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<1…28293031323334>
  • Covering my tracks using OVERI've got myself in a bit of a mess again I'm afraid, the routine I have written is for 4 characters to move across the screen 2 spaces at a time in I…

    ... being less than (s+l) print positions remaining on the line ... />
    LET p=32-c: PRINT AT 0,c;a$( TO z ...
    Battle Bunny Battle Bunny October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... /> rst 16
    call print_string ;PRINT ON first, otherwise it'll ... ;a last print OVER to remove the ABCD at the right edge ... /> print_string
    ld a,22 ;print AT
    rst 16
    ld ... bytes
    call 8252 ;ROM print string
    ret
    ;< ...
    R-Tape R-Tape October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... /> split equ 32-tstep
    ;PRINT AT row,0;: RANDOMIZE USR scrolly ...
    Battle Bunny Battle Bunny October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... that you must have embedded print controls in the text, as ... the rotation.

    Looking at your original example, you're ... setting AT (not needed in "scrolly", as ... 1; PAPER 6,
    30 PRINT AT 0,0;: RANDOMIZE USR scrolly ...
    Battle Bunny Battle Bunny October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... and just do:
    [code]PRINT AT 0,0;STR$ USR scrolly ... can be embedded in a PRINT statement if the need arises ... 1; PAPER 6,
    30 PRINT AT 0,0;STR$ USR scrolly ... ;
    AT 0,12;" -****- ";
    AT 2,0;STR$ USR ...
    Battle Bunny Battle Bunny October 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... overhead. It uses DF_CC for print positioning.
    [code]
    5 ... USR "u" STEP 8:
    PRINT AT r,c;: LET db=PEEK ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    Having made good progress at speeding up the 4x4 routine ... display file to print the expanded characters the normal PRINT AT can be ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... THEN LET x=x-1: PRINT AT y, x; "A ": ... AND x < 31 THEN PRINT AT y, x; " A": LET ... y=y-1: PRINT AT y, x; "A"; AT y + 1, ... y=y+1: PRINT AT y, x; "A"; AT y - 1, ... order of execution. I print the new position and delete ... the old at the same time, so ...
    na_th_an na_th_an October 2012 Sinclair Basic
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... add a "GO SUB 205" at the end of line 10 ... " TO USR "u" STEP 8: PRINT "."
    220 FOR a=f ... (b+1)+1
    135 PRINT AT d,e;CHR$ (128+CODE ... 't as I'd expected at all!
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... 9000
    20 PRINT AT 0,16;cs: PRINT AT 21,16;s
    PRINT AT 1,cx;"\.:\::\::\:. "
    50 ... PRINT INK 4;AT a,0;"\.'";AT a,31;"\.'": NEXT a
    9040 PRINT AT ... 1,cx;"\.:\::\::\:.";AT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... however I try it. Printing at the new position entails calculating ... to be copied to old at some stage, which takes more ... times to do PRINT AT r,c;" "; but, from BASIC, PRINT AT r,c ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... 9000
    20 PRINT AT 0,16;cs: PRINT AT 21,16;s
    PRINT AT 1,cx;"\.:\::\::\:. "
    50 ... THEN LET x=x-1: PRINT AT 20,x;"\':\::\::\:' "[color=green]< ... 0[/color]
    9040 PRINT AT 1,cx;"\.:\::\::\:.";AT 20,x;"\':\::\::\:'": RETURN
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... 62).
    [code]
    ;130 PRINT AT by,bx;" ": LET by=by ... LET bx=bx+mx: PRINT INK 0;AT by,bx;"\a"
    ld a,$16 ;AT
    rst $10
    ... $10
    ld a,$16 ;AT
    rst $10
    ld ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... times to do PRINT AT r,c;" "; but, from BASIC, PRINT AT r,c ... to compare:

    [B]PRINT AT r,c;" "[/B] vs. [B ... [/B]
    or:
    [B]PRINT AT r+1,c+1;" "[/B ...
    joefish joefish October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... cell, but for the PRINT AT 1,1 cell? In ... which case comparing:
    [b]PRINT AT r,c;" "[/b] vs. ... the timing for a simple PRINT.

