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  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... want to fill the play area with mushrooms.
    ld a ... ; next bit (value 4) = key 3.
    push af ; remember the ...
    ; Show player at current print position.
    splayr ld a ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... want to fill the play area with mushrooms.
    ld a ... ; next bit (value 4) = key 3.
    push af ; remember the ...
    ; Show player at current print position.
    splayr ld a ...
    digital digital July 2020 Assembler
  • printing text on HP-GL plotters through RS232 on AY-3-8912Hello, i don't know, if anyone is even interested in these things. But i do. I like printers, plotters and other devices which we can connected to…

    ... ZX Spectrum clone with AY-3-8912. See this video - it ... able draw anything. I can print complicated pictures from Inkscape (here ... to Sinclair RS232 on AY-3 -8912. My driver by default ... if someone will be able print something and how it looks ...
    cygnus cygnus August 2020 Software
  • Last Problem in Chapter 3 of Toni Baker's Mastering Machine Code on your ZX Spectrum.Chapter 3 of this great book is all about how to use the registers and covers the operations LD, ADD, ADC, SUB, SBC, INC, DEC, SCF and CCF. The la…

    Chapter 3 of this great book is ... , and I invoke it by PRINT USR 61440. However, I can ...
    Scottie_uk Scottie_uk February 2021 Assembler
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... (C) 2021 V. Bartheld
    3 REM CC BY License
    520 STOP

    9000 PRINT "{AT 10,11}WAIT..."
    9020 READ a$: PRINT "{AT 20,0}";a$
    Volker Volker February 2021 Software
  • PSI ChessHi, Anybody out there remember the game "PSI Chess" by The Edge? Well, there seems to be no problem finding a snapshot ot tape image for this game …

    ... /> 2 = "Position" mode ("P");
    3 = "Setup" mode ("S").

    area clears for you to input ... ;
    "B" + "1", "2", "3" = "Blitz", "Balance" and "Beginner";
    print it. Okay, Mr Bond? ...
    Ed Ed February 2002 Games
  • Screen$ +3 disk to tape helpHi, I have several full screen pictures of my +3 disks (Screen$). How can I transfer these pictures onto tape without losing the last to lines beca…

    ... following routine

    10 PRINT #0; "Save Me as well ... works on a standard PLUS 3 and a standard Spectrum without ... Spectrum with microdrives the CHANS area may be at a higher ...
    Geoff Geoff February 2001 Sinclair Miscellaneous
  • My own Home Computer It's true. My company are planning to build a new Home Computer. It will use a Z80 CPU running at 6mhz, 128k Ram and will run all Spectrum and ZX81 …

    ... being normally resident in that area).
    In addtion pages ... />
    1FFD - extended +3 paging

    D0...D1 ... the uncontended RAM pages 0-3
    When Spectrum ... from RAM.
    Software channel balancing a good idea.
    cyborg cyborg October 2002 Sinclair Miscellaneous
  • Memory usageBrowsing the online documentation for the Spectrum I came across a peculiar discrepency. As we all know the start of the RAM is at 16384 which is whe…

    ... Horizon Tapes used this area for the BIG PRINT routine.

    channel(s).

    This is ... about in memory when you print.

    I've resurrected ...
    Geoff Geoff November 2002 Sinclair Miscellaneous
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... myself in with the original 'Print Utilities', however - it works in ... up a new channel from machine code to print to via a ... stream - in this case stream 3 (which ...
    woodcock88 woodcock88 March 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Counter
    LD A,(IX+3)
    CP 0
    ... position, this is the only area, in theory left moving ... br /> RET Z

    ; Print 3rd column, checking for wrapping ... pixels at a time (3 colums * 3 char, 9 chars per ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... area, in theory left moving sprites are faster than right!!!
    ; Print ...
    LD E,(IX+3) ; Get Yoffset
    ...
    rra
    and 3
    or 88
    ... at a time (3 colums * 3 char, 9 chars ...
    robpearmain robpearmain August 2004 Development
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    ... TO INT ((50*3.14)-38) STEP 3.14/P
    1730 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Sinclair Basic
  • Help! +3 won't work anymore!I've just set up my old +3 and it just won't work - it used to a few months ago but now it won't :( I'm in need of some expert help so here's the pr…

    ... just set up my old +3 and it just won't ... only store it as a channel by using manual tuning. If ... 'm in the right area.

