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<1…9101112131415…34>
  • Non-repetitive RNDHi guys) Perhaps, some of you already encountered a situation, when one needed a set of [b]unique [/b](pseudo-)random values, say, from zero to 25…

    ... />
    0 LET c$=""
    1 PRINT c$
    7 PRINT "SHUFFLE?": PAUSE 0: RANDOMIZE ... : CLS
    12 LET i=0: LET ... )
    25 IF POINT (r,0) THEN GO TO 15
    0
    28 PRINT AT 0,0;i
    29 LET i=i+1
    hikoki hikoki November 2018 Sinclair Basic
  • Use more than one fire button with a Divide?Greetings, I have recently purchased a Divide 2k14 that has an integrated joystick port and an activity led for said port, whenever I plug an Amst…

    Just type:
    10 PRINT AT 0,0;IN 31;" ":GOTO 10
    ... . Directions should give you values 1, 2, 4 & 8 and ...
    joefish joefish March 2019 Hardware
  • Looking for any maze game where the map is different every timeHi folks, I'm looking to sharpen my game writing skiils (or lack thereof!) and I need an example of a simple maze game which creates a different map…

    ... )=0
    90 LET x(4)=0: LET y(4)=1
    100 PRINT AT 0,0 ... ;"###############################";
    110 FOR i=1 TO 19: PRINT AT i,0;"#";AT ... PRINT AT yp,xp;"#";
    190 LET r=r-1
    200 REM PRINT #1;AT 0,0 ...
    JianYang JianYang July 2019 Games
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... LET s=0
    100 PRINT AT 0,0;
    110 FOR f=1 TO 22 ... /> 140 NEXT f
    200 PRINT AT 21,0;"score : ";s
    300 ... LET a$(RND*20+1,31)="*"
    600 PRINT AT y-1,3;">"
    610 ...
    Pgyuri Pgyuri September 2020 Development
  • Looking for any maze game where the map is different every timeHi folks, I'm looking to sharpen my game writing skiils (or lack thereof!) and I need an example of a simple maze game which creates a different map…

    ... )=0
    90 LET x(3)=0: LET y(3)=1
    100 PRINT AT 0,0 ... ;"###############################";
    110 FOR i=1 TO 20: PRINT AT i,0;"#";AT ... i,30;"#";: NEXT i
    120 PRINT AT 21,0 ...
    JianYang JianYang September 2020 Games
  • Strongest aspect of Spectrum BASICWhat would you say is the strongest aspect of Spectrum BASIC compared to other BASICs on other micros at the time. I think it might have been the Fun…

    ... 5 REM ENTER VALUES AND PRINT EQUATION
    10 CLS ...
    20 PRINT "M=";
    30 INPUT ... M
    40 PRINT M;"bC="; (b = space)
    ... 50 INPUT C
    60 CLS
    70 PRINT AT 0 ... 43
    120 PLOT 0, Y
    130 NEXT ...
    mik3d3nch mik3d3nch March 2022 Sinclair Basic
  • Strongest aspect of Spectrum BASICWhat would you say is the strongest aspect of Spectrum BASIC compared to other BASICs on other micros at the time. I think it might have been the Fun…

    ... adequate.

    20 PRINT "M=";
    30 INPUT M ...
    40 PRINT M;"bC="; (b = space)
    ... 50 INPUT C
    60 CLS
    70 PRINT AT 0 ...
    90 PLOT X,0
    100 NEXT X< ... 0TO 43
    120 PLOT 0, Y
    130 NEXT ...
    mik3d3nch mik3d3nch March 2022 Sinclair Basic
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…

    ... Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from ... /spectrum/libspectrum.html"]libspectrum[/url] 0.2.0, the Spectrum file format ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • ANNOUNCE: Fuse 0.6.1 for Mac OS XFollowing the release of Fuse 0.6.1 for UNIX is Fuse 0.6.1 for Mac OS X. It also features competition mode for the Speccy Tour as well as all the en…

    ... of Fuse 0.6.1 for UNIX is Fuse 0.6.1 for Mac ...
    Fred Fred September 2003 Emulators
  • Fuse 0.6.2 and libspectrum 0.2.1 releasedThe Fuse team is pleased to announce the release of version 0.6.2 of the Free Unix Spectrum Emulator (Fuse) and associated utilities, as well as vers…

    ... announce the release of version 0.6.2 of the Free ... utilities, as well as version 0.2.1 of libspectrum, the Spectrum ...
    Philip Kendall Philip Kendall February 2004 Emulators
  • Announce Pasmo 0.5.1Hello. New release 0.5.1 of Pasmo, multiplatform Z80 cross-assmbler. The main news are related to macros: the MACRO parameters now are expanded ins…

    Hello.

    New release 0.5.1 of Pasmo, multiplatform Z80 cross ...
    NotFound NotFound December 2004 Development
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... with, but did not understand at all.

    ... not) simple things like print a single character to the ... to achive the BASIC PRINT AT-operation the instructions would ... it does not work, at least not how I expect ... the X would only print this number of new ...
    Rickard Rickard July 2005 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =INT (RND*3-1):\
    INK 7: PRINT AT 10,0,,: INK 5:\
    FOR d=0 TO 4:\
    PRINT AT 11,c-1;" ^ ^ ";AT ... m,0,,AT 21,0;"t";t ... ,:\
    LET m=m+d:\
    PRINT AT ...
    bigjon bigjon January 2008 Development
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    Hello,
    Can someone please tell me how to do a Print AT command?

