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Search Again :: Adv Search 1000 results in 0.177s
<1234567…34>
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    ... .

    1 LET B=0
    2 PRINT AT 0,B;"*"
    3 LET B=B+(INKEY$="7 ... =RND*30: PRINT AT 20,X;"O"
    6 PRINT AT 21,0: PRINT'
    8 ...
    daveysludge daveysludge June 2016 Sinclair Basic
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    ... .

    1 LET B=0
    2 PRINT AT 0,B;"*"
    3 LET B=B+(INKEY$="7 ... ]1 LET B=0
    2 PRINT AT 0,B;"*": LET B=B+(INKEY$="7")-(INKEY$="6"): POKE 23692,0: PRINT AT ... 20,RND*30;"O"''': IF SCREEN$( leespoons leespoons June 2016 Sinclair Basic
  • What is it exactly about that Spectrum that you like so much?I'm sure that most people here will agree that there's something very special about the Speccy, thats why we visit WOS afterall... But what why has i…

    ... /> 10 for n = 1 to 20
    20 print at 0,b;" O"
    30 ...
    morph morph May 2017 Games
  • What is it exactly about that Spectrum that you like so much?I'm sure that most people here will agree that there's something very special about the Speccy, thats why we visit WOS afterall... But what why has i…

    ... /> 10 for n = 1 to 20
    20 print at 0,b;" O"
    30 ... wouldn't because nowhere is b specified. Maybe its a typo ...
    mik3d3nch mik3d3nch May 2017 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ...
    IN 32766 SPACE to B

    * Reading the joystick ... without interface 1

    POKE 23756,0: POKE 23755,0

    5 INK 0: PAPER 7: CLS
    6 PRINT AT 20,20; INK ... 1000: REM COLLISION
    20 PRINT AT Y,X;"*": LET OY=Y ...
    na_th_an na_th_an April 2005 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... br />
    you can print one digit on char position ... ld de, (gfx_of_number)
    ld b, 8
    repeat:
    ld ... br /> 10 print at 0,0;"0":poke 23606, (peek 23606) + 1:pause 1:goto 1
    [/ ... up slowly the "9" will flash on the screen.
    it ...
    Fikee Fikee November 2006 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... =50000 TO 50013:READ b:POKE a,b:NEXT a
    ... )
    90 PRINT AT 0,0;m$;:FOR n=50015 TO 50024:PRINT FLASH 1;CHR$ PEEK ... ]Actually, the [B]DATA[/B] sequence [B]...205, 86, 5, 201[/B] can be ... replaced with [B]... ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... 0
    40 CLS :RESTORE :FOR a=50000 TO 50013:READ b ... :POKE a,b:NEXT a
    50 ... )
    90 PRINT AT 0,0;m$;:FOR n=50015 TO 50024:PRINT FLASH 1;CHR$ PEEK ... n;:NEXT n
    110 PRINT AT 7,0;("Start ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Instead of this:

    [CODE]
    FOR a=1 TO 6:
    FOR b=1 TO 7:
    LET t=t(a*8+b+1):
    PRINT AT 20,b*3+3;b; PAPER ABS t; FLASH t
    Einar Saukas Einar Saukas February 2008 Development
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... 0
    40 CLS :RESTORE :FOR a=50000 TO 50012:READ b ... :POKE a,b:NEXT a
    50 ... )
    90 PRINT AT 0,0;m$;:FOR n=50015 TO 50024:PRINT FLASH 1;CHR$ PEEK ... n;:NEXT n
    110 PRINT AT 7,0;("Start ...
    Marcelo Marcelo November 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... Software
    130 REM 3.1 Began: 18-Jul-2011
    570 REM
    580 PRINT #z; PAPER o; INK VAL ... Length
    660 REM i4=(1)Mixed
    670 REM (2 ... Numeric
    700 REM i5=(1)Required
    710 REM i6 ... (i2,i1+i7): PRINT AT i2,i1+i7; FLASH z;" ";AT i2,i1+i7 ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... print at
    510 PRINT AT 10,gpos1;a$
    520 PRINT AT 13,gpos2;b$
    530 PRINT AT ... ; FLASH 1;AT 10,0;" "
    560 LET x$=INKEY$
    561 REM PRINT AT 0,0;"game ...
    fog fog October 2011 Sinclair Basic
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    Here's a way to get both the calculator & machine stacks included when you're calculating function memory usage in BASIC. Just put the DEF FN in 1001 and the FN call in line 1030.

