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<1…22232425262728…34>
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... /> 3 REM
    10 BORDER 0: CLEAR 59999
    20 RANDOMIZE ... (1-32)? ";ty
    60 PRINT PAPER 4;AT sx-1,sy-1;CHR$ 145;AT ... tx-1,ty-1;CHR ... =ty
    100 PRINT AT px-1,py-1; PAPER 5; OVER 1;" "
    110 ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... /> 3 REM
    10 BORDER 0: CLEAR 59999
    20 RANDOMIZE ... );" col (1-32)? ";b(f): PRINT PAPER 4;AT a(f)-1,b(f)-1;CHR$ 145 ... =PEEK (q1+1): LET q1=q1+2: PRINT AT px-1,py-1; PAPER 5 ... ; OVER 1;" "
    80 ...
    Einar Saukas Einar Saukas May 2013 Development
  • Last of my +3 disks and....a Wafadrive! Anyone actually ever use a Wafadrive back in the day? [url]http://shop.ebay.co.uk/millys-pigdog/m.html?_nkw=&_armrs=1&_from=&_ipg=&_t…

    ... .[/B]
    It also includes routines to COPY to Epson printer, print ... =1&year=0&type=0&players=0&memory=0&language=0 ... managed to complete a transfer at some point.

    [URL ...
    jp jp July 2013 Sales
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... DIM B (20)
    13 LET COUNT=1
    14 LET XM=0 ... :LET YM=0
    ... 15 LET END=15:REM SNAKE SIZE
    20 PRINT AT ... br /> 550 LET COUNT=COUNT+1
    560 IF COUNT= ... 1
    570 LET XM=0:LET YM=0
    575 PRINT AT A(COUNT),B ...
    Valz Valz July 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... ,2,0,0,0,0,0,0,129,1,0,31,127,0,0,0,255,231,7,15,255,248,0,0,-1 ...
    14 LET a=USR "a"
    15 READ b:IF b-1 ... 1:PAPER 7:INK 0:CLS:PRINT AT 10,10;"{A}{B}{C}"
    17 carlsson carlsson July 2013 Games
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... Sinclair BASIC commands like [B]PRINT[/B] and [B]CLS[/B]).

    Creating a ... /> RETURN CODE k$-CODE "0" ' return value 1, 2 or 3
    at most about 1/4 of a second ...
    Einar Saukas Einar Saukas August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... ,A
    CBC0 = SET 0,B
    CBCB = SET 1,B
    CBD0 = SET ... ,

    the PRINT USR command looks at the register pair BC ... myself...

    Lets look at the other registers,

    at the book -

    ...
    wibble wibble August 2013 Development
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... as the browser won't print the graphic symbols. I put ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... TO level
    500 CLS : PRINT AT 10,13;INK 2;"GAME ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... as the browser won't print the graphic symbols. I put ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... TO level
    500 CLS : PRINT AT 10,13;INK 2;"GAME ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... br />
    POKE USR "b"+0,BIN 00111100 then repeat til ... b"+7: READ a: POKE f,a: NEXT f: DATA 1, ... br />
    Where the "1,2,3,4,5,6 ... represent. Try

    PRINT BIN 00111100

    And ... 8 times, starting at USR "b"+0 and ending at USR "b"+7.
    ...
    Dunny Dunny September 2013 Sinclair Basic
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... used to choose ROM half (0 - A, 1 - B)
    bit 7 is ... to original basic by POKE 0,128 without reboot ;)[/QUOTE]
    SE Basic is pretty good at leaving things in a usable ... the original ROM clears the print buffer.
    chev chev October 2013 Hardware
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... NOT (INT (w/b(p))-INT (w/b(p+1))*2) THEN POKE ... hl,w+b(p)
    0: BORDER 0: INK 6: CLS :
    LET b=0: LET c=b: LET ... 1000: LET ft=t0:
    PRINT AT 5,0;"Finish : ";ft'"Duration : ";INT ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ...
    50 LET y1=y1+1: IF err=y1 THEN GO ... 0: BORDER 0: INK 6: CLS :
    LET e=0: LET b=0: LET c=b ... LET y1=0: LET y=y1:
    LET err=1-x1: GO ... SUB 1000: LET ft=t0: PRINT AT 5,0;"Finish : ";ft'
    "Duration ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... ,LEN p$): LET d$(0+1)=p$: LET b$=e$: LET bc=sc ... GO SUB 1510: LET d$(1+1)=p$
    530 GO SUB ... p$ at X,Y
    2010 LET se=1: LET sb=1
    1
    2040 GO SUB 1010
    2050 PRINT p ... $(sb TO se-1);
    2060 IF ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    ... bytes long):

