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<1234567…34>
  • Encode two positive int numbers into one?Hi guys) Recently I've been trying to simulate short lists in Basic, but the point is that using limited values, say, 0-99 or 0-999, I remembered ho…

    ... *10000-c2*100
    40 PRINT a2,b2,c2,d2
    PRINT AT a,0;b
    30 ... /> 40 NEXT a
    50 PRINT n$
    110 FOR a ... +4)
    125 PRINT AT a,8;b$;AT a,16;VAL b ... numbers were linked to text then the text items could be held ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... be paged in to put text on it, and the normal ... load an extended font in at 16384 to provide a complete ... look at BASIC64 and ZebraOS. Both of them seem to print the text ... and 1 ink colors active at anytime.[/quote]
    Yes, but ...
    chev chev July 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... be paged in to put text on it, and the ... load an extended font in at 16384 to provide a ... look at BASIC64 and ZebraOS. Both of them seem to print the text ... something when wrong.
    PRINT PAPER 4 and got green ... but magenta INK.
    PRINT INK 2 and got cyan ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    Thank you. I understand.:)

    That code snippet is going to get used all over the place. Very useful.

    Ok as this was supposed to be a 'Space docking simulation' (snigger snigger...)

    Lets set the background to something a ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... must have embedded print controls in the text, as with ... a plain text string of ... br />
    Looking at your original example, you're ... PAPER 6,
    30 PRINT AT 0,0;: RANDOMIZE USR ... which will scroll the text in the appropriate colours ...
    Battle Bunny Battle Bunny October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... and just do:
    [code]PRINT AT 0,0;STR$ USR scrolly ... can be embedded in a PRINT statement if the need arises ... 1; PAPER 6,
    30 PRINT AT 0,0;STR$ USR scrolly ... how the scrolling text disappears under the static text and reappears on ...
    Battle Bunny Battle Bunny October 2012 Development
  • SpecBAS article in The Register todayDunny's SpecBAS (for the Raspberry Pi) got a write-up in The Register today: [url]http://www.theregister.co.uk/2012/11/13/sinclair_basic_for_raspber…

    ... at the moment. It lets you redirect printed text (from the PRINT/LIST/TEXT ...
    Dunny Dunny November 2012 Sinclair Miscellaneous
  • SpecBAS article in The Register todayDunny's SpecBAS (for the Raspberry Pi) got a write-up in The Register today: [url]http://www.theregister.co.uk/2012/11/13/sinclair_basic_for_raspber…

    ... at the moment. It lets you redirect printed text (from the PRINT/LIST/TEXT ...
    guesser guesser November 2012 Sinclair Miscellaneous
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... I would have done a "PRINT AT 20,0;" and then read ... 128-byte rows, then start at 22528+20*32 to get ... ; if there's just ASCII text then 896 bytes could be ...
    Battle Bunny Battle Bunny February 2013 Development
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... have more control of your text, and it ends up doing ... of the "print at" codes, is to put your text area on the ... : If you are doing a text adventure, then you should definitely ...
    Timmy Timmy April 2013 Development
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... have more control of your text, and it ends up doing ... of the "print at" codes, is to put your text area on the ... : If you are doing a text adventure, then you should definitely ... /> When you place the enter at the end of the line ...
    Dr BEEP Dr BEEP April 2013 Development
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... and then have a try at doing something simple, for instance ... to select an icon, writing text in 64 columns and
    text")

    Which will print the text at location 10 ... Berksman tutorial,

    10 Print "Hello World"

    Is ...
    Gedlion Gedlion April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... : LET z=RND>.3: PRINT PAPER 2+5*z;CHR ... -32)? ";ty
    60 PRINT PAPER 4;AT sx-1,sy-1 ... ;CHR$ 145;AT tx-1,ty-1;CHR ... : LET py=ty
    100 PRINT AT px-1,py-1; PAPER ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... to check the source positions at every step:

    [CODE ... : LET z=RND>.3: PRINT PAPER 2+5*z;CHR ... (1-32)? ";b(f): PRINT PAPER 4;AT a(f)-1,b ... (1-32)? ";j(f): PRINT PAPER 4;AT i(f)-1,j ... +1): LET q1=q1+2: PRINT AT px-1,py-1; PAPER ...
    Einar Saukas Einar Saukas May 2013 Development
  • Scrolling TextI've being trying to find a simple basic way of scrolling some text on a single line, My method is ridiculous, I've been using the print statement fo…

    ... this (assuming a$ contains the text you want to scroll):
    30 PRINT AT 21,0; a$(1 TO ... the first number after the AT in line 30 to display ...
    Alessandro Grussu Alessandro Grussu September 2013 Sinclair Basic
  • Scrolling TextI've being trying to find a simple basic way of scrolling some text on a single line, My method is ridiculous, I've been using the print statement fo…

    In BASIC?

