr BEEP June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... whatsoever.

    It will print anywhere on screen and in ... /> ; CONTROL CHARACTERS
    ;
    ; $16 - PRINT AT X, Y
    ;
    ; $0A ...
    rich_chandler rich_chandler June 2011 Development
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... POKE attrp,VAL "112":
    PRINT AT t(1),0,,,,:
    POKE ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... :

    [code]
    10 PRINT AT 10,10; INK 7;"1 ... +100))(2 TO )
    50 PRINT AT 10,10; INK 8;P ...
    Dr BEEP Dr BEEP June 2011 Sinclair Basic
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... a
    30 PRINT m$
    40 PRINT AT 0,0;LEN m ... a
    60 PRINT m$
    70 PRINT AT 0,0;LEN m ... a
    90 PRINT m$
    100 PRINT AT 0,0;LEN m ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... =0 TO 21
    140 PRINT AT y,x; PAPER c;" "
    230 PRINT AT y,x; PAPER c;" "
    Paddy Coleman Paddy Coleman July 2011 Emulators
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... ,0:INK 7:PRINT AT 19,8;"LAST SCORE ";V1:PRINT AT 21,4 ... ,PEEK(23671):RETURN
    80 PRINT AT 13,V3;" \a\b\c ... = 29 THEN PRINT AT 13,V3;" ";AT 14,V3;" ";AT 15,V3;" ";AT 16,V3 ... />
    The second program (starts at address 44000) fails to decompile ...
    Jimmy Jimmy July 2011 Games
  • Ultimate's Pentagram / CRL's 3D Game MakerCan anyone explain why the Crash review of '3D Game Maker' (issue 43, page 68 ) is illustrated with screenshots from the program that included the EX…

    Well, the loader does print at the bottom of the screen " ... in the bundled demo game at all. See the SU or ...
    Battle Bunny Battle Bunny August 2011 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ...
    570 REM
    580 PRINT #z; PAPER o; INK VAL ... p,ATTR (i2,i1+i7): PRINT AT i2,i1+i7; FLASH z ... ;" ";AT i2,i1+i7-o; PAPER ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... ": PRINT AT 8,14;"14 Motorway "
    180 PRINT AT 9,0;"15 Labyrinth": PRINT AT ... ": PRINT AT 13,14;"24 Pinball "
    280 PRINT AT 14,00;"25 Cavern ": PRINT AT ... ": PRINT AT 11,0;"19 Cypher "
    590 PRINT AT 11,14;"20 Jetmobile ": PRINT AT ...
    fog fog August 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... ": PRINT AT 8,14;"14 Motorway "
    180 PRINT AT 9,0;"15 Labyrinth": PRINT AT ... ": PRINT AT 13,14;"24 Pinball "
    280 PRINT AT 14,00;"25 Cavern ": PRINT AT ... ": PRINT AT 11,0;"19 Cypher "
    590 PRINT AT 11,14;"20 Jetmobile ": PRINT AT ...
    Dunny Dunny August 2011 Games
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... ]
    [*]UP/DOWN results stored at a certain address (0=UP ... )
    [*]LEFT/RIGHT results stored at another address (0=LEFT, 1 ... R=USR startaddress
    110 PRINT AT X,Y;" "
    120 LET ... -1+PEEK leftrightaddress
    140 PRINT AT X,Y;"O"
    150 ...
    Einar Saukas Einar Saukas September 2011 Development
  • Inlay Project DiscussionAll, It's time this project was actually started in anger. The aim of this thread is to find out what every wants from it and the standards that sh…

    ... most modern colour laser printers print at 600dpi, so pretty much 1 ... copy of the original inlay at the original size (in theory ... inlay, tape and 20pg booklet at 600 dpi (inserting black card ...
    Bangstick Bangstick September 2011 Support files
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... ]
    [*]UP/DOWN results stored at a certain address (0=UP ... )
    [*]LEFT/RIGHT results stored at another address (0=LEFT, 1 ... R=USR startaddress
    110 PRINT AT X,Y;" "
    120 LET ... -1+PEEK leftrightaddress
    140 PRINT AT X,Y;"O"
    150 ...
    polomint polomint September 2011 Development
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... : INK 7: CLS
    20 PRINT AT 0,0;"RAM DISK TEST ... FOR a=1 TO n: PRINT f$(a): FOR b=1 ... TO 3: PRINT f(a,b);" ";: NEXT b ... : PRINT : NEXT a
    150 ERASE !" ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... : INK 7: CLS
    110 PRINT AT 0,0;"RAM DISK TEST ... SAVE !"SCREENA"SCREEN$
    130 PRINT AT 2,0;"FILENAME = ";
    140 ... /> 160 NEXT a
    170 PRINT AT 3,0;"FILE TYPE = ";PEEK ... 23409
    180 PRINT AT 4,0;"FILE SIZE = ";PEEK ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> [code]IF INKEY$ = "w" THEN PRINT AT y,x; " ": LET y = y ...
    Dock Dock September 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> [code]IF INKEY$ = "w" THEN PRINT AT y,x; " ": LET y = y ... -1: GO SUB 500: PRINT AT y,x; " "; AT y2,x2;"o"[/code ... need examples, take a look at the source code of my ...
    Einar Saukas Einar Saukas September 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... -1: GO SUB 500: PRINT AT y,x; " "; AT y2,x2;"o"[/code ... need examples, take a look at the source code of my ...
    Dock Dock September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... a larger t$ string, starting at position p, defined as a ... is some text"
    2005 PRINT s$'''"looking for 'is'"
    PRINT AT 1,p;"^": LET p=p ...
    mattsteel mattsteel September 2011 Sinclair Basic
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