    3] After powering on the ...
    Timppa Timppa August 2005 Sinclair Miscellaneous
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... offscreen
    sp_phantomas = sp_CreateSpr(sp_OR_SPRITE, 3, phantomas_1_a, 1, TRANSPARENT);
    sp_AddColSpr ... prepare the sprite definition to print the sprite facing left [I ... does:

    - mark the area the sprite currently occupies for ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to change relative print position, so you can print these "large ... 255). The sp_PrintAt functions will print them correctly, but the ... switch to the font charset, print the text" don't work ... a maximum memory requirement 1/3 of the Spectrum screen, ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... tile in the display area managed by SP1 is ... /> struct sp1_cs *slist; // +3 BIG ENDIAN ; list of sprites ... redrawn. Each time you print a character to the background ...
    uchar height; // +3 height of sprite in tiles ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... square just like Basic's "PRINT AT". These characters are ... sp1_IterateUpdateRect() iterates over a rectangular area on screen. For each character ...
    sp1_Invalidate() invalidates a rectangular area on screen so that it ... />
    ... continued in part 3
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... struct sp1_cs *slist; // +3 BIG ENDIAN ; list of sprites ... could use SP1 to print numerical scores or animate ... , which determine the area of SP1's coordinate ... ,0,10,7}, // square 3
    {8,11,10, ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... />
    [code]
    struct sp1_pss { // "print string struct" A struct holding ... ?, 2=yinc?, 3=ywrap?
    uchar x; // +3 current x coordinate ... be confined to the rectangular area defined by the corners (y ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... SP1 functions to quickly print background tiles to the ... sp1_PutTilesInv() iterates over the rectangular area in row-major order ( ... = 0; // current animation index 0-3
    uchar an_rate = 10; ... through 0,1,2,3 and is used as ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... background data read from any area in memory (think fancy double ... draw/SP1Or1Data.asm?revision=1.3&view=markup"]an ... sp1_PrintString() function is meant to print composite tiles or even entire ... bounding box and can only print at character boundaries.
    ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... ; Open channel 2.
    call open_channel
    ld de, string ; Print the ... 90 times.
    ld a, 3 ; Start with magenta colour.
    Matt_B Matt_B February 2007 Emulators
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... it to the memory area containing the graphics? What ... ) from somewhere when you PRINT text to the screen. ... " is 2, the # is 3 etc... following the character set ... screen memory by the PRINT routine. Just like a ... 21 UDGs. When the PRINT routine outputs text it ...
    Dunny Dunny February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... +dpos+2)
    5065 PRINT AT 21,6; dpos; AT ... TO 5170
    5118 PRINT AT 21,6; dpos; AT ... 5240 LET ct=ct+3
    5247 PRINT AT 21,6; dpos ... br /> scr is the area where cybernoid gets its screens ... ).
    scrdata is the area where the uncompressed cybernoid screen ...
    48K 48K February 2007 Development
  • More general questionsJust some more things that I wonder when I can't sleep... 1. What's the highest score anyone's ever achived when playing snooker? I mean, yes there…

    ... Google?
    [QUOTE=ewgf;179700]3. What's the highest number ... gagging for it, in your area), or a mortgage, or anything ... you first turn onto the channel. That's what I don ...
    dekh dekh March 2007 Chit chat
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... maze in 88 bytes, and print the maze by reading the ... from the m array and print the maze by reading ... m(1), m(2), m(3)... consumes 5 bytes in order ... 88 bytes of reserved memory area (e.g. just below ... the UDG area after performing a CLEAR statement ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... too slow. The screens pixel area starts at 16384, and is ... made of of 3 2048 byte sections.

    PRINT AT command.

    What ... like command which equates to PRINT AT.

    If anyone ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
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