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Search Again :: Adv Search 1000 results in 0.036s
<1…567891011…34>
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... IF y>21 THEN PRINT #0; AT y-22,x; PAPER ...
    monty.mole monty.mole November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... Create dummy files
    1000 PRINT "Hello, world"
    1010 GO ...
    2110 CLS
    2120 PRINT AT 0,j;"Hello, world"
    2210 CLS
    2220 PRINT AT 0,j;"Hello, world"
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> 120 rem * in the forums at *
    130 rem * worldofspectrum *
    3300 rem ***********************
    3310 print at y,x;"i";
    3400 ... /> 3600 rem ****** bombs **********
    3610 print at 21,pos;"Y";
    3620 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... .

    you can print one digit on char position ...
    [code]
    10 print at 0,0;"0":poke 23606 ... /> [/code]
    it works at very same principle

    at the end of data ... will look good.
    at the very last time we ...
    Fikee Fikee November 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... /> I can`t move to AT 23,x postition. If I ... you may need to PRINT #! rather than PRINT AT 23,x

    DEATH DEATH November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the 512x192 mode. You can PRINT AT with up to 64 columns ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Something I've been pondering on...... is why Spectrum BASIC includes both PRINT and LPRINT. Likewise, why include LIST and LLIST - When it appeared Sinclair were running out of space…

    ... named, Sinclair Basic gives you PRINT AT rather than requiring you to ...
    gasman gasman November 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Timex 8x1 attr) support in at the moment?
    [/quote]< ... () function is meant to print composite tiles or even entire ... down, left, right, AT, TAB, relative AT, nested looping, macros, etc ... bounding box and can only print at character boundaries.

    ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ... f=1 TO 9: PRINT PAPER 6;AT f,1;a$(f ... REM Work backworks, so start at end
    200 LET s ... =sx: REM Startcoordinates
    410 PRINT AT y,x;"."
    420 LET ... $: GO TO 410
    500 PRINT AT 10,0;
    510 FOR ... : FOR g=1 TO 9: PRINT AT f+11,g;b$(f ...
    Dr BEEP Dr BEEP January 2007 Development
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    ... DIM a(5)
    20 PRINT a(6)
    RUN

    PRINT AT 22,0;"Error"
    [B ... , 0:1[/B]

    PRINT 10^39
    [B]6 ... , 10:1[/B]

    PRINT USR "z"
    [B]A ...
    Marcelo Marcelo January 2007 Sinclair Basic
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0 is the same as PRINT AT (CHR$ 22) 1,0 (CHR ... half of that line (ie PRINT CHR$ 6+CHR$ 6 would ... used the CHR$ 22 to print the filename in the middle ...
    dekh dekh January 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... +2)
    5065 PRINT AT 21,6; dpos; AT 21,10; ct
    5118 PRINT AT 21,6; dpos; AT 21,10; ct; AT 21,14 ...
    5247 PRINT AT 21,6; dpos; AT 21,10; ct; AT 21,14 ... . I have them stored temporarily at 50944 ($C700)
    dpos is ...
    48K 48K February 2007 Development
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... be had -- have a look at a couple of recent games ... like "sp1_MoveSpr(...)" (move sprite), "sp1_PrintAt(..)" (print at), etc that can move sprites ... which has no sprite support at all.

    After that ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Why Linux is importatnt.I just thought I would share this with whoever is prepared to read it: I really think Linux is important to our children for many reason. The reason…

    ... alone have a little go at programming. AmigaBASIC? What the hell ... UDG's, where were the PRINT AT statements? Hoe the hell did ...
    DEATH DEATH March 2007 Chit chat
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... a character printed in basic at coordinates x and y?
    20 print at y,x; "K"

    48K 48K March 2007 Sinclair Basic
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... to take a look at the original header (so ... 7:CLS
    30 PRINT #0;" Desculador de cabeceras ... PEEK 50028)
    90 PRINT AT 0,0;m$;:FOR ... NEXT n
    110 PRINT AT 7,0;("Start address:" ... PEEK 50026
    130 PRINT AT 15,0;"Byte quantity:"; ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... TO 1000:
    PRINT AT 0,x;CHR$ 144: PRINT AT 21,INT (RND ... ,x)6): NEXT f:
    PRINT AT 0,0;"SCORE=";score:
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 1: PRINT AT 0,0;"Score:",,: FOR n=1 TO 1000: PRINT AT 0 ... ,8;sc;" ";AT y,x; PAPER ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 1000:
    PRINT AT 0,x;CHR$ 144: PRINT AT 21,INT ( ... ): NEXT f:
    PRINT AT 0,0;"SCORE=";score:
    at least I'm learning ... 85): LET x=15: PRINT AT 11,10;"Get ready!!":< ... ):
    PRINT AT 21,u(f);"*": PRINT : PRINT AT 0,x;" v ": PRINT : FOR ...
    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the contest anymore. Oh well, at least I'm learning something ... f=0 TO 1:
    PRINT AT 0,x; INK 6;CHR ... =0 TO s/99:
    PRINT AT 21,RND*31; BRIGHT 1 ... (0,x)7: NEXT f: PRINT AT 0,0;"Score=";s:
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... g=1 TO 30:
    PRINT AT f,g; BRIGHT 1; INK ... /> FOR f=0 TO 1: PRINT AT x,y;" ": LET x=x ... (x,y)7): PRINT AT x,y;CHR$ 144;AT 21,p;" _____ ... *(x=21): NEXT f:
    PRINT AT 0,0;"Score=";s: INPUT ...
    Matt_B Matt_B May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... easy systems are worth looking at?

    PAW
    GAC ... " command and print to the screen with a "print at" command at the simplest ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... " command and print to the screen with a "print at" command at the simplest ...
    Toxitalk Toxitalk May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ": FOR g=1 TO b: PRINT AT g,0; INVERSE 1;a ... the FOR.. NEXT loop and at the end as LET L ...
    Dr BEEP Dr BEEP May 2007 Development
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... same colour as paper and PRINT AT that line; or if you ... filename up on the screen at all (in case there is ...
    ghbearman ghbearman May 2007 Sinclair Basic
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... same colour as paper and PRINT AT that line;[/QUOTE]

    at all (in case there is ...
    abelenki abelenki May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... of defined positions)

    PRINT AT P(N),P(N+5 ...
    Dr BEEP Dr BEEP May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... . The screens pixel area starts at 16384, and is made of ... found this slower the the PRINT AT command.

    What im ... like command which equates to PRINT AT.

    If anyone has ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... you do a PRINT, at which point the PRINT routine goes through ... the corresponding character data, one row at ... .

    Within the PRINT AT command, each row is copied ... little row of 8 pixels at at time.

    Cheers, ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    To PRINT UDG "a" AT 0,0 in BASIC (48k ... much slower than the BASIC "PRINT AT" command.
    zx128k zx128k May 2007 Sinclair Basic
<1…567891011…34>

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