    [center][img]http://www.users.globalnet.co.uk/~jg27paw4/ ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... input program a bit more flash - to keep my intrest I ... =61440
    15 PRINT AT 0,10;"HEX INPUT": PRINT AT 2,5;"THE POOR ... />
    Success

    Register B:

    [code]
    010002 ... ]
    2 Variable not found, 0:1
    [/code]
    :cry:< ...
    wibble wibble August 2013 Development
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ... INPUT "operation [+-]: ";o$'
    "number 1: "'y$'
    ("plus" AND (o ... $:
    LET o$="+-"((o$="-")+1): LET n$="-+"((o$="-")+1)
    15 LET ...
    Battle Bunny Battle Bunny March 2014 Development
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... FOR y=0 TO 21: PRINT FLASH 1; BRIGHT 1;AT y,0; PAPER 0;" "; PAPER 1;" "; PAPER ... 7: FOR R=0 TO 7: FOR B=0 TO 3
    ... 65339,clut
    180 PRINT #0;AT 0,B*8;"B=";B;AT 1,0;"G=";G;" R="…
    Paddy Coleman Paddy Coleman July 2014 Emulators
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... /> SYNCH:
    ; 1 LET z=0: LET n=0
    call RESET ... LET p=z+PEEK 23672: PRINT AT 0,0; FLASH ((p-INT (p/32)* ... /> ld de,FLASH
    and %00011111 ;A =0 to 31
    ld b,0
    ld c,a
    Battle Bunny Battle Bunny November 2014 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... 11110000b
    db 8 ;load B with 8

    ;
    dw donowt
    dw pratt ;print at 1,y,x
    dw setfontcolour ... , 0, 0, 0
    db 0, 0, 0, 0, 0, 66, 132, 0
    db 0, 0, 0, 238, 0, 0, 0, 0
    db 0, …
    R-Tape R-Tape December 2015 Development
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... INK 4: PAPER 0: BRIGHT 1: FLASH 0: OVER 0: INVERSE 0: BORDER 0: CLS
    70 ...
    180 INK 7: PRINT AT 0,0;"The B O X Of D E ... Merry Christmas"
    210 INK 1: PRINT AT 19,2;"(and deepest apologies ... DATA 9,1,7,1,5,3,7,1,9,1,10,1,12,4 ...
    joefish joefish December 2016 Development
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... INK 4: PAPER 0: BRIGHT 1: FLASH 0: OVER 0: INVERSE 0: BORDER 0: CLS
    70 ...
    180 INK 7: PRINT AT 0,0;"The B O X Of D E ... Merry Christmas"
    210 INK 1: PRINT AT 19,2;"(and deepest apologies ... DATA 9,1,7,1,5,3,7,1,9,1,10,1,12,4 ...
    joefish joefish December 2016 Development
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... , except that [b]PRINT AT 0,10; INK 2; PAPER 0; FLASH 1; “Peekaboo!”[/b] is more of ... see what you’re getting at, but I’m afraid that ... [/i] is probably a misnomer, at least the “language” part of ...
    Ast_A_Moore Ast_A_Moore May 2017 Chit chat
  • Best compiled Basic game ?I was thinking about this before I posted the topic about Melbourne House's excellent Penetrator scrolly but held off, however a kind [url="https://w…

    ... LD (CONTROL),HL ; LET CONTROL=0
    LD A,$12
    CALL _proc_PRINT ; PRINT AT 10,10; FLASH 1;"SELECT NOW"
    .db ... /> POP DE
    LD B,$3D
    CALL _proc_IF
    Pgyuri Pgyuri July 2020 Games
  • (Fixing) The Swordsman of Kraxis 7The Swordsman of Kraxis 7 ([url="https://worldofspectrum.org/software?id=0013314"]link[/url]) is an arcade adventure, from a type-in book (in BASIC).…

    ... : PAPER 1: CLS
    3 PRINT AT 7,3; FLASH 1;"THE SWORDSMAN ... OF KRAXIS 7"
    4 PRINT AT ... br /> 30 PRINT AT 10,p;" ": POKE 23692,-1: PRINT AT 21,0: PRINT
    40 ... 1600 DATA "YOU ARE STANDING B A SIDRAT"
    1610 ...
    Timmy Timmy March 2021 Sinclair Basic
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • 250,000 games on ebay - 2nd chance ??hi guys , thanks for all your help in the past few days , watching over the auction , it was quite exciting at the end ................until the winn…

    ... /> 10 FLASH 1
    20 PRINT AT 0,3; CHR$ 75
    30 PRINT AT 0,0; CHR$ 70 ...
    40 PRINT AT 0,2; CHR$ 67
    50 PRINT AT 0,1; CHR ... $ 85
    60 PRINT AT 0,4 ...
    Anonymous Anonymous November 2002 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... 2 :-

    1. As with Tomahawk when we ... see some meaningful code. At 5C00 the code comes ... only cheekily loaded into E2A4H at this point ;)


    After looking at each one the favourite has ...
    As the jump at E29E jumps anyway we need ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
<1234567…34>

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