    Thanks,
    somewherecheap somewherecheap September 2008 Sinclair Basic
  • BigBadMick's first ebook - Dark Isle (out in print at end of Sept 09)I've just published an ebook with Damnation Books. My website for the ebook's here: [url]http://bigbadmick.tripod.com/index.htm[/url] There's a 50…

    ... . It's coming out in print at the end of September 2009 ...
    BigBadMick BigBadMick September 2009 Chit chat
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... a small routine that can print a character or UDG from ... would allow me to use PRINT AT x, y (not y,x ... like the regular AT) to specify the coordinates instead ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Pyskool 0.2.1[url="http://pyskool.ca/?p=214"]Pyskool 0.2.1 has been released[/url]. Pyskool is a (mostly) faithful remake of Skool Daze and Back to Skool in Pyth…

    ... ://pyskool.ca/?p=214"]Pyskool 0.2.1 has been released[/url ...
    SkoolKid SkoolKid March 2010 Announcements
  • Strangely, I just can't STOPOK, I bought an RWAP keyboard matrix and put it in my Spectrum+ last night (ta), I did the Swedish composite mod with a capacitor, I fixed the missin…

    ... PRINT AT 0,0;
    20 LET A = 128 * 256
    30 FOR N = 1 ... TO 8
    40 PRINT IN (65534 - A ... you can't use it at the same time as the ...
    joefish joefish April 2010 Sinclair Miscellaneous
  • Another BUG play tapes, in ALL EMULATORs when press STOP1 FOR n=1 TO 20 : PRINT IN 254 : NEXT n : PRINT AT 0,0 : GOTO 1 RUN Type this simple code, load a TZX, pres PLAY, when ear input change between 191 …

    1 FOR n=1 TO 20 : PRINT IN 254 : NEXT n : PRINT AT 0,0 : GOTO 1
    RUN ... in:
    ZXSpin 0.666
    ZXSpin 0.7 s
    SpecEMU ... 3.0 Build 01/02/12
    JSpeccy v0.89.1 Build ... 24/12/2011
    Fuse 1.0.0.1 (download today)

    All ...
    Z80user Z80user March 2012 Emulators
  • BASin gets its (profile) sums wrong (sometimes)I often use BASin to time pieces of code, and I've found it to be useful, but I was testing a routine earlier, which took less than 2 seconds to run …

    ...
    101 FOR N=1 TO 32: PRINT AT 0,0;r
    200 NEXT ... 11 seconds. Even without the PRINT it supposedly takes 3 seconds ...
    Battle Bunny Battle Bunny September 2012 Emulators
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... in BASIC:
    [code]
    1 REM While loop example
    3 FOR i=0 TO 1: PRINT AT 0,0;: PRINT a$(1 TO 32);: LET a ... $=a$(2 TO )+a$(1): LET ... i=INKEY$="e" OR INKEY$="E": FOR d=0 TO ...
    Shaun.Bebbington Shaun.Bebbington March 2013 Sinclair Basic
  • Problem with DivIDEHi There is a problem on ZX-Spectrum +2 (Grey Model) + DivIDE 2k14 here is video with problem [URL="http://www.youtube.com/watch?v=nIQboFo7Epc"]h…

    ... this program
    [CODE]10 print at 0,0;in 31,
    20 goto ... /> in a,(c)
    ld b,8
    i_03
    ld ...
    Jerri Jerri May 2014 Hardware
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... "H=";h
    150 CLS : PRINT AT 0,0;"Block Routine"
    160 GO ... /> 200 BRIGHT 1: FOR i=y TO y+h: PRINT AT i,x ... ;l$( TO w): NEXT i: BRIGHT 0: RETURN ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Hooky - hook ZX ROM and rewire RST and NMI to RAM - rantThis is a rather long rant. Not for short tempered. :) The objective is to hook into RST "vectors" and NMI on a Spectrum without affecting the normal…

    ... you check the ROM code at location 0x0028 (=target of RST ... insert JP to our code at
    (for example) address ... /> most likely crash the computer at startup. Unless ... we are smart ... /> 0x11FD INC B ; B /prev. 0/ = B + 1
    0x11FE JR Z,1219 ; B is 0? (not ...
    tstih tstih July 2014 Development
  • Zero 0.7.1/0.6.6 releasedA quick update with fixes for a bunch of issues: ? Fixed issues in load and save binary dialog boxes (serbalgi) ? Fixed issues with going fullscreen…

    ... going fullscreen in GDI (serbalgi) (0.7.1)
    ? Fixed crash issue ... fullscreen ? directX only (hikoki) (0.7.1)
    ? Fixed ULA Snapshot (SZX ...
    Arjun Arjun January 2015 Emulators
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... m(mw,mh),dx=-1,0,1,0:
    DIM dy=0,-1,0,1:
    [/code ... create corridors for at least 2 cells, and at most 18 ... 's already a spawn at that point in the ... (because the m() array at that index is set to ... that to store the number at that position in e$ ...
    Dunny Dunny October 2015 Sinclair Basic
  • Leading Zeroes on a Score in BASICI'm trying to print the score with leading zeroes such that it's always 6 characters wide, i.e.: 000010, 000150, 006100 etc. I quickly knocked thi…

    I'm trying to print the score with leading zeroes ... GO SUB 6600
    30 PRINT AT 0,0;S$
    40 LET score ... S$=""
    6630 FOR s=1 TO pad: LET S$=S ... $+"0": NEXT s
    6640 LET ...
    MykeP MykeP July 2016 Sinclair Basic
<1…9101112131415…34>

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