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<1…25262728293031…34>
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... 62).
    [code]
    ;130 PRINT AT by,bx;" ": LET by=by ... LET bx=bx+mx: PRINT INK 0;AT by,bx;"\a"
    ld a,$16 ;AT
    rst $10
    ... $10
    ld a,$16 ;AT
    rst $10
    ld ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... times to do PRINT AT r,c;" "; but, from BASIC, PRINT AT r,c ... to compare:

    [B]PRINT AT r,c;" "[/B] vs. [B ... [/B]
    or:
    [B]PRINT AT r+1,c+1;" "[/B ...
    joefish joefish October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... cell, but for the PRINT AT 1,1 cell? In ... which case comparing:
    [b]PRINT AT r,c;" "[/b] vs. ... the timing for a simple PRINT.

    Now then ... at 14909T [b]is[/b] quicker than a simple PRINT. ... always be slower than PRINT. So erasing by calculated ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... off posting on the forum at boriel.com about his compiler ... /> 25 PAUSE 1
    30 PRINT AT 20,n;" x"
    35 ... /> 25 PAUSE 1
    30 PRINT AT 20,n;" x"
    35 ...
    Gedlion Gedlion October 2012 Development
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... /> 25 PAUSE 1
    30 PRINT AT 20,n;" x"
    35 ...
    Lee Tonks Lee Tonks October 2012 Development
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... and GOTOs are not needed at all (mut may come handy ... /> Do
    Pause 1
    Print At 20, n; " x"
    If ... /> Do
    Pause 1
    Print At 20, n; "x "
    If ...
    na_th_an na_th_an October 2012 Development
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... adding, as 0,0 is at the bottom left.[/QUOTE]
    But notice when you execute PRINT AT you actually have (0,0 ...
    Ralf Ralf November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ...
    It was actually at the msgecc label that the ... /> rst $10 ; otherwise print control character
    inc hl ... A
    rst $10 ; print it
    inc hl ; ... done, return

    ; AT 19,8 PAPER 8 INK ... developed my own dedicated "PRINT AT 19,8; INK 8; ...
    snigfarp snigfarp November 2012 Development
  • Spectrum Playbasic EMULATORHi, Im new to the site and im writting a spectrum emulator in Playbasic :-o Its halfway complete. But i need help with emulating sound!? Anyone care…

    ... to implement one opcode at a time. Start with ... Unfortunatley x86 is beyond me at the momment :-o
    ... /> Ive had a look at basin and specbas is an ... sprite command by saying PRINT AT 53,22;SPRITE index ... Printed any where
    PRINT AT 15,13;"Anything anywhere"< ...
    baggey baggey December 2012 Emulators
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... boot.
    [code]
    2005 PRINT "'H' prefix for hex byte ... "b" THEN STOP
    2010 PRINT AT 21,0'
    2011 FOR ... n$): LET A=b(i): PRINT CHR$ PEEK p;"=";b(i ...
    Battle Bunny Battle Bunny January 2013 Development
  • need some help with a small programHi you all, maybe someone can quickly help me on this small program, I just did a really small program for a presentation, I want the letters to ch…

    ... : OVER 1: CLS
    3010 PRINT AT 9,7;
    3015 FOR ... =1 TO 6
    3020 PRINT INK i;"bla";: PLAY "O3 ... /> 3030 NEXT i
    3040 PRINT AT 11,7;
    3045 FOR ... 1 STEP -1
    3050 PRINT INK i;"bla";: PLAY "O4 ...
    Battle Bunny Battle Bunny January 2013 Sinclair Basic
  • need some help with a small programHi you all, maybe someone can quickly help me on this small program, I just did a really small program for a presentation, I want the letters to ch…

    ... e$=t$ + m$
    150 print at 9,11; ink i; a ... $;
    155 REM print at 15,0; INK 7; d ... /> 157 play d$
    160 print at 11,4; ink i; b ...
    dbolli dbolli January 2013 Sinclair Basic
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... I would have done a "PRINT AT 20,0;" and then read ... 128-byte rows, then start at 22528+20*32 to get ...
    Battle Bunny Battle Bunny February 2013 Development
  • Memory diagnostic toolIs there any sort of memory diagnostic tool for examining .Z80 files so I can easily identify large areas of blank memory? Scrolling through ZX Spin…

    ... , or if I'm looking at a file externally I'll ... a,$16
    rst $10 ;PRINT AT 0,0;
    xor a ...
    ret z ;nothing to print
    push hl
    push ...
    Battle Bunny Battle Bunny February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 15: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... xo=1: LET yo=1: PRINT AT y,x;CHR$ 144
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 15: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... yo=1: LET d=0: PRINT AT y,x;CHR$ (144+d ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... npc, (the sleeping guard at line 1230), and changed the ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... yo=1: LET d=0: PRINT AT y,x;CHR$ (144+ ... nxy=5: LET nd=0: PRINT AT ny,nx;CHR$ (144+nd ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... yo=1: LET d=0: PRINT AT y,x;CHR$ (144+d ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... a room. The data arrays at the start of the game ... represented by two consecutive PLOTs at line 2130. I assume this ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... yo=3: LET d=0: PRINT AT y,x;CHR$ (144+d ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background
    PRINT AT y,x;CHR$ (144+d ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background
    PRINT AT y,x;CHR$ (144+d ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - also reprinted the character at the start of each turn ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15; ... ;AT 15,j;CHR$ 143: NEXT j: REM print background ... 0: LET hp=8: PRINT AT y,x;CHR$ (144 ... 0: LET nhp=2: PRINT AT ny,nx; INK 5 ... (144+nd)
    2010 PRINT AT y,x;CHR$ (144+d ...
    bigjon bigjon February 2013 Sinclair Basic
  • Keyboard TrickI know how to use the multi key in BASIC with IN you can get the keys [QUOTE]IN 254+256*(255-2^K)[/QUOTE] K is the keyboard's half row, comes from …

    ... t=IN 61438
    30 PRINT AT 11,0;
    40 ... =NOT FN b(t,4): PRINT ("DOWN " AND down)+(" " ... =NOT FN b(t,16): PRINT ("LEFT " AND left)+(" " ... =NOT FN b(t,8): PRINT ("RIGHT " AND right)+(" " AND ... =NOT FN b(t,1): PRINT ("FIRE " AND fire)+(" " ...
    mcleod_ideafix mcleod_ideafix February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... : INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+ ... =0: LET nhp=2: PRINT AT ny,nx; INK 5;CHR ... $ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • Getting PC into HLHello, here's a conundrum for you... Is there a way to obtain the value of the PC register (say into HL) without using absolute addressing such as C…

    ... a,b: NEXT a:
    PRINT AT s,0;"I am here ...
    Battle Bunny Battle Bunny February 2013 Sinclair Miscellaneous
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... : INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+ ... =0: LET nhp=2: PRINT AT ny,nx; INK 5;CHR ... $ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... />
    Now let's look at a simple demo in Boriel ... 0: BORDER 0: CLS
    PRINT AT 21,1;"Use keys Q ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... re-printing the character at the start of the ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background ... =0: LET hp=8: PRINT AT y,x;CHR$ (144 ... 0: LET nhp=2: PRINT AT ny,nx; INK 5;CHR ... (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • How do you restrict this routines actions?I'm trying to plagiarise a piece of code I came across in the 80's, but seem to be banging my head against a brick wall! The routine fades the scree…

    ... to fade lines 1..21 (PRINT AT numbering)... so you added +32 ...
    ub880d ub880d February 2013 Development
<1…25262728293031…34>

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