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Search Again :: Adv Search 1000 results in 0.045s
<1…25262728293031…34>
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... ,ATTR (i2,i0): PRINT AT i2,i0;"\{f0} ";AT i2,i0-e1;"\{p1 ...
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    The screen corruption is caused by a ROM bug being encountered because of line 1710 trying to print something to the left of 0,0. Try typing in:
    PRINT AT 0,0;CHR$ 8;" "
    as a direct command to see the same effect.
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... of line 1710 trying to print something to the left of ... ,0. Try typing in:
    PRINT AT 0,0;CHR$ 8;" "
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... file address DF_CC after doing: "PRINT AT 0,0;CHR$ 8;" and ... -byte validation table idea, then at line 420, instead of "LET ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • Graphics DisplaysI?m not sure if this should be in here in in the BASIC section, so mods please move if necessary Does anyone know of any programs (TZX or type-in) t…

    ... !

    [CODE]1070 PRINT AT y,x;[COLOR="Red"]CHR$ ... GO TO 1090
    1080 PRINT AT y,x;[COLOR="Red"]CHR ... publishing:

    [CODE]1070 PRINT AT y,x;" ": LET p=p ... GO TO 1090
    1080 PRINT AT y,x;" ": LET p=p ...
    jp jp June 2012 Sinclair Miscellaneous
  • happy birthday RNDhave a good .. if not random one..

    10 INK INT (RND *7)
    20 PAPER INT (RND *7)
    30 PRINT AT 12,10;"HAPPY BIRTHDAY RND!"
    40 GOTO 10
    Rebelstar without a cause Rebelstar without a cause June 2012 Chit chat
  • Encode two positive int numbers into one?Hi guys) Recently I've been trying to simulate short lists in Basic, but the point is that using limited values, say, 0-99 or 0-999, I remembered ho…

    ... *10000-c2*100
    40 PRINT a2,b2,c2,d2
    90 PRINT a$,b$,c$,d$
    PRINT AT a,0;b
    30 ... /> 40 NEXT a
    50 PRINT n$
    110 FOR a ... +4)
    125 PRINT AT a,8;b$;AT a,16;VAL b ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... zero?

    [CODE]100 PRINT AT 21,0;PEEK 23658,,
    110 PAUSE 0
    120 PRINT AT 21,0,,
    130 LET ... a=PEEK 23560
    140 PRINT AT 0,0;a,CHR$ a ...
    Paddy Coleman Paddy Coleman July 2012 Sinclair Basic
  • Pixel plots for entire Spectrum charsetDoes anybody have these, preferably relative to their 8x8 pixel grid, or know an easy way of finding out (i.e in a format similar to the data bin exa…

    ... =32 TO 127
    20 PRINT AT 21,0;CHR$ c
    PRINT AT 7-y,0;c$: NEXT y
    55 PRINT AT 21,0;" ";AT ... 8,0,,,,,,AT 8,0;
    PRINT x;",";y;" ";
    80 NEXT ...
    Battle Bunny Battle Bunny July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... version that directly draws tiles at "low-res" coordinates (i ... games that only print tiles at the regular PRINT AT positions (like in ... version that directly draws tiles at "hi-res" coordinates (i ... games that need to print tiles at arbitrary PLOT-like positions ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    For the former: PRINT AT y,x; OVER 1; PAPER this; INK that;" "
    To do a whole line: PRINT AT y,0; OVER 1; PAPER this; INK that,,
    For the latter: PRINT AT y,x; PAPER 8; INK 8;"whatever"
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... colour of an existing element at Y,X

    ... such that at 10,5 there is "Process ... eg:
    [code]
    10 PRINT AT 10,5; INK 6; PAPER ... /> 20 PAUSE 0
    30 PRINT AT 10,5; INK 5; PAPER ... a POKE loop. Using PRINT ... OVER is easier.
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Copying Files in +3e BASIC (not using COPY command)Hello there my fellow WoS'ers Yet again I find myself in need of guidance, I am sooo close to getting my prototype up. I am writing my own byte cop…

