World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.045s
<1…567891011…34>
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... can only move one block at a time, and you can ...
    Dunny Dunny May 2015 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... ago, it supported 30 columns, at most 22 rows in bicolor ... ] supports all 32 columns, at most 23 rows in bicolor.

    23 rows would take me no ... happen when drawing a tile at the screen edge. Would you ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... create corridors for at least 2 cells, and at most 18 cells ... there's already a spawn at that point in the map ... (because the m() array at that index is set to ... that to store the number at that position in e$ in ...
    Dunny Dunny October 2015 Sinclair Basic
  • Testing Joystick InterfacesWhile looking for something completely unrelated, found one of my old test programs. This is useful for testing interfaces that conform to the Sincla…

    ... 2 standard:
    [code] 5 PRINT AT 3,0;"76543210 76543210"
    50 PRINT AT 4,0 ;C$;" ";a;" ";
    55 PRINT AT 4,20 ...
    1024MAK 1024MAK October 2015 Hardware
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    ... example:

    [code]1 PRINT "Hello world"[/code]
    - are ... =10 TO 20 STEP 2: PRINT f: NEXT f
    Factor6 Factor6 May 2016 Sinclair Basic
  • Leading Zeroes on a Score in BASICI'm trying to print the score with leading zeroes such that it's always 6 characters wide, i.e.: 000010, 000150, 006100 etc. I quickly knocked thi…

    I'm trying to print the score with leading zeroes ... GO SUB 6600
    30 PRINT AT 0,0;S$
    40 ...
    MykeP MykeP July 2016 Sinclair Basic
  • Simple Pattern GeneratorI'm pretty happy with this so very simple. 10 LET s=RND*16: FOR x=16384 TO 23296 STEP s 20 PRINT AT 0,0;s 30 POKE x,170 40 NEXT x

    I'm pretty happy with this so very simple.
    10 LET s=RND*16: FOR x=16384 TO 23296 STEP s
    20 PRINT AT 0,0;s
    30 POKE x,170
    40 NEXT x
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Simple program why doesn't it react to keyboard input?[code] 10 FOR x=16385 TO 22527 20 POKE x,255: POKE (x-1),0 30 IF CODE INKEY$=119 THEN BORDER 0 40 NEXT x [/code] If you press the m key while r…

    ... used similar keyboard routine with PRINT AT statements and it responds to ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • Need help with keyboard scanning ?After getting frustrated with learning ASM for a while I'm back into it. The little listing below is using the ROM's PRINT AT routine to draw me a sp…

    ... is using the ROM's PRINT AT routine to draw me a ... if you do
    10 PRINT PEEK 23560
    20 GO ...
    ivanb303 ivanb303 November 2017 Development
  • I feel like such a moron having to post this but stillI started out to write a simple cursor move program to demonstrate how easy it is to program in Basic! Hah, serves me right. I started by setting…

    ... x and y at 10.15 followed by print * at x,y and ... a GOTO back to the PRINT AT line.

    It worked ... at all on the others? So I added a line to print ...
    mik3d3nch mik3d3nch December 2017 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 20 STEP 1
    10 PRINT AT 0, x; "A"
    20 ...
    mik3d3nch mik3d3nch May 2018 BASIC
  • Stuck again! Please help meI'm in the process of making a little game, eventually it will become rather more sophisticated (I hope) but I am testing out routines one at a time.…

    ... testing out routines one at a time. What's ... Program lander
    20 PRINT "This is a simple game ... craft"
    30 PRINT
    40 PRINT "Press 1 for LEFT ... for RIGHT"
    50 PRINT "Press 4 for UP, ... 80 INK 2
    90 PRINT AT r, c; "O"
    ...
    mik3d3nch mik3d3nch August 2019 BASIC
  • 'Mike's' moon lander in SpecBAShttps://youtu.be/1mjwLD6juB8 As modified and turned into a video by Dunny. I put my name in single quotes because it really is only thanks to Dunn…