    Now then ... at 14909T [b]is[/b] quicker than a simple PRINT. ... always be slower than PRINT. So erasing by calculated ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... off posting on the forum at boriel.com about his compiler ... /> 25 PAUSE 1
    30 PRINT AT 20,n;" x"
    35 ... /> 25 PAUSE 1
    30 PRINT AT 20,n;" x"
    35 ...
    Gedlion Gedlion October 2012 Development
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... /> 25 PAUSE 1
    30 PRINT AT 20,n;" x"
    35 ...
    Lee Tonks Lee Tonks October 2012 Development
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... and GOTOs are not needed at all (mut may come handy ... /> Do
    Pause 1
    Print At 20, n; " x"
    If ... /> Do
    Pause 1
    Print At 20, n; "x "
    If ...
    na_th_an na_th_an October 2012 Development
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... adding, as 0,0 is at the bottom left.[/QUOTE]
    But notice when you execute PRINT AT you actually have (0,0 ...
    Ralf Ralf November 2012 Development
  • Spectrum Playbasic EMULATORHi, Im new to the site and im writting a spectrum emulator in Playbasic :-o Its halfway complete. But i need help with emulating sound!? Anyone care…

    ... to implement one opcode at a time. Start with ... Unfortunatley x86 is beyond me at the momment :-o
    ... /> Ive had a look at basin and specbas is an ... sprite command by saying PRINT AT 53,22;SPRITE index ... Printed any where
    PRINT AT 15,13;"Anything anywhere"< ...
    baggey baggey December 2012 Emulators
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... boot.
    [code]
    2005 PRINT "'H' prefix for hex byte ... "b" THEN STOP
    2010 PRINT AT 21,0'
    2011 FOR ... n$): LET A=b(i): PRINT CHR$ PEEK p;"=";b(i ...
    Battle Bunny Battle Bunny January 2013 Development
  • need some help with a small programHi you all, maybe someone can quickly help me on this small program, I just did a really small program for a presentation, I want the letters to ch…

    ... : OVER 1: CLS
    3010 PRINT AT 9,7;
    3015 FOR ... =1 TO 6
    3020 PRINT INK i;"bla";: PLAY "O3 ... /> 3030 NEXT i
    3040 PRINT AT 11,7;
    3045 FOR ... 1 STEP -1
    3050 PRINT INK i;"bla";: PLAY "O4 ...
    Battle Bunny Battle Bunny January 2013 Sinclair Basic
  • need some help with a small programHi you all, maybe someone can quickly help me on this small program, I just did a really small program for a presentation, I want the letters to ch…

    ... e$=t$ + m$
    150 print at 9,11; ink i; a ... $;
    155 REM print at 15,0; INK 7; d ... /> 157 play d$
    160 print at 11,4; ink i; b ...
    dbolli dbolli January 2013 Sinclair Basic
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... I would have done a "PRINT AT 20,0;" and then read ... 128-byte rows, then start at 22528+20*32 to get ...
    Battle Bunny Battle Bunny February 2013 Development
  • Memory diagnostic toolIs there any sort of memory diagnostic tool for examining .Z80 files so I can easily identify large areas of blank memory? Scrolling through ZX Spin…

    ... , or if I'm looking at a file externally I'll ... a,$16
    rst $10 ;PRINT AT 0,0;
    xor a ...
    ret z ;nothing to print
    push hl
    push ...
    Battle Bunny Battle Bunny February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 15: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... xo=1: LET yo=1: PRINT AT y,x;CHR$ 144
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 15: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... yo=1: LET d=0: PRINT AT y,x;CHR$ (144+d ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... npc, (the sleeping guard at line 1230), and changed the ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... yo=1: LET d=0: PRINT AT y,x;CHR$ (144+ ... nxy=5: LET nd=0: PRINT AT ny,nx;CHR$ (144+nd ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... yo=1: LET d=0: PRINT AT y,x;CHR$ (144+d ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
<1…28293031323334>

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