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<1…28293031323334>
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... is quite usefull, combined with PRINT AT.

    True, you ... can only print on fixed positions, but you ... and see the differences between PRINT AT in BASIC and your first MC ...
    bobs bobs January 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... br /> [*]Starglider 128K: Missing text and graphics. [URL="http:// ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... . So you need buffer big enough to keep bytes. ... dictionary. But it is big mistake to consider dictionary as ... I have seen a simple text packer fo zx which ... 5.0 text compressor used by Proxima in 90's for ... ratio the amount of text in games is rather impressive.
    Fikee Fikee January 2012 Development
  • Words of adviceHi all This is my first post on World of Spectrum and I'm gradually starting to discover the wonders of the machine. Just to give you a bit of bac…

    ... />
    SpecBAS is Sinclair BASIC (found on speccies) ported to ... character-square limitations on PRINT? So I added the ... MOVE parameter - PRINT MOVE x,y;"Hello!" ... I was able to do in BASIC of old.

    in BASIC but aren't terribly ...
    Dunny Dunny January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... />
    To minimise the effect in BASIC you need to ensure that ... two colours between them; so in this example the creature backgrounds ... already) by judicious use of PRINT INK ... PAPER ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... br /> [*]Starglider 128K: Missing text and graphics. [URL="http:// ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    ... to tokenise and compress your text in some way. The problem is ... treat the entire volume of text as one for working out ... (and not select tokens representing text that is split across two ... might be to define some basic UDGs (such as diagonal triangles ...
    joefish joefish January 2012 Development
  • Space TraderOkay, used to play a game on my Palm-powered devices called [B][I]Space Trader[/I][/B]. The graphics were relatively simple, and the idea was that y…

    Already been done. Its called 'Elite' :D


    But a text version similar to this shouldn't be too difficult, you could even program it in BASIC.
    Zoffy Zoffy February 2012 New game ideas
  • Space TraderOkay, used to play a game on my Palm-powered devices called [B][I]Space Trader[/I][/B]. The graphics were relatively simple, and the idea was that y…

    [QUOTE=Zoffy;600916]Already been done. Its called 'Elite' :D


    But a text version similar to this shouldn't be too difficult, you could even program it in BASIC.[/QUOTE]

    Like Planetfall :)
    ZX Beccy ZX Beccy February 2012 New game ideas
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... any better than a simple PRINT instuction?[/quote]

    in BASIC is to have a ... rooms in your map. As string matrices in ZX BASIC cannot ... a room "i", stored in the matrix m$, you ... PRINT m$(i)[/code]

    You can even have two BASIC ...
    mcleod_ideafix mcleod_ideafix February 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... br /> [*]Starglider 128K: Missing text and graphics. [URL="http:// ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... as you don't PRINT on top of it ... be referenced by LET from BASIC afterwards. Also, if ... VARS itself then normal BASIC assignments won't work ... , thus giving a "Nonsense in BASIC" error when the "(" is ... as the temporary adjustments in the workspace caused when ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... as you don't PRINT on top of it ... be referenced by LET from BASIC afterwards. Also, if ... VARS itself then normal BASIC assignments won't work ... , thus giving a "Nonsense in BASIC" error when the "(" is ... as the temporary adjustments in the workspace caused when ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Best game ever?Not sure the best way to do this, thinking top 10s with a sliding scale of 10 points awarded to the game you vote 'best' down to 1 point for your 10t…

    ... just the one is the big difference, but there's also ... for early efforts mostly written in BASIC. The latter even has a ... scenarios that weren't revisited in either the later Rebelstar games ...
    Matt_B Matt_B March 2012 Games
  • raspberry pion the bbc news at the moment..