    ... ,y,16,32
    50 print move x,y; trans 7 ... ":
    if thrust then
    print trans 7; move x,y ... *1.5)*4);"^"
    55 print at 0,0;"acc=";acc;" "'" thrust ...
    mik3d3nch mik3d3nch September 2019 Sinclair Basic
  • Mighty Music ProgramsI'd like to think I'm reasonably proficient (after all of 32 years) in the 128K Spectrum's PLAY command. However, this program is absolutely nothi…

    ... [i]long[/i] listing of PRINT AT (...AT, AT, AT, AT, AT and AT again...) statements, with a ... which can be positioned at any line on the stave ... on how to convert PRINT AT coordinates into PLOT positions ... p and m and print them alongside each other to ...
    The Mighty Dopethrone The Mighty Dopethrone April 2020 Sinclair Basic
  • Test card screenStarted off just messing about in order to test a machine. But ended up with this: [code]10 FOR a=0 TO 0 STEP 0: PAUSE 1: BORDER 1: BORDER 2: BORD…

    ... FOR b=0 TO 7: PRINT PAPER b;” ”;: NEXT b
    70 NEXT a
    80 PRINT AT 11,0;”Testing Testing Testing ... FOR b=0 TO 7: PRINT #0; PAPER b;” ”;: NEXT b ... =7 TO 1 STEP -1: PRINT #0; PAPER b;” ”;: NEXT b ...
    1024MAK 1024MAK August 2020 Sinclair Basic
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... t=USR 60000
    300 PRINT AT RND*20,30;"*"
    ... LET y=10
    600 PRINT AT y,3;">"
    ... LET s=0
    200 PRINT AT 21,0;"score : ";s ... /> 200 PRINT AT 21,0;"score : ";s;
    300 PRINT AT RND*20 ... =y+(y20)
    600 PRINT AT y,3;">"
    ...
    Timmy Timmy September 2020 Development
  • Computer Haiku (converted from C64)[url=https://archive.org/details/Computer_Haiku_1983_CES]Here's the original C64/PET program - "Computer Haiku" by Commodore Educational Software, 19…

    ... Commie can handle 40 columns at a time, but it should ... the Bread Bin has no PRINT AT or colour commands, and uses ... - it's just using RANDOMIZE at the start of the program ... like a complete mess, but at least on a Spectrum the ...
    The Mighty Dopethrone The Mighty Dopethrone September 2020 Sinclair Basic
  • Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…

    ... =0
    125 CLS : PRINT INK 7;AT y,0;"SCORE ";sc ... LET f$=INKEY$
    150 PRINT AT g,h; INK 6;" [G ...
    Snial Snial November 2020 Sinclair Basic
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... /> 520 STOP

    9000 PRINT "{AT 10,11}WAIT..."
    9010 ... =63488
    9020 READ a$: PRINT "{AT 20,0}";a$
    9030 ...
    Volker Volker February 2021 Software
  • pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…

    ... completely new routine? so that print at x,x works more like ... fat:

    ** Printing text at any position/size

    Print

    unfortunately it ... to clear a square like print " " does, for sprite movement< ...
    digital digital December 2021 Development
  • Built a ZX Spectrum that works, but can't get the upper RAM to work?Like the title says I finished my Spectrum 3B board, and it boots, but it doesn't see the upper 32k of RAM. When it boots, the lower 16k works f…

    ... after the swap, PRINT PEEK 23733 returns 128 ... 16k)

    PRINT PEEK 23732 + 256 * PEEK ... 250
    3 PRINT AT 0,0;a: POKE ... /> 6 PRINT “done”: STOP
    8 PRINT “error at “;a;” ... “;d
    9 RETURN

    It ended at ...
    DistantStar001 DistantStar001 June 2022 Hardware
  • Amstrad telephone plays Spectrum games?Hi, I have been absent from this forum for a long time now, mature student these days! I was perusing a home shopping catalogue, when I noticed an…

    ... it too, 'cos the small print at the bottom of the screen ...
    thx1138 thx1138 March 2002 Games
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    ... : POKE 23607,F
    20 PRINT AT 10,10;"0" : REM A ...
    Dr BEEP Dr BEEP September 2002 Sinclair Miscellaneous
  • 250,000 games on ebay - 2nd chance ??hi guys , thanks for all your help in the past few days , watching over the auction , it was quite exciting at the end ................until the winn…

