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<1…26272829303132…34>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... I could have a crack at one day :)[/QUOTE]Cheers ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background ... =0: LET hp=8: PRINT AT y,x;CHR$ (144 ... 0: LET nhp=2: PRINT AT ny,nx; INK 5; ... (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... when you strike him at line 2170 he wakes up ... : INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... -200*w
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... 2210-200*w
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... 2210-200*w
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... 2210-200*w
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... ) to copy the whole picture at once in which case it ... /256)
    REM 23684 = DF_CC = print position address in display file ... row=9: LET col=10: PRINT AT row,col;:
    LET p ... :
    LET row=row+1: PRINT AT row,col;: NEXT a
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the order of printing at the start of the ... : INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... -200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... hard! The dastardly code is at line 2330.
    [ ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background< ... =8: LET w=1: PRINT AT y,x;CHR$ (144+ ... 2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... 200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ) stat l1220, affects damage at l2170
    30 REM ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background ... =1: LET st=100: PRINT AT y,x;CHR$ (144 ... 0: LET nst=50: PRINT AT ny,nx; INK 5; ... 200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... UDG has replaced the 'A' at CHR$144 to see if ... 2210-200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... SUB 100: LET t2=t: PRINT AT 21,0;t2-t1: GO ... SUB 100: LET t4=t: PRINT AT 21,16;t4-t3
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... was good to meet you at Spectrum 30 - a worthy representative ... different rooms. Have started to print player stats on the right ... v0pt020 20130301 - next to do = print npc name, stats system
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... very end of the listing, at line 9900
    [CODE]10 ... v0pt021 20130306 - next to do = print npc name, stats system
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the npc ident gets printed at the bottom of the screen ... v0pt022 20130308 - next to do = print npc name, stats system
    print npc name, npc variable determines ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    OK here's a hack:

    3033 PRINT AT HGHOST,VGHOST;"*"

    will reveal the killer square on each screen.
    leespoons leespoons March 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... v0pt024 20130318 - next to do = print room based on map grid ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... as well. Placing the condition at the top of the loop ... INKEY$"E":
    PRINT AT 0,0;:
    PRINT a$(1 TO 32 ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... i=0 TO 1: PRINT AT 0,0;: PRINT a$(1 TO 32 ...
    Rebelstar without a cause Rebelstar without a cause March 2013 Sinclair Basic
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... to remove most of the "print at" codes, is to put your ...
    Timmy Timmy April 2013 Development
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... to remove most of the "print at" codes, is to put your ... /> When you place the enter at the end of the line ...
    Dr BEEP Dr BEEP April 2013 Development
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ...
    30 POKE 23607,249: PRINT "ITALIC CHARACTERS"
    40 DATA ... FOR i=32 TO 127: PRINT AT 21,0;CHR$ i
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... (it's the equivalent of PRINT AT 1,0 so it overprints ...
    leespoons leespoons April 2013 Sinclair Basic
  • Problem with DIY Kempston Joystick InterfaceHello, Decided to try out Yarek's Kempston joystick interface: [img]http://8bit.yarek.pl/hardware/zx.joystick/kjschem.gif[/img] Having a few issues.…

    ... />
    10 CLS
    20 PRINT AT 5,5; IN 31;" ";
    1024MAK 1024MAK April 2013 Hardware
  • running this game in zxspin assemblerHello all I've written this game out in the zxpin assembler. [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-m…

    ... all!.

    I am at currently just reading my way ... using BASIC screen layout like PRINT AT and no pixelmovement or so ...
    Dr BEEP Dr BEEP May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... : LET z=RND>.3: PRINT PAPER 2+5*z;CHR ... -32)? ";ty
    60 PRINT PAPER 4;AT sx-1,sy-1 ... ;CHR$ 145;AT tx-1,ty-1;CHR ... : LET py=ty
    100 PRINT AT px-1,py-1; PAPER ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... to check the source positions at every step:

    [CODE ... : LET z=RND>.3: PRINT PAPER 2+5*z;CHR ... (1-32)? ";b(f): PRINT PAPER 4;AT a(f)-1,b ... (1-32)? ";j(f): PRINT PAPER 4;AT i(f)-1,j ... +1): LET q1=q1+2: PRINT AT px-1,py-1; PAPER ...
    Einar Saukas Einar Saukas May 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... fens...

    10 PRINT....

    ...AT...

    0,0 ...
    R-Tape R-Tape June 2013 Games
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... bar area are set once at the start of the program ... ]
    Test with:
    [code]PRINT AT 0,2; BRIGHT 1; " ": RANDOMIZE ...
    Battle Bunny Battle Bunny July 2013 Development
<1…26272829303132…34>

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