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Search Again :: Adv Search 1000 results in 0.012s
<1…6789101112…34>
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... have 1 8x8 bitmap per character to build tile data, that ... you could use a set, print with it, and select another ... ; switch to the font charset, print the text" don't work ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to change relative print position, so you can print these "large ... 255). The sp_PrintAt functions will print them correctly, but the ... precede codes with an esc character so they aren't hijacked ... switch to the font charset, print the text" don't work ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • SoftRom emulation possible?Hello. Quick question to all emulator developers: How easy would it be to emulate a SoftRom? The mastering utilites for my protection system XLR-8 a…

    ... the first byte of the character set,

    POKE 15616 ... the first five locations so PRINT PEEK 0 will give variable ...
    Geoff Geoff October 2005 Development
  • After roughly 22 years can you help?Hi, A long one this but here goes. Roughly 22 years ago (i was 14 if i remember right) i got a 48K speccy for christmas of my dad it was awesome an…

    ... of the accumulator and print the corresponding ASCII character i.e. if ...
    Ian Hamilton Ian Hamilton November 2005 Sinclair Miscellaneous
  • After roughly 22 years can you help?Hi, A long one this but here goes. Roughly 22 years ago (i was 14 if i remember right) i got a 48K speccy for christmas of my dad it was awesome an…

    ... A,"A"
    RST #10 ; PRINT "A" AT COLUMN 5, ROW ... change the attribute of each character you print.

    Basically just ...
    rich_chandler rich_chandler November 2005 Sinclair Miscellaneous
  • Jinxter/The Pawn/Guild of TheivesI'm not sure it's been entirely heatlthy but these magnetic scrolls games had a massive affect on me as a kid. Does anybody know what 'font' they us…

    ... own proportional printing routine and character set. It's not using ... disassemble the print routine to find out where the Jinxter character set ... set (eg. six bytes per character) to save space, so it ...
    Battle Bunny Battle Bunny January 2006 Games
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... your custom character set, set up some sysvars for the PRINT position ... , and call the ROM's PRINT routine. It saves you having ...
    Dunny Dunny March 2006 Sinclair Basic
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ... /> ex de,hl ; de = character definition address

    ... ; ix = address of char print routine
    ld hl,(nextdfile ... next time use col1 to print
    ld (nextstate),hl ... next time use col2 to print
    ld (nextstate),hl ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... its characters, with each character described by a "struct ... sp1_update". If a particular character cell is changed by printing ... use the sprite engine to print scores, for example. But ... broken into characters with each character described internally by a " ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... strings that can have print position commands embedded. Other ... include "subroutine calls" (print a printstring stored elsewhere and ... and then removing individual character cells from the engine with ... draw to those removed character cells, making all sprites ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... editor updates with the relevent character. This is only true ... some background characters
    91 PRINT "@@"; CHR$ 8; CHR$ 8 ... characters on screen
    110 PRINT "CD";CHR$ 8; CHR$ ... the background characters @@
    130 PRINT "AB"


    ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> uchar tile; // +2 background tile character code
    struct sp1_cs *slist ... redrawn. Each time you print a character to the background or move ... actually drawn on screen. Only character cells (struct sp1_updates) are being ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... single character to a specific character square just like Basic's "PRINT ... />
    sp1_RemoveUpdateStruct() removes the character cell corresponding to the struct_sp1_update ... the struct_sp1_update corresponding to each character cell visited.

    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... complication occurs if a particular character cell is invalidated, then validated ... /> uchar tile; // +2 background tile character code
    struct sp1_cs *slist ... you could use SP1 to print numerical scores or animate special ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and imperative (ie, first print this character, then goto this line number ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... [code]
    struct sp1_pss { // "print string struct" A struct holding ... preface them with the escape character 27. So, eg:
    print position in "ps" will be advanced right one character ... . If the xwrap flag was set and the print ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... new SP1 functions to quickly print background tiles to the screen ... sp1_PutTilesInv() will also invalidate affected character squares so that they are ... It reads what tiles to print from an array of struct_sp1_tp ... is used to 1- print the fan graphics and 2 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0 is the same as PRINT AT (CHR$ 22) 1,0 ... TAB character and clears that half of that line (ie PRINT CHR ... used the CHR$ 22 to print the filename in the middle ...
    JonNorth JonNorth June 2006 Games
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... $ 0 is the same as PRINT AT (CHR$ 22) 1,0 ... TAB character and clears that half of that line (ie PRINT CHR ... used the CHR$ 22 to print the filename in the middle ...
    de Vandemar Croup de Vandemar Croup June 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... key, fputc_cons to print an uninterpretted character, puts_cons to print a string and ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... c$ = "Hello World!"
    20 PRINT c$
    [/code]

    character arrays instead of string datatypes ...
    monty.mole monty.mole September 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... pixel character is to define it as a UDG and print it ...
    gasman gasman October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... easy to restore the original character set?[/QUOTE]

    Fire ... memory.

    Define your character set, either using BASin's ... />
    All text produced using PRINT will now use your graphics ...
    Dunny Dunny October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... block via BASIC (using the print command), the only other way ... character block within the grid is as simple as using a PRINT ... . You could replace the space character in the above with any ... other ASCII character or UDG character.

    HTH ...
    Arjun Arjun October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... />
    You can use the "." character instead of a line number ... like this:

    10 PRINT "HELLO"
    20 GO TO ... do:

    @Start:
    PRINT "HELLO"
    GO TO @Start ...
    Dunny Dunny October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... means you can put a character wherever you want. so here ... ]
    1 REM *** set the character and it's pos ***
    10 PRINT INK 7; AT 21,0 ...
    Arda Arda October 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... bugs- Open basin, type: 10 print "a" , now select it. "a ... you can't set starting character of the grid. You can ...
    Arda Arda October 2006 Emulators
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> 50 OVER 1
    60 PRINT 0;"12"
    70 FOR ... GO SUB 180
    140 PRINT
    150 NEXT r
    160 PRINT 8;" 12"
    170 STOP ... /> 260 NEXT i
    270 PRINT "(graphics A)(graphics B)";
    character and use it to poke ...
    NotFound NotFound October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... then alter the graphic and PRINT it again at another location ... : POKE 23607,233
    40 PRINT "Hi! I'm a demo ... a demo of changing the character set. It's easy to ... - that's because the new character data (stored just like UDGs ...
    Dunny Dunny October 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... mode - to print the next line of the character you just add ...
    icabod icabod October 2006 Development
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