    ...
    20 PRINT AT 0,3; CHR$ 75
    30 PRINT AT 0,0 ... ; CHR$ 70
    40 PRINT AT 0,2 ... ; CHR$ 67
    50 PRINT AT 0,1 ... ; CHR$ 85
    60 PRINT AT 0,4;
    50 PRINT ...
    Anonymous Anonymous November 2002 Games
  • Random Smiley FacesAs promised, here's the Syntax: ;Startup 5 CLS 7 PAPER 0: BORDER 0 ;Graphics 10 FOR n=0 to 7 20 READ row: POKE USR "P"+n,row 30 NEXT n 31 DATA BI…

    ... to full PRINT AT-screen he might have thought that PRINT AT 0,0 ... /> IF Y < 22 then PRINT AT Y,X;"P"
    IF ... Y > 21 then PRINT #1;AT 22-Y,X;"P"
    Dr BEEP Dr BEEP January 2003 Sinclair Miscellaneous
  • Kempston Interface To Work On 128K +2a ( HELP )Hi need some Advise I'am trying to play games on a 128K +2a Using a (Kempston Interface +3) but it will not work (WHY) , do you need to setup or so…

    Plug your Kempston interface into +3, switch the computer on, and type:
    10 print at 0,0;in 31;" ":go to 10
    and Run it.
    If you move stick or press fire, the values on screen should change. If it does so the interface works well.
    LCD LCD February 2003 Sinclair Miscellaneous
  • List of "funny" pokes?Hello! I'm looking for a list of "funny" pokes. Pokes that do strange things with my Speccy, like POKE 23607,0 scrambles up the keyboard. Regards …

    10 for f=64 to 64+7: poke 23681,f: LPRINT "HELLO" : next f
    20 rem also possible with f=72 and f=80

    10 poke 23692,255 : PRINT AT 21,0;'' : REM SCROLL equivalent

    BTW: thanks for trying POKE 23607,0
    Dr BEEP Dr BEEP February 2003 Sinclair Miscellaneous
<1…567891011…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
print 8.5K 20.4K
at 189.3K 276K
channel 5.3K 7.7K
23 6.8K 8.9K

Related Threads

  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
  • Not ZX related at all. Look at my watch!Aint it cooooool?<br /> <br /> This digital watch is in fact a wind-up watch! <br /> [url="htpp://www.myezboard.com/projects/ezboard/ezboard_userimag…
  • Dont all rush at once at this great ebay bargain....[url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&amp;category=3767&amp;item=5737477518&amp;rd=1"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem…
  • PRINT AT in assemblerHello everyone,<br /> <br /> I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC prog…
  • Print ATHello,<br /> Can someone please tell me how to do a Print AT command?<br /> <br /> Thanks,
  • BigBadMick's first ebook - Dark Isle (out in print at end of Sept 09)I've just published an ebook with Damnation Books.<br /> <br /> My website for the ebook's here:<br /> <br /> [url]http://bigbadmick.tripod.com/index…
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …
  • Spectrumpedia featured at the Spectrum Day at the VIGAMUS, RomeThe Spectrum Day was held at the [URL="http://www.vigamus.com"]VIGAMUS (Video Game Museum)[/URL] in Rome last 2nd November. My intervention was about…
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…
  • Games at bargain prices starting at 50pSoftaid £3<br /> Mad Martha / Cosmic Wartoad / Mario Bros £2 each<br /> Any other tape £1<br /> Loose tapes 50p<br /> Educational software £2<br …

Related Searches

  • fix missing message at init
  • print a char in asm
  • five nights at freddy s
  • flicking bogeys at the sun
  • print variables
  • interface at back
  • print at 23
  • assembly print text at pixel
  • channel print
  • print channel 3 area
  • print at text assembly
  • assembly print at
  • print line 23
  • 01320 print at 0 paper 8 ink a message that is easy to read
  • 100 print at 0
  • print 0 channel 2
  • print at
  • print screen channel
  • open channel for print
  • print at 0 b 1 flash

Copyright © 2024 World of Spectrum