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<1…28293031323334>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... a room. The data arrays at the start of the game ... represented by two consecutive PLOTs at line 2130. I assume this ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... yo=3: LET d=0: PRINT AT y,x;CHR$ (144+d ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background
    PRINT AT y,x;CHR$ (144+d ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR ... $ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background
    PRINT AT y,x;CHR$ (144+d ... nxy=5: LET nd=0: PRINT AT ny,nx; INK 5;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - also reprinted the character at the start of each turn ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15; ... ;AT 15,j;CHR$ 143: NEXT j: REM print background ... 0: LET hp=8: PRINT AT y,x;CHR$ (144 ... 0: LET nhp=2: PRINT AT ny,nx; INK 5 ... (144+nd)
    2010 PRINT AT y,x;CHR$ (144+d ...
    bigjon bigjon February 2013 Sinclair Basic
  • Keyboard TrickI know how to use the multi key in BASIC with IN you can get the keys [QUOTE]IN 254+256*(255-2^K)[/QUOTE] K is the keyboard's half row, comes from …

    ... t=IN 61438
    30 PRINT AT 11,0;
    40 ... =NOT FN b(t,4): PRINT ("DOWN " AND down)+(" " ... =NOT FN b(t,16): PRINT ("LEFT " AND left)+(" " ... =NOT FN b(t,8): PRINT ("RIGHT " AND right)+(" " AND ... =NOT FN b(t,1): PRINT ("FIRE " AND fire)+(" " ...
    mcleod_ideafix mcleod_ideafix February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... : INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+ ... =0: LET nhp=2: PRINT AT ny,nx; INK 5;CHR ... $ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • Getting PC into HLHello, here's a conundrum for you... Is there a way to obtain the value of the PC register (say into HL) without using absolute addressing such as C…

    ... a,b: NEXT a:
    PRINT AT s,0;"I am here ...
    Battle Bunny Battle Bunny February 2013 Sinclair Miscellaneous
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... : INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+ ... =0: LET nhp=2: PRINT AT ny,nx; INK 5;CHR ... $ (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... />
    Now let's look at a simple demo in Boriel ... 0: BORDER 0: CLS
    PRINT AT 21,1;"Use keys Q ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... re-printing the character at the start of the ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background ... =0: LET hp=8: PRINT AT y,x;CHR$ (144 ... 0: LET nhp=2: PRINT AT ny,nx; INK 5;CHR ... (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • How do you restrict this routines actions?I'm trying to plagiarise a piece of code I came across in the 80's, but seem to be banging my head against a brick wall! The routine fades the scree…

    ... to fade lines 1..21 (PRINT AT numbering)... so you added +32 ...
    ub880d ub880d February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... I could have a crack at one day :)[/QUOTE]Cheers ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background ... =0: LET hp=8: PRINT AT y,x;CHR$ (144 ... 0: LET nhp=2: PRINT AT ny,nx; INK 5; ... (144+nd)
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... when you strike him at line 2170 he wakes up ... : INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... -200*w
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... 2210-200*w
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... 2210-200*w
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... $ 143;AT 0,j;CHR$ 143;AT 15,j;CHR ... $ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... 2210-200*w
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... ) to copy the whole picture at once in which case it ... /256)
    REM 23684 = DF_CC = print position address in display file ... row=9: LET col=10: PRINT AT row,col;:
    LET p ... :
    LET row=row+1: PRINT AT row,col;: NEXT a
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the order of printing at the start of the ... : INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background< ... hp=8: LET w=1: PRINT AT y,x;CHR$ (144+ ... =2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... -200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... hard! The dastardly code is at line 2330.
    [ ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background< ... =8: LET w=1: PRINT AT y,x;CHR$ (144+ ... 2: LET nw=0: PRINT AT ny,nx; INK 5;CHR ... 200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ) stat l1220, affects damage at l2170
    30 REM ... INK 1: PRINT AT j,0;CHR$ 143;AT j,15;CHR ... 143;AT 15,j;CHR$ 143: NEXT j: REM print background ... =1: LET st=100: PRINT AT y,x;CHR$ (144 ... 0: LET nst=50: PRINT AT ny,nx; INK 5; ... 200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... UDG has replaced the 'A' at CHR$144 to see if ... 2210-200*w
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... SUB 100: LET t2=t: PRINT AT 21,0;t2-t1: GO ... SUB 100: LET t4=t: PRINT AT 21,16;t4-t3
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... was good to meet you at Spectrum 30 - a worthy representative ... different rooms. Have started to print player stats on the right ... v0pt020 20130301 - next to do = print npc name, stats system
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... very end of the listing, at line 9900
    [CODE]10 ... v0pt021 20130306 - next to do = print npc name, stats system
    2010 PRINT AT ny,nx; INK 5+2 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the npc ident gets printed at the bottom of the screen ... v0pt022 20130308 - next to do = print npc name, stats system
    print npc name, npc variable determines ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    OK here's a hack:

    3033 PRINT AT HGHOST,VGHOST;"*"

    will reveal the killer square on each screen.
    leespoons leespoons March 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... v0pt024 20130318 - next to do = print room based on map grid ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc+(7 ...
    bigjon bigjon March 2013 Sinclair Basic
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... as well. Placing the condition at the top of the loop ... INKEY$"E":
    PRINT AT 0,0;:
    PRINT a$(1 TO 32 ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... i=0 TO 1: PRINT AT 0,0;: PRINT a$(1 TO 32 ...
    Rebelstar without a cause Rebelstar without a cause March 2013 Sinclair Basic
<1…28293031323334>

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