    Bytes 0...7 - Filename (ASCII) left justified ... />
    ENTRY CONDITIONS
    B = n+1, size of buffer in entries ... files (is set)
    bits 1...7 = 0 (reserved)
    DE = ... (the DOS ROM) switched in at the bottom of
    memory ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... concept :smile:

    b) the clashbasher display can now ... can select a flash speed between 0 and 255. 0 means the ... to arrange the snapshot screens. at the moment I'm thinking ... the flash

    1 controls everything else :

    bits 0 and 1 ...
    Basher Basher November 2013 Hardware
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... /> ; Massive-bit.ASM
    ; print a very long binary number ... ffff
    ld (hl),0 ;initialise 1st digit of ... /> ld b,3 ;move 3 bits at a time (1 octal digit ... br /> Carry11:ld e,0 ;adding an extra digit ...
    Battle Bunny Battle Bunny December 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... br /> ; Massive-BCD.ASM
    ; print a very long binary number ... ld b,3 ;move 3 bits at a time (1 octal digit ... a,(hl)
    adc a,0
    daa
    ld ... br /> ld bc,0
    ld d,b
    ASCII10: ...
    Battle Bunny Battle Bunny December 2013 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> 10 FOR k=1 TO 102
    20 PRINT #0;AT 0,0;k
    40 ... GO SUB FN b(zh,63,1,12,1000,0): LET zh=v ... GO SUB FN b(zh,63,1,12,1000,0): LET zh=v ... /> 410 GO SUB FN b(0,k,-1,0,200,0): LET za=zh
    420 GO SUB FN b(37,k,-1,0,300, Battle Bunny Battle Bunny January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ):let dups=0
    50 for k=1 to 102:print #0;at 0,0;k:let ... )
    70 let b=a+3*code x$(1)+code x$(3 ... let b=b-64*int(b/64)
    110 let rsl=a+t(b+1 ... )
    120 if h$(rsl+1)" " then print "dup.old ...
    Kweepa Kweepa January 2014 Development
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... that it was only featured at spanish forums.

    Anyway ... code]
    Where:
    a,b: x and y coordinates of ... d: width and height (minus 1) of the above block.
    0,0). Range is to 255 and ... must be so that: (c+1)*(d+1)
    mcleod_ideafix mcleod_ideafix January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... org+256*PEEK (org+1).

    [code]
    ; To ... SetBLOCK (once)
    ; ...
    ; PRINT AT row,col;{any desired attribute ... gt;
    PRINTA: ;print character A at row B column C with attributes ... CHARS)
    PRINTA9:ld h,0
    ld l,a
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... /> ld bc,[B][I]27[/I][/B] ; length of string to print **
    AT command
    defb 1,1 ;co-ordinates
    defb [B][I]16 ... /> udg
    DEFB 0,0,0,0,0,0,0,0 ;(032) - SPACE
    DEFB 0,48,48,48 ...
    Morkin Morkin February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... /> ld bc,[B][I]27[/I][/B] ; length of string to print **
    AT command
    defb 1,1 ;co-ordinates
    defb [B][I]16 ... /> udg
    DEFB 0,0,0,0,0,0,0,0 ;(032) - SPACE
    DEFB 0,48,48,48 ...
    rich_chandler rich_chandler February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... seed to 10 bits, taps at 7 & 10
    ... 000000GH IJKLMNOP
    ld bc,0
    ld (CHANGED),bc
    1
    push bc
    and b ;get FLASH/BRIGHT
    or (hl ...
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... /> dat defb 22 ; AT command
    defb 1,1 ; co-ordinates
    defb ... +paper*8+bright*64+flash*128
    call print




    dat defb "Text",0 ;0 - end ...
    Jerri Jerri February 2014 Development
<1…22232425262728…34>

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