    ... choices, use the built in basic or hard code in assembly. But now ... and the countless versions of BASIC. ( i know i've missed ... of other programming languages about in the 80s; they were mostly ... 's got a couple of big advantages over its relatives. Firstly ...
    Matt_B Matt_B March 2012 Chit chat
  • Word processing - tranferring documents to PC?I've been looking at the DivIDE and it got me wondering..So i thought i might post this question on the forum. As it's been a loooong time since i wa…

    ... LPRINT to an external text file is a REALLY ... the keyboard buffer, like in UnReal, but thats ... print it (text wise), then you can capture it in a text ... does Spectaculator run via WINE in linux, anyone??)...

    text files is one of ...
    kgmcneil kgmcneil March 2012 Sinclair Miscellaneous
  • Hidden Spectrum emulator discovered in Goldeneye (N64)Commence ewgf's mind being blown in 3...2...1... [url]http://news.ycombinator.com/item?id=3770288[/url] [url]http://www.therwp.com/forums/showthread…

    ... larger than the entire basic N64 library, and that ... snippet to type stuff in BASIC. (That's not ... completely removed from PAL. In NGEE 0x10835C starts the ... string conventions are wrong. In the Speccy:
    JETPAC ... 80002AEF ;print string A1 at (A2,A3) in DL A0 ...
    Zoinkity Zoinkity March 2012 Sinclair Miscellaneous
  • countdown timer ?just curious if there was a pre-made one about that I could use to count down from 999 to 0. in MC / under interrupt, that returns to basic? but how…

    ... wanted to keep it all in BASIC.
    [code]
    [b]a ... 65120
    [b]b: somewhere in the main program loop[/b ... hms=hr+mi+se:
    PRINT AT 0,0;hr*24 ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... br /> [*]Starglider 128K: Missing text and graphics. [URL="http:// ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
  • Stuff the Speccy can do but we all thought it couldn'tHey all, Does anyone have any good examples of stuff the speccy can do - graphically, sonically, etc that we thought it wouldn't be able to do? Che…

    ... possibly...

    1) Back in the 80s when I first ... when WOS "updated" the Proportional Print routine. I know this is ... Bunny's Memory Move Routine in BASIC. I still find it hard ... chunks of memory around from BASIC using just 9 bytes. Totally ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Miscellaneous
  • ISO-Copy - Individual Software revisitedHi folks In another thread about Supertape: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36203[/url] ... we touched on ISO-Copy by th…

    ... TZX[/URL]. Trailing data in BASIC is built as a ... the trailing data after BASIC contains custom info to ... custom block in TZX, so a test BASIC program encoded ... little howto guide. The text it shows is the ... clean' because timings described in TZX are already computed ...
    jlsoler jlsoler May 2012 MIA/STP/SDP
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... pixel? And do you mean in BASIC?

    There's no ... pixel. You could do it in advance to build up a ... spaces and solid blocks, or in-line PAPER colour changes.
    print that string of 8 characters ...
    joefish joefish May 2012 Development
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... the attributes to produce the big characters; changing them has no ... the pixels in the display file, so he can print big characters all ... particular colours to set a big square off/on; it just ...
    Battle Bunny Battle Bunny May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    how about overwriting lines with dimmed colours?

    eg.

    5 print at 0,0;
    10 for x=0 to 10
    20 print bright 0; paper 8; over 1; ""
    30 next x

    it's not that fast and it takes up memory, but it's in basic :D
    Arda Arda May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... , and I may want to print text in the bottom two lines.
    zxbruno zxbruno May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... to compare doing the scrolling in BASIC, out of curiosity. Assigning ... "Q Parameter error" if the print coordinates fall outside the display ... /> ret
    [/code]
    The BASIC demo routine.
    [code]
    PRINT #(2 AND r
    Battle Bunny Battle Bunny May 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 2:9" error after the ... Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after the ... 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... br /> [*]Starglider 128K: Missing text and graphics. [URL="http:// ...
    Alessandro Grussu Alessandro Grussu May 2012 Games
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... is... in BASIC... Its called:

    OUTRUN EUROPA - THE TEXT ADVENTURE...
    kgmcneil kgmcneil May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... is... in BASIC... Its called:

    OUTRUN EUROPA - THE TEXT ADVENTURE...
    R-Tape R-Tape May 2012 Development
  • ULA TEST 3 results on real hardwareHi guys, I'm writing small spectrum emulator and I wanna implement precise emulation for different spectrum models :-) I found nice test for conten…

    ... you start game (button 0 in menu) big text will appears (3,2 ... ).

    I run it in my emulator and get the ...
    ZXMAK ZXMAK May 2012 Emulators
<1…28293031323334>

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