World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.012s
<1…45678910…34>
  • how are character sets (fonts) stored?i know its in 768 bytes of memory. does it store each character in blocks of 8 bytes or is it just a continuation of bytes from start to finish addre…

    i know its in 768 bytes of memory. does it store each character in blocks of 8 bytes or is it just a continuation of bytes from start to finish address?
    digital digital May 2019 Assembler
  • SpecBAS 0.971 now available!https://drive.google.com/open?id=0B6gXsz43xir_eV9JbWhUZ1Rxc0k Fixes a few occasional crashes and sorts out a few bugs in the editor. Also allows …

    ... allows concatenated statements with the ";" character - like PRINT, but for everything:
    Dunny Dunny October 2019 Sinclair Basic
  • What are the "lost" Ultimate arcade games?I've always been really curious to know what Ultimate did before they were Ultimate, and I've been having a little dig around. We know for sure t…

    ... exactly 11 games including Blue Print[/url], ie 10 others ... br />
    That wizard character will look awfully familiar to ... similar front end to Blue Print. Interestingly, it does share ... />
    - Dingo
    - Blue Print
    - Check Man
    - Wizz ...
    Rev_Stuart_Campbell Rev_Stuart_Campbell November 2019 Games
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... to disable looking for alternate character sets from sysvar 23606/7 ... snapshot from ZRCP
    -print-footer: print message on footer
    -put ...
    chernandezba chernandezba February 2020 Emulators
  • Mighty Music ProgramsI'd like to think I'm reasonably proficient (after all of 32 years) in the 128K Spectrum's PLAY command. However, this program is absolutely nothi…

    ... [i]long[/i] listing of PRINT AT (...AT, AT, AT, ... on how to convert PRINT AT coordinates into PLOT ... into more and more character sets, but I figured ... this is enough for now. Character set "C3" would probably ... p and m and print them alongside each other to ...
    The Mighty Dopethrone The Mighty Dopethrone April 2020 Sinclair Basic
  • how do i set this code up, so i can print more than one line of text?well i got it working but how do i set this code up, so i can print more than one line of text? with a loop or something? not sure where to start on …

    ... code up, so i can print more than one line of ... like to know how to print longer messages, as long as ...
    digital digital June 2020 Assembler
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... ,22 ; control code for AT character.
    rst 16
    call ...
    ; Show player at current print position.
    splayr ld a ... .
    ld a,32 ; SPACE character.
    rst 16 ; display space ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ...
    ; Show player at current print position.
    splayr ld a ... .
    ld a,32 ; SPACE character.
    rst 16 ; display space ...
    digital digital July 2020 Assembler
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... USR 60000
    300 PRINT AT RND*20,30;"*"
    print a character to the right. If ... game.
    Then we print the score right after scrolling ... t=USR 60000
    200 PRINT AT 21,0;"score : ... ";s;
    300 PRINT AT RND*20,30;"*"
    Timmy Timmy September 2020 Development
  • How do you get the GRAPHICS cursor in 128 Basic?I know its something plus the 9 key but I cannot discover what! I just typed in a simple UDG maker which allocates the data to USR "P" but I even …

    I know its something plus the 9 key but I cannot discover what! I just typed in a simple UDG maker which allocates the data to USR "P" but I even tried print usr "p" after loading in the binary to make a character and that wouldn't work either.
    mik3d3nch mik3d3nch October 2020 Sinclair Basic
  • Is it me or is the +2 manual nowhere as good as the original?I think it's probably as much to do with my ageing brain as the bloody manual for the Spectrum +2 from Amstrad but the explanations don't make as muc…

    ... the data to create a character, such as the symbol for ... the screen coordinates for both PRINT and PLOT.

    Then ...
    mik3d3nch mik3d3nch October 2020 Sinclair Basic
  • CODE instruction in array$ PRINTSo I'm still plugging away at BASIC and have found a line of code (another!) that's really puzzling me. The line is as follows: PRINT A$(P+Q TO P…

    ... line is as follows:
    PRINT A$(P+Q TO P ... code line, it reads:
    Print the characters from index 481 ... is 8).
    i.e. PRINT A$(481 TO 488). The ...
    LevelUp LevelUp October 2020 BASIC
  • Earliest game to use custom character set ?The [url="https://worldofspectrum.org/forums/discussion/58040/who-has-got-the-earliest-zx-spectrum-software/"][b]topic here[/b][/url] about early sof…

    ... game to use a custom character aka "font" set 0-9 ...
    spider spider November 2020 Games
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... />
    Is it possible to print outside the usual sp1_Rect defined ... sp1_Rect for the game and print text outside for lifes, scores ...
    amateus amateus December 2020 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... (RND*30)
    330 REM Character fill
    340 POKE 63692 ... /> 520 STOP

    9000 PRINT "{AT 10,11}WAIT..."
    9020 READ a$: PRINT "{AT 20,0}";a$
    Volker Volker February 2021 Software
  • Hook CodesIf you've dug into the Interface 1 this should be an easy question. I last had 'em circa 1990 while I can remember the things they did Start Motor C…

    ... A.
    1C PRINT 19EC 1EE0 1EE2 print CHR$ A on system ... output character code in A.
    1F LPRINT 19FC 1EF0 1EF2 print ... 1EFF read in the next PRINT buffer.
    26 WRITE_S 11FF ... 1F0B 1F0D read in a PRINT buffer.
    28 READ_R ...
    Geoff Geoff February 2001 Sinclair Miscellaneous
  • A game that took the Spectrum to its maximumWhat Spectrum games took it to the maximum of its capacity? I think R-Type is a good example. What are yours?