    [CODE]10 LET a$=" Hello everybody, this is scrolling text... "
    20 FOR N=1 TO LEN A$-31
    30 PRINT AT 0,0;A$(N TO N+31);
    40 PAUSE 5
    50 NEXT N[/CODE]
    joefish joefish September 2013 Sinclair Basic
  • Scrolling TextI've being trying to find a simple basic way of scrolling some text on a single line, My method is ridiculous, I've been using the print statement fo…

    ... $+" This is your main scroll text. As long as it is ... =1 TO LEN a$-31: PRINT AT 21,0;a$(n TO ...
    MatGubbins MatGubbins September 2013 Sinclair Basic
  • Scrolling TextI've being trying to find a simple basic way of scrolling some text on a single line, My method is ridiculous, I've been using the print statement fo…

    ... the rotating & printing, the text can be scrolled in a ... done independently; eg.
    [code]PRINT AT row,col;s$(TO width ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    With the assembly or machine code,
    ... not get to dissapointed at lack of progress.
    print, border color, print at ect..)
    3: print a character ... the forum are great at performance coding. Share your ... times you are swearing at your PC and ...
    wibble wibble September 2013 Sinclair Miscellaneous
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... you put a string of text into it and have it ... does in $203c ;PR_STRING "print BC characters from DE". The ... TO 164
    20 PRINT AT 21,0;CHR$ c
    PRINT AT 7-y,0;c$: NEXT y
    55 PRINT AT 21,0;" ";AT ... 8,0,,,,,,AT 8,0;
    Battle Bunny Battle Bunny February 2014 Development
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... prevent an error when text is entered instead of ... will even prevent entering the text "number" which will ... direectly return the text "correct" since VAL A ... value of number with that text.

    So ... z$( TO x) THEN PRINT AT 0,0;"Correct!"[/CODE]
    Einar Saukas Einar Saukas February 2014 Sinclair Basic
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... a sprite routine in z80 assembly, specially with the particularities of ... SPCOLL jj THEN PRINT AT 3,30:"jj" : PAUSE 4 : PRINT AT 3,30 ... SCRw,0
    40 PRINT AT 0,30;"==";AT 3,30;"=="
    50 ... SPCOLL kk THEN PRINT AT 2,30;"kk": PAUSE 4: PRINT AT 2,30 ...
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    Run with "PRINT AT 1,0;"" AND USR 50000: ... trouble writing a very simple text scroller. "
    datz:
    [/code ...
    Battle Bunny Battle Bunny September 2014 Development
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... are not used to reading text diagonally, so it takes ... .)

    Run with "PRINT AT 1,4;"" AND USR 50000 ... -1
    ldir ;rotate the text
    ld (de),a ;... ... trouble writing a very simple text scroller. "
    datz:
    ...
    Battle Bunny Battle Bunny September 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... possible to use PRINT AT on the 24th row; PRINT AT 23,... causes ... a black-screen crash. If text wraps from ... s OK but trying to PRINT AT a specific position on ... character-based rectangle
    ; PRINT AT row,col;: RANDOMIZE cols+256 ...
    Battle Bunny Battle Bunny October 2014 Development
  • New Game(s): Sir Ababol 2 and Sir Ababol DXHere is our own Christmas Present from Mojonia! We weren't going to release these games (at least, by the moment) but we decided just yesterday to fi…

    ... ix,keystrings ;UP, DOWN, etc text
    ld hl,keyports ;where ... next key
    call print_string ;print UP/DOWN etc
    inc ...
    ;
    print_string ;rem will print in upper or lower screen ...
    ld a,22 ;rom 'print at'
    rst 16
    ld ...
    R-Tape R-Tape January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... them. If you print normal text or left justified text, the spaces between ... the low level print functions. I'll look at this too -- a ... />
    Do we only need AT and \n or should there ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... the low level print functions. I'll look at this too -- ... why I prefer the latter. Print at, new lines and setting ... can then offer all the text with 1 pointer instead ... control code trick too (at least many of the games ... 's a lot of text to get through and i ...
    Timmy Timmy January 2015 Brand new software
<1234567…34>

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