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Search Again :: Adv Search 1000 results in 0.022s
<1…3456789…34>
  • Speeding up PRINT code in ROMHi Folks, I seem to recall that someone stated the PRINT command is rather slow because it has to handle screen and printer printing - is this cor…

    ... the PRINT command is rather slow because it has to handle screen ... it only prints to the screen i.e. "commenting out" the ... was done, would it make screen printing significantly quicker?

    Paddy Coleman Paddy Coleman July 2017 Sinclair Basic
  • Print vs 23659To be honest I could not think of a better topic title, although its not ideal. Anyway, I do recall reading ages ago that the reason you cannot no…

    ... a PRINT AT 22,(whatever) is because it is the lower screen ... POKE 23659,0
    20 PRINT AT 22,0;"Yes we ... POKE 23659,0
    20 PRINT AT 23,0;"Some text ... is always seen as "lower screen" then surely either both 22 ...
    spider spider October 2017 Sinclair Basic
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    i remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyone remember?
    digital digital August 2018 Development
  • Printing text using direct screen addressingHaving some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwell…

    Having some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwelling in my brain for this function. I'm trying to get the text working properly in 128k mode which uses ...
    andydansby andydansby December 2018 Development
  • PAPER&INK: screen/character differenciation?So I was looking at a type-in listing earlier and I got to wondering how the Spectrum differenciates between knowing that the PAPER/INK commands need…

    ... commands needs to change the screen background/text colour or just ... to be part of a PRINT statement but how does the ...
    LevelUp LevelUp September 2019 Sinclair Basic
  • ZX-HD HDMI - is there noticeable input lag?Hi everyone, I am thinking of buying a ZX-HD as I find the bit crawl on my 48k+ a bit irritating, and ZX-HD blooming cool!!!!. But I guess my key …

    ... question is has anyone noticed input lag as effectively the Raspberry ... then chuck it out on screen I would think?

    AD-RS1600i AD-RS1600i October 2019 Hardware
  • Hunchback is back!Hi, I would like to publish again an old-fashion style writing what perhaps should be valueable if we wrote 1985. Maybe somebody will try it ... …

    ... "
    80 PRINT
    90 PRINT "FIRE:"
    100 PRINT " 1 = ... left"
    180 PRINT
    190 PRINT "Add values to each ... 200 PRINT "more arrow or fireball."
    300 REM * INPUT CASTLE DATA ... start the tape. If the screen is OK, stop the ...
    Pgyuri Pgyuri April 2022 Games
  • PSI ChessHi, Anybody out there remember the game "PSI Chess" by The Edge? Well, there seems to be no problem finding a snapshot ot tape image for this game …

    ... at the bottom of the screen shows as follows:

    screen;
    - we are in " ... area clears for you to input your commands. You can place ... to make way for your input, and the clock of the ... I thought I'd better print it. Okay, Mr Bond? ...
    Ed Ed February 2002 Games
  • Screen$ +3 disk to tape helpHi, I have several full screen pictures of my +3 disks (Screen$). How can I transfer these pictures onto tape without losing the last to lines beca…

    ... following routine

    10 PRINT #0; "Save Me as well ... )

    50 SAVE "192lines" SCREEN$

    60 CLS
    The CLS command restores the input/output channels of the keyboard ... want to preserve the
    screen image, use three POKES to ...
    Geoff Geoff February 2001 Sinclair Miscellaneous
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... )

    To print a character at (10,12 ... denoted by "SSS". To print the letter 'A' there ... connection between character coordinates, screen address and attribute addresses. ... "screenaddress" subdirectory. The "input" directory contains code for scanning ...
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... 0 REM COUNTER
    5 Print At 10,5;"0000"

    10 Print At 10,5;"0000": Let ... button or something, or for Input commands. ) if/when i ... s more coming to print on the screen. Like say you want ... the screen to scroll upwards by ...
    Amigo Amigo July 2003 Games
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... Print Utilities is different is that the machine code routine accepts input ... stream identifier - would just print to the screen in normal 32 column ... machine code routine for this input, which is then processed and ...
    woodcock88 woodcock88 February 2004 Development
  • is it easy to learn z80 machine codewell is it?

