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  • AssemblersOk, two quick questions for you guys: 1) Can anyone give me a link to the Prometheus Assembler ? 2) Does anyone know of an assembler that satisfies …

    ... a link to the Prometheus Assembler ?
    2) Does anyone know ... of an assembler that satisfies all of the ... simple printroutine
    ; start with PRINT USR 5E4
    ;-------------------------------

    Dr BEEP Dr BEEP August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    Here's the Lenslok proggy I chose...
    It's TT RACER but I'd imagine the following could be applied to all Lenslok games...


    =====================
    TT RACER AND LENSLOK
    =====================

    Ok, So the ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... it doesn't offer an assembler yet.

    Would there ... execute the code with a PRINT USR, and if it screws ...
    Dunny Dunny August 2003 Development
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    Ok, 6 * 8 is better, but less easy to comnpute the print (OVER) position.

    Take a look at TORNADO ASSEMBLER for a 64 Kol Character set.
    Dr BEEP Dr BEEP October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... statement such as PRINT AT 0,35; to print in the final ... you menacingly, brandishing a very large spanner.

    [ This Message ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... clue...) which will redefine the PRINT grid to 42 columns of ... 6x8, so that PRINT AT 0,41; would be ... /C routine for the revised PRINT grid before or after the ... you menacingly, brandishing a very large spanner.

    [ This Message ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Your Sinclair, issue 1, pages 62-63OK, I have a big favor to ask from anyone in possesion of the YS issue above and with access to a scanner. I cannot decypher the UDGs in the 'Worm' …

    ... see any difference, terrible original print. I will rescan it if ... it will be a very large file(around 10mb)

    Mort! Mort! January 2004 Sinclair Miscellaneous
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... difficult time with C or assembler.[/quote]

    If you ... to comprehend and reliably implement large software systems, but I think ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... -oriented programming is about solving large complex problems -- this should ... a dozen people writing a large program, such eventualities are ... doesn't really require a large investment in time.
    ... the C and go to assembler after that but learning C ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... /> I am not writing a large program. I have structured it ... ,201

    RUN
    PRINT USR 32768

    65535 ...
    GBNvK GBNvK February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... in C with the right assembler libraries.

    [quote]
    large systems. The thing I don ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... a big program running, and PRINT USR just ups, PUSHs PC ... confusing the idea that an assembler or Hex HAS to be ...
    GBNvK GBNvK February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... a big program running, and PRINT USR just ups, PUSHs PC ... confusing the idea that an assembler or Hex HAS to be ...
    cyborg cyborg February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... the sprite pack is too large for my needs I may ... using say Z88SDK or Z80 assembler and then save it, but ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... the sprite pack is too large for my needs I may ... , you can do this in assembler:

    "
    LIB SPJoyKempston ... the basic is translated into assembler and then assembled. If z80asm ... up writing a fully-featured assembler, z88dk's maintainers would also ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    Aha, so RANDOMIZE USR prints in the "editing area" and PRINT USR does in the screen area... I get it.

    Thanks for your time :)

    Btw, what assembler do you recommend? I've heard about TASM, the cross-platform assembler.
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... in the "editing area" and PRINT USR does in the screen ... time :)

    Btw, what assembler do you recommend? I've ... about TASM, the cross-platform assembler.

    [/quote]

    Dr BEEP Dr BEEP March 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... but everything is written in assembler and is accessible from assembly ... . Z80ASM is the assembler used by z88dk (the ... better for scrollers and large sprites where large parts of the ... been written in C (or assembler) using different sprite libraries. ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... Klive?
    [/quote]

    PRINT CODE "REM". Get the REM ... powerful 16K & 64K ZX81 assembler/disassembler TSR that did everything ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • debuggingI have read a fair bit about z80 machine code and am ready to experiment using Tasm. One concern is how would you debug using this method of programm…

    ... -style (having to reload your assembler and source code from tape ... get a bit fiddly in assembler because it's not so ... diagnostics into your program (like PRINT "x is "+x+" at line ...
    gasman gasman May 2004 Development
  • debuggingI have read a fair bit about z80 machine code and am ready to experiment using Tasm. One concern is how would you debug using this method of programm…

    ... get a bit fiddly in assembler because it's not so ... diagnostics into your program (like PRINT "x is "+x+" at line ...
    Philip Kendall Philip Kendall May 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... to begin with - statements like PRINT for example would be a ... ways in which one may 'PRINT' - it's just about impossible ... availble for Z80 already) or assembler will be a more palletable ...
    cyborg cyborg July 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> [code]; make tasm understand other assembler instructions
    #DEFINE DEFB .BYTE ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ]
    ; make tasm understand other assembler instructions
    #DEFINE DEFB .BYTE ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ]
    ; make tasm understand other assembler instructions
    #DEFINE DEFB .BYTE ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... ROM ROUTINE"
    asmend ;"end assembler"
    end

    procedure ... /> asmend ;"end assembler"
    end

    procedure emit ;"print a chr ... /> end

    procedure cr ;"print a carrige return to screen ...
    zecut0r zecut0r October 2004 Emulators
  • Speccy Maps: Just what the hell is going on here then?Some time ago, a chap going by the name of Pavero built a few maps of Speccy games. Though they weren't brilliant, but they sufficed. He decided th…

    ... , some map makers put ridiculously large credits to themselves on their ... JSW2 map is far too large to fit onto two pages ... someone's hard work in print - and nice to see Fishyfish ...
    jil jil October 2004 Games
  • is it easy to learn z80 machine codewell is it?

    ... started. Writing "Hello World!" in assembler takes longer and you aren ... />
    Compile and start with PRINT USR 4E4
    Dr BEEP Dr BEEP October 2004 Development
  • is it easy to learn z80 machine codewell is it?

    ... started. Writing "Hello World!" in assembler takes longer and you aren ... />
    Compile and start with PRINT USR 4E4


    Marko Marko October 2004 Development
  • is it easy to learn z80 machine codewell is it?

    ... started. Writing "Hello World!" in assembler takes longer and you aren ... />
    Compile and start with PRINT USR 4E4


    PRINT "HELLO WORLD!".

    ... character. To use this with PRINT AT, use this
    < ...
    Dr BEEP Dr BEEP October 2004 Development
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