    ... and/or V border and print anywhere on the screen. The ... line in CP/M, 8x8 character. However, except for some partial ...
    secarica secarica December 2002 Games
  • helpHi, I am new to this forum. I have purchased a Speccy from ebay but I am having trouble getting any games to load. I dont really have much technical…

    i fear princm is wrong.

    on plain spectrum 48k, right after resetting PRINT PEEK 65530 will return 66, as it is the 3rd byte in the bitmap of the 'U' UDG character.

    i suspect he wanted to write PRINT PEEK 65535, which returns 0.
    Mikie Mikie April 2003 Sinclair Miscellaneous
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... lines (8 vertical pixels per character line)
    4. Horizontally ... 31)

    To print a character at (10,12):
    ... is a close connection between character coordinates, screen address and ... several of these pixel, character and attribute routines in the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • AssemblersOk, two quick questions for you guys: 1) Can anyone give me a link to the Prometheus Assembler ? 2) Does anyone know of an assembler that satisfies …

    ... /> SShift+Q = delete character
    SShift+E = Insert character
    SShift+Y ... simple printroutine
    ; start with PRINT USR 5E4
    ;-------------------------------

    Dr BEEP Dr BEEP August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    Here's the Lenslok proggy I chose...
    It's TT RACER but I'd imagine the following could be applied to all Lenslok games...


    =====================
    TT RACER AND LENSLOK
    =====================

    Ok, So the ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... can be done with
    PRINT AT INT(POS/2),X ... $(144) : REM GRAPH+A holds character, left or right filled depending ...
    Dr BEEP Dr BEEP October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    Ok, 6 * 8 is better, but less easy to comnpute the print (OVER) position.

    Take a look at TORNADO ASSEMBLER for a 64 Kol Character set.
    Dr BEEP Dr BEEP October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... Neither use a proportionally spaced character set. The Hobbit has some ... fair amount of next-door-character clash, especially with two ... statement such as PRINT AT 0,35; to print in the ... br />
    Presumably redefining the character set would take up less ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... now successfully saved the Defender character set as machine code: ... BASIC loader and the character set loading as machine ... which defines a new character set character by character, just by INPUTting ... the revised PRINT grid before or after the character set? I ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... />
    Here's the new character set, in BASIC form.
    character square are ignored. In this ... character set, it's the two ... to use statements such as PRINT AT 0,41; for the ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Long Lost ListingsWay back in the day when I still had those three issues of Sinclair Programs (which got lost in the Great House Move of three years ago DAMNDAMNDAMN)…

    ... the overall effect is 6x8 character squares, with 42 characters per ... . It's not *quite* the PRINT AT 0,41; routine I ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... $=CHR$ (PEEK N)
    30 PRINT N,PEEK N;" ";
    40 ... PEEK N>=32 THEN PRINT B$
    50 IF PEEK ... N>32 THEN PRINT
    60 NEXT N
    character 32) with 8 (backspace). This ...
    dave_beer_uk dave_beer_uk October 2003 Sinclair Miscellaneous
  • Scrolling string variablesCan anyone help me with this for a program I'm writing on the spectrum. There was a command in speccy basic that would let you scroll a string variab…

    ... variable left or right one character with wraparound - can anyone remember ... LET A$="ABCDEFG"
    20 PRINT A$
    30 LET A ...
    chaosmongers chaosmongers December 2003 Games
<1…45678910…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
print 8.5K 20.4K
character 10.9K 16.3K

Related Threads

  • Character set variableCan anybody help me?<br /> I'm trying to find out where the pointer to the ascii character set is.<br /> I remember that if you wanted to change the …
  • How to print with colour using DiscipleHi!<br /> <br /> I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my …
  • Cutest Speccy character in the world, etc, etc...Yup, I know we're all sick of these 'I like this game' and 'how do YOU wipe your arse?' polls, but I thought I'd chuck in my ha'penny...<br /> <br />…
  • What was your 3 Character Signature?What was your 3 character signature? <br /> Mine was 'mik'. (short for Mike)<br /> 'mik' once showed up on the top of the first R-Type machine to hit…
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)<br /> <br /> Even a scan would do. Cheers
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
  • PRINT AT in assemblerHello everyone,<br /> <br /> I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC prog…

Related Searches

  • print a char in asm
  • asm draw character
  • character set
  • print variables
  • finding a character on screen
  • character sprites
  • print on border
  • print leading zeroes
  • character scrolling
  • character scroll down
  • scroll screen down one character
  • print at 23
  • print through
  • asm text print
  • assembly print text
  • assembly print text at pixel
  • print one line
  • rst 16 print routine
  • sprite of a girl character
  • fast print character

Copyright © 2024 World of Spectrum