    ... #4 :
    CLOSE #5 :
    PRINT "File End "; count ;" Bytes of ... /> STOP
    160 PRINT #4, c
    170 PRINT AT 20,0;"Copying ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Copying Files in +3e BASIC (not using COPY command)Hello there my fellow WoS'ers Yet again I find myself in need of guidance, I am sooo close to getting my prototype up. I am writing my own byte cop…

    ... #4 :
    CLOSE #5 :
    PRINT "File End "; count ;" Bytes of ... /> STOP
    160 PRINT #4, c
    170 PRINT AT 20,0;"Copying ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Copying Files in +3e BASIC (not using COPY command)Hello there my fellow WoS'ers Yet again I find myself in need of guidance, I am sooo close to getting my prototype up. I am writing my own byte cop…

    ... -Line 160 should be 160 PRINT #4; CHR$ c;

    You PRINT was adding 2 plus chars ... RETURN #5,p
    160 PRINT #4; CHR$ d;
    ... GO TO 200
    180 PRINT AT 20,0;"Copying "; p ;" / ... : CLOSE #5 :
    210 PRINT "File End "; p ;" Bytes of ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Another cause for DivIDE problems on 48K'sThe last months some topics were opened to discuss problems with 48K ZX Spectrums and DivIDE. Sofar we found: - Bad Z80's because of poor fanout (si…

    ... =B+PEEK A
    40 PRINT AT 0,0; A'B
    bverstee bverstee July 2012 Hardware
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... that the L variant can print at char coordinates, but this proggie ...
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... L variant only supports printing at odd columns (1,3,5 ... L variant but that can print at odd columns). This will make ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ="Red"]0[/COLOR]
    40 PRINT AT L,C;"*"
    50 LET ... GO TO 50
    60 PRINT AT L,C;" "
    70 IF ...
    Timmy Timmy August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 130
    130 PRINT AT 10,C;"ABC";AT 11,C;"DEF"
    250 PRINT PAPER 8;AT 9,C-1;" ";AT 10,C-1 ... ;" ABC ";AT 11,C ... GO TO 140
    400 PRINT "YOU DROVE ";SC/10;" KM ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 0: LET a$=INKEY$: PRINT #0;AT 1,0;CODE a$,: GO ... . The graphics mode is toggled at line 116, but the BASIC ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... : LET C=15
    30 PRINT AT L,C;CHR$ (48+D ... /> LINE 30:

    Prints at screen location corresponding to the ... : LET C=15
    30 PRINT AT L,C;CHR$ (48+D ... about turn based/one step at a time?

    [ ... : LET C=15
    30 PRINT AT L,C;CHR$ (48+D ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... try and download 123 files at once.... and got me a ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    Thank you. I understand.:)

    That code snippet is going to get used all over the place. Very useful.

    Ok as this was supposed to be a 'Space docking simulation' (snigger snigger...)

    Lets set the background to something a ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> Will add the current time at the bottom of the screen ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... I had hoped ahh. But at least there are many games ... a way to test it at first.

    [CODE]
    PRINT "PLAYER HAS HIT THE"'M ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    Lets have a crack at the next few examples and ... [/IMG]

    [CODE]10 PRINT "01234567 INK COLOURS!"
    20 ... 7: PAPER Q
    50 PRINT "*";
    60 NEXT Z
    70 PRINT "PAPER COLOUR";Q
    80 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... =0 TO 21
    220 PRINT AT I,12;"GRAPHICS"
    230 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... =0 TO 21
    220 PRINT AT I,12;"GRAPHICS"
    230 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... amp; limits
    * g$() - print controls (AT + INK + OVER) and characters. This ... it just need a simple "PRINT g$(n)" statement due ... g: NEXT b:
    PRINT g$(n): NEXT n
    PRINT #0;AT 1,0;m(2),< ... IF b THEN
    PRINT g$(n): LET g=ABS ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
<1…25262728293031…34>

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