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Search Again :: Adv Search 1000 results in 0.039s
<1…28293031323334>
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ,$4810 ; screen coordinates equivalent to PRINT AT 8,16;
    ld ($e000 ... ,$4830 ; screen coordinates equivalent to PRINT AT 9,16;

    REPT ...
    Einar Saukas Einar Saukas February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... example of how to print data from a map ... now contains screen position to print at

    ld ... ,8 ; 8 pixel rows to print

    print_block: ; ... cp 16 ; see if at end of map row
    print the block at
    ld ...
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ld b,8 ... ; 8 pixel rows to print

    print_block: ; prints 8x8 ...
    cp 32 ; see if at end of map row
    print the block at
    ld a,b ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ld b,8 ... ; 8 pixel rows to print




    cp 32 ; see if at end of map row
    print the block at
    ld a,b ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... />
    1. If everytime you print a tile it always has ... now contains screen attr to print at

    ld a,(de ... now contains screen position to print at


    2. If ...
    seedy1812 seedy1812 March 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... 4.9 seconds (including the print) (note that the two "tick1 ... LET o=1
    17 PRINT "POKING TEST DATA."
    20 ... RENDERING BEGINS HERE
    32 PRINT "BUILDING SCREEN"
    35 LET ... /> 60 NEXT n
    70 PRINT AT 0,0;s$
    75 ...
    na_th_an na_th_an March 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... 4.9 seconds (including the print) (note that the two ... o=1
    17 PRINT "POKING TEST DATA."
    ... BEGINS HERE
    32 PRINT "BUILDING SCREEN"
    35 ... 60 NEXT n
    70 PRINT AT 0,0;s$
    ... 23672)/50
    80 PRINT tick2-tick1[/code][/QUOTE]< ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ld b,8 ... ; 8 pixel rows to print

    print_block: ; prints 8x8 ...
    cp 32 ; see if at end of map row
    print the block at
    ld a,b ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ld b,8 ... ; 8 pixel rows to print

    print_block: ; prints 8x8 ...
    cp 32 ; see if at end of map row
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... now contains screen position to print at

    ; ****************
    push hl ... ,8 ; 8 pixel rows to print

    print_block: ; prints 8x8 ...
    cp 32 ; see if at end of map row
    polomint polomint March 2014 Development
  • Calculating an average?I would like to calculate the average amount I pay per month on my sons' school lunch accounts. Every month I receive a notification when the lunch m…

    ...
    60 PRINT AT 0,0;"Total = $";t
    70 PRINT AT 2,0 ... ;"Entries = ";c
    80 PRINT AT 4,0 ... *t/c))/100
    90 PRINT AT 6,0;"Weekly Average = $";(INT ... /4.3333))/100
    100 PRINT AT 8,0;"Daily Average = $";(INT ...
    joefish joefish March 2014 Sinclair Basic
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    Here's a BASIC routine which adds or subtracts 16-digit integers. Just change every occurrence of '16' to the maximum size of your numbers. Lines 41-45 do the operation on a single pair of digits and add in any carry leftwards. It just adds the ASCII ...
    Battle Bunny Battle Bunny March 2014 Development
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    [CODE]
    10 CLS
    20 PRINT FLASH 1;"EXCITED NOW!"
    30 PRINT AT 3,0;"Just going to check to see if"
    40 PRINT "the post has arrived yet..."
    50 PAUSE 500
    60 GOTO 10[/CODE][I][B]Mark[/B][/I]
    1024MAK 1024MAK April 2014 Hardware
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... : FOR i=1 TO 3: PRINT AT y-1+2*i,x ... ;i$(4);AT y+2*i,x;i ... ;y)*(bx)*(a" ": PRINT AT b+1,a;" ";AT b,a;"| "(1+(b ... =0));AT h*b,a;" ";AT g-1,x+3 ... ;" ";AT g,x+4;"| "(1 ... +(g=21));AT 20,p-1;" ^ ";: POKE 23620 ...
    Dunny Dunny April 2014 Sinclair Basic
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... : FOR i=1 TO 3: PRINT AT y-1+2*i,x ... ;i$(4);AT y+2*i,x;i ... ;y)*(bx)*(a" ": PRINT AT b+1,a;" ";AT b,a;"| "(1+(b ... =0));AT h*b,a;" ";AT g-1,x+3 ... ;" ";AT g,x+4;"| "(1 ... +(g=21));AT 20,p-1;" ^ ";: POKE 23620 ...
    GreenCard GreenCard April 2014 Sinclair Basic
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... use(d) the screencoordinates like PRINT AT and PLOT in the same ...
    Dr BEEP Dr BEEP April 2014 Development
  • DIM and FOR, NEXT loopHi there. I'm making a program with 100 items on screen using dim and a for next loop. The thing is, each time I want to manipulate the items I do an…

    ... (g)=0 then gosub 9998: print at e(g),f(g);ink ... />
    Cheers...;-)...[/QUOTE]
    Reduce at least the loops:

    print at e(g),f(g);ink ...
    LCD LCD May 2014 Sinclair Basic
  • 3D printed (reprap) case for DivMMC EnJOY!?I'm still investigating the possibilities for a case for the DivMMC EnJOY! interface. I found out modern 3D printing techniques (SLS, SLA) offer gre…

    [QUOTE=LCD;771915]My version prints in 4 hours with 0.35 mm nozzle. 0.20 mm will take one day or so.[/QUOTE]

    You could print at double or quadruple feedrate, with Marlin. CO2 laser engraver machines start at around $1000 on Aliexpress.
    Jimmy Falcon Jimmy Falcon June 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... be faster than doing a PRINT AT command.[/QUOTE]

    If ... you set OVER 1; and print an empty character you can ...
    chev chev June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... be faster than doing a PRINT AT command.[/QUOTE]
    I think ... . Certainly much quicker than using PRINT AT.

    Edit: Oh, you ... replied at the same time as me :)
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... . Certainly much quicker than using PRINT AT.[/QUOTE]

    Yes, but ...
    Matt_B Matt_B June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    [QUOTE=aowen;772339]Using PRINT with OVER is faster than ... /> Hmmm... How do you arrive at that conclusion? This code:-
    20 PRINT AT 0,0;" "
    30 NEXT ... POKE is ~40% faster than PRINT with OVER 1?
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... PRINT AT OY,OX;c$;AT OY+1,OX;C$
    101 PRINT AT Y ... ,X;a$;AT Y+1,X;b ...
    R-Tape R-Tape June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... POKE is ~40% faster than PRINT with OVER 1?[/QUOTE]
    PRINT AT.

    Though yet again ... how BASIC works, that the PRINT is faster that POKEing the ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... be the equivalent of a PRINT AT[/QUOTE]
    But that's ...
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... PRINTed earlier (using PRINT AT, not just PRINT) then at some point you have ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    Question - if PRINT of a long string is ... ) Chaining ATs, such as PRINT AT y,x;"/\";AT y+1,x;"\/"
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... PRINTed earlier (using PRINT AT, not just PRINT) then at some point you have ... I was getting at. Wasn't expecting a PRINT v's POKE ...
    ccowley ccowley June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    [QUOTE=joefish;772388]Question - if PRINT of a long string is ... ) Chaining ATs, such as PRINT AT y,x;"/\";AT y+1,x;"\/"
    [I]PRINT AT y,x; "/\" ;over 1; paper ... 't seem slower than two Print Ats, but it visibly faster ...
    Dock Dock June 2014 Sinclair Basic
<1…28293031323334>

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