    ... /> Yep, but the RANDOMIZE USR, PRINT USR or LPRINT USR will ... />
    Otherwise:

    PRINT IN INPUT LINE
    LD A,1 ... ; or #1602

    PRINT IN NORMAL SCREEN
    LD A,2 ... #1601 ; or #1602

    PRINT TO PRINTER
    LD A ...
    Dr BEEP Dr BEEP October 2004 Development
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... created a nice loading screen for the game using ... you. How can I print the speech quotes when ... they speak?[/quote]

    PRINT """"

    [quote] ... You should be parsing the input string into a series ... Then you match the input words to the strings ...
    cyborg cyborg November 2004 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... /> 10 REM START AFTER REM : PRINT "HELLO"

    POKE 23618 ... can read them in a SCREEN$. [Dr. BEEP]
    * Alternatively if ... command mode or during an INPUT. It starts off at zero ... is most apparent during an INPUT statement. The value is reset ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... simple one to print a string vertically down the screen. I just ... the vertical length of the screen but I'm sure there ... around that :)

    10 INPUT a$: LET n = LEN a ... FOR c = 1 TO n: PRINT AT c,15;a$(c ...
    Ian Hamilton Ian Hamilton April 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... (game_on) {

    // update screen -- everything drawn at once
    print the sprite using the original ... the sprite definition to print the sprite facing left ... stdlib

    * Input library for reading keyboard, mice ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • BASin release 12b available for downloadOk, there were a few nasty bugs in the last release, so in fine SPIN team tradition here's a new release that possibly fixes those errors. In this r…

    ... a direct command such as "PRINT" or "LIST". This will ensure ... of printing to the screen where the Input text appears, i.e ... just says you cannot print to the input line.
    May I ...
    tiler tiler October 2005 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... as a number on the screen

    Associated keywords ... different colour borders on the screen. It writes to the ... the border colour of the screen. The other bits should ... )=X^3
    20 INPUT ?ENTER A NUMBER?;N
    40 PRINT ?THE CUBE OF(space)?;N ...
    Blondin235 Blondin235 March 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... character cells displayed on screen, SP1 associates a struct ... 0 if none)
    uchar *screen; // +7 address in display file ... could use SP1 to print numerical scores or animate ... . "spectrum.h" and "input.h" contain functions to read ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... functions to quickly print background tiles to the screen:


    The input library contains two other keyboard ... . in_JoyKeyboard() is the input library's keyboard joystick ... the joystick functions in the input library (Kempston, Sinclair, ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... stdio functions for printing to screen and reading from keyboard ... read a key, fputc_cons to print an uninterpretted character, puts_cons ... system variable LASTK for keyboard input. This means that it ... sourceforge.net/z88dk/z88dk/include/input.h?revision=1.6& ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... it on a larger resolution screen[/QUOTE]

    Er... ...
    20 CLS : PRINT "MODEL UNIVERSE": PRINT
    30 INPUT "First Body: Mass ... y coord? ";y2
    31 INPUT "Third Body: Mass? ";m3,"Velocity ... CLS
    40 PRINT TAB 23;"M1=";m1: PRINT TAB 23;"v1 ...
    Matt_B Matt_B November 2006 Sinclair Basic
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... /m line input function, and then must work with any screen width ... . The spectrum version calls the ROM editor in "input ... poke 30000, 0
    110 print peek 30000
    120 poke ...
    NotFound NotFound November 2006 Development
  • Help with Visual Basic 6.0 vs Visual Basic.netI have a program that auto generates VB.Net code..... I know VB.net syntax and am happy with the code generated. However, I have been asked to have …

    ... just need a very simple input and output mechanism.

    input from the keyboard,

    and to Print to the the screen ...
    Scottie_uk Scottie_uk February 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ROM routine that scrolls the screen. It saves you having to ... =0 TO 1:
    PRINT AT 0,x; INK 6 ... 0 TO s/99:
    PRINT AT 21,RND*31; BRIGHT ... NEXT f: PRINT AT 0,0;"Score=";s:
    INPUT "Press Enter ... />
    I've changed the screen colours to reduce the colour ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... g=1 TO 30:
    PRINT AT f,g; BRIGHT 1 ... /> FOR f=0 TO 1: PRINT AT x,y;" ": LET x ... t=(ATTR (x,y)7): PRINT AT x,y;CHR$ 144 ... f:
    PRINT AT 0,0;"Score=";s: INPUT "Press enter", LINE ... you can fit on one screen. The listing scrolls on 128K ...
    Matt_B Matt_B May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... read input (eg from the keyboard) or write output (eg print text ... to the screen). Instead C is extended ... reading input (eg keyboard) and writing output (eg to the screen). There ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> // s = string to print, can contain:
    // \ ... // normal text

    // print chars in line

    screen address for char
    if ...
    mulder mulder June 2007 Development
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