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<1234567…34>
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... area and forcing the re-PRINT# of the last byte of ... address of the 512 byte buffer

    There is ... 1,0
    330 CLS : PRINT "Block ";r+1
    340 ... PEEK (cha+4)"M" THEN PRINT INKEY$#2: REM J
    1430 PRINT #N;CHR$ PEEK (cha+593 ...
    mattsteel mattsteel May 2018 Sinclair Basic
  • how do i set this code up, so i can print more than one line of text?well i got it working but how do i set this code up, so i can print more than one line of text? with a loop or something? not sure where to start on …

    ... code up, so i can print more than one line of ... like to know how to print longer messages, as long as ...
    digital digital June 2020 Assembler
  • CODE instruction in array$ PRINTSo I'm still plugging away at BASIC and have found a line of code (another!) that's really puzzling me. The line is as follows: PRINT A$(P+Q TO P…

    ... line is as follows:
    PRINT A$(P+Q TO P ... code line, it reads:
    Print the characters from index 481 ... is 8).
    i.e. PRINT A$(481 TO 488). The ...
    LevelUp LevelUp October 2020 BASIC
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... />
    Is it possible to print outside the usual sp1_Rect defined ... sp1_Rect for the game and print text outside for lifes, scores ...
    amateus amateus December 2020 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... some space for shadow screen buffer
    20 GO SUB 9000 ... /> 520 STOP

    9000 PRINT "{AT 10,11}WAIT..."
    9020 READ a$: PRINT "{AT 20,0}";a$
    Volker Volker February 2021 Software
  • Hook CodesIf you've dug into the Interface 1 this should be an easy question. I last had 'em circa 1990 while I can remember the things they did Start Motor C…

    ... A.
    1C PRINT 19EC 1EE0 1EE2 print CHR$ A on system ... 1EFF read in the next PRINT buffer.
    26 WRITE_S 11FF 12DA ... 12DA send the "M" buffer to teh cartridge.
    27 ... 1F0B 1F0D read in a PRINT buffer.
    28 READ_R 1A4B 1F3F ...
    Geoff Geoff February 2001 Sinclair Miscellaneous
  • How to print with colour using DiscipleHi! I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my +2s and I wo…

    Rudy Biesma has written a routine to print in
    color. Although it's a large routine (with buffer up to 2K) it can do the job.

    It analyses the ATTR-file and then prints the wanted colors.
    Dr BEEP Dr BEEP September 2002 Sinclair Miscellaneous
  • Memory usageBrowsing the online documentation for the Spectrum I came across a peculiar discrepency. As we all know the start of the RAM is at 16384 which is whe…

    The 128k Print buffer would obviously be in the paged memory somewhere. The +3 I know uses page 7 as a scratchpad for +3 DOS.

    Either this answers my question - I want to use all the RAM for M/C anyway.
    cyborg cyborg November 2002 Sinclair Miscellaneous
  • Memory usageBrowsing the online documentation for the Spectrum I came across a peculiar discrepency. As we all know the start of the RAM is at 16384 which is whe…

    ... 't use the Printer Buffer but a bug in ... ROM caused the printer buffer to be cleared at ... PRINT routine.

    The most obvious place for the buffer ... about in memory when you print.

    I' ... idea of a transient printer buffer in the 'Sea Change' ...
    Geoff Geoff November 2002 Sinclair Miscellaneous
  • Brand New Software House - Retro games wanted...Hi All, I'm looking to start a new software label for older 'retro' computer games, CRONOS software. I'm looking for people that have written games …

    ... of paper as possible and print to it as a picture ... to set up machinery to print on the cassette body (plates ... probably leave this out and print labels for the cassette body ... a reasonable margin as a buffer.
    [/quote]

    It ...
    chaosmongers chaosmongers March 2003 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... you are copying the back buffer in linear order, which means you ... a single frame. A back buffer to display copy should do ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • gta on the spectrumhas anyone thought about converting the game grand theft auto to the spectrum or mayby making a parody of it.

    ... game and not some glorified linear adventure game with tedious 'strategy ... some no mark
    20 PRINT "Welcome to the Wasteland"
    30 PRINT "Unfortunately you have contracted a ...
    Collie Collie November 2004 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... /> 10 REM START AFTER REM : PRINT "HELLO"

    POKE ... 7: CLS
    6 PRINT AT 20,20; INK 2 ... : REM COLLISION
