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Search Again :: Adv Search 1000 results in 0.021s
<1…45678910…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... coordinate)
    // s = string to print, can contain:
    // \n to ... coordinates, attribute address from screen address, screen address from attribute address, ... in the wiki) and the input.h library provides in_Inkey() (return ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... above that mean "print an integer here" and "print a floating point ... how we can print a single "%" sign to the screen. The specifiers ... /> clg(); // clear pixel portion of screen

    // first zero outcome ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... item units on screen:

    [CODE]
    PRINT ..." $";p(r),g ... you use INPUT k,q the item numbers on screen will be ... cursor for input k, and number of units on screen perfectly aligned ... with the cursor for input q, so ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... item units on screen:

    [CODE]
    PRINT ..." $";p(r),g ... cursor for input k, and number of units on screen perfectly aligned ... could force a zero value INPUT for "confirm planet destination", reuse ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... formula

    INPUT "LOAD?";n$:
    Load ... TO 21:
    PRINT AT f,0;f:< ... TO 4:
    PRINT AT 0,g*7 ... k=CODE INKEY$:
    PRINT OVER 1;AT y,x ... field on top of screen.
    After keypress ... do calculation.

    INPUT "SAVE?";n$:
    IF ...
    Dr BEEP Dr BEEP September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =1 TO 8:
    PRINT AT 18,b+b;b ... /> [/code]
    Skip the INPUT statement if player is CPU ... . Otherwise, input co-ordinates, and setup value ... in the centre of the screen if a PASS was ... invalid. Jump back to the INPUT statement to try again. < ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "PRINT" [b]b[/b] at the bottom left inside the INPUT statement ... their first input in the bottom left of the screen whilst they ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "PRINT" [b]b[/b] at the bottom left inside the INPUT statement ... their first input in the bottom left of the screen whilst they ... the first input will be already very visible on screen at this ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "PRINT" [b]b[/b] at the bottom left inside the INPUT statement ... easy:

    [CODE]
    INPUT STR$ b AND f;TAB ... pause anymore after finishing to PRINT the numbers, this message is ... Won!" message flashing somewhere on screen.

    Also you can ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... we can prevent the INPUT statement from erasing the ... be impossible without a compound INPUT statement. And, of course ... to the requirement to PRINT the first chosen letter immediately ... Won!" message flashing somewhere on screen.
    [/QUOTE]
    Agreed. ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... got:

    a) Move PRINT score/lives to the beginning ... after printing the numbers on screen;

    e) Replace ((a ... l=0 TO 51:
    PRINT INK 7;AT INT (l ... :
    LET b=53:
    PRINT INVERSE 1;AT 20,0 ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... of preserving the "Return to INPUT" behaviour if an invaild move ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... BEEP statement added in the PRINT rountine. It is currently 3 ... as a response to user INPUT, and I also tried it ... sound is synchronised with the screen being drawn.

    [quote ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... INPUT next player's move
    4 update board
    5 PRINT ... the analysis code would immediately print aligned pieces as flashing ... calculate the piece coordinates on screen could be avoided by ... aligned pieces
    6 PRINT board, flashing aligned pieces
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the analysis code would immediately print aligned pieces as flashing ... calculate the piece coordinates on screen could be avoided by ... the extra delay beween player input, and board redraw would ... saving:-

    [b]INPUT '[/b] could be removed, saving ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... THEN GOTO 2
    6 INPUT next player's move
    INPUT '[/b] and [b]BEEP[/b ... strictly needed to print the move on the screen like your full ... does. I did print the move on the screen in my original ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... Now notice that, if you print the last player's move ... using PRINT #0, you won't ... s turn since the existing INPUT statement will already do ... .[/QUOTE]

    Yes PRINT #0 is a good idea ... right hand side of the screen free. I was thinking ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... . Print "h/s?" prompt on screen and used PEEK instead of INPUT. ( ... INPUT "h/s?" to print a prompt at the bottom of the screen ... but it immediatly erases itself. (The INPUT command ... and RANDOMIZE, but still uses INPUT.

    So hopefully ...
    Digital Prawn Digital Prawn November 2007 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... of letting us select a screen area? Yes, I would go ... have two options of keyboard input available, or combine both?
    Print-Lines sounds a lot better ... a routine that converts a screen to strings (which, combined with ...
    Dunny Dunny March 2008 Emulators
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... +Symbol Shift, then 'N'
    INPUT 'I' at the flashing K ... the flashing K Cursor.
    PRINT 'P' at the flashing K ... the flashing K Cursor.
    SCREEN$ Caps Shift+Symbol Shift, then ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ...
    INKEY$ : E : N
    INPUT : K : I
    INT : E ... br /> POKE : K : O
    PRINT : K : P
    RANDOMIZE : K ...
    SAVE : K : S
    SCREEN$ : E : SYM + K
    SGN ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... this:

    [CODE]
    PRINT AT 3,11+(x-e ...
    Einar Saukas Einar Saukas May 2008 Development
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…

    ... the 1 on the lower screen.

    I still may ... 23692,n.

    The INPUT #1 save us 4 positions ... that doesn't print anything on the lower screen:

    [CODE ... ]
    10 PRINT "Chop Rocks ";
    20 INPUT ...
    Einar Saukas Einar Saukas June 2008 Sinclair Basic
  • [WANTED] ASM routinesHi there, 1.) i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too much complic…

    ... :
    [SIZE="1"][CODE]pchar ;PRINT CHARACTER
    LD A,2 ... it can be printed on screen (input: register A with BCD - i ... should write 2 numbers on screen, but this is not working ...
    JuPo JuPo June 2008 Emulators
  • [WANTED] ASM routinesHi there, 1.) i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too much complic…

    ... it can be printed on screen (input: register A with BCD - i ... should write 2 numbers on screen, but this is not working ... expect as you need to print each digit separately, as I ...
    bobs bobs June 2008 Emulators
  • How to claim back the border space in basic?Hey, I'm wondering if there is a way to reclaim the space the border usually occupies in BASIC? I am sure I have hit BREAK on some games and ended up…

    ... cannot have an error or INPUT or the BASIC will
    PRINT AT 22,0 and PRINT AT 23,0 ... to print there.

    screen you can use
    PRINT #0;AT 0 ... ,0;
    and
    PRINT #0;AT 1,0;
    Dr BEEP Dr BEEP June 2008 Sinclair Basic
  • Sudoku on ZX Spectrum 48KZX Spectrum 48&#1050; Sudoku game 25 years Spectrum and 300 years Leonhard Euler anniversary. 6000 (and more) puzzles, 8 levels. [url]http://www.t…

    ... /> [CODE]
    100 CLS : LOAD ""SCREEN$
    110 LET e=100 ... =0.4: RANDOMIZE
    120 INPUT ': PRINT #0;" LONG TIME CALC. PLEASE ...
    srba srba August 2008 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... final simplified version of the "screen flipping" test program:-
    screen already stored on the ...
    50 CLS : INPUT "(m)anual or (f) ... 1: CLS : PRINT "This is screen 1";AT 16,20 ... is capable of very rapid screen flipping.

    ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 16K Rom with RS232 supportHi all, I am looking for a 16K Rom-code (to fit into the speccy) which supports RS232 and Network of IF1. Background: I am using 48K Issue 3 with W…

    ... also is an attempt to print or input from the extended streams ... open and attached to the screen as the accumulator is set ...
    Geoff Geoff November 2008 Hardware
<1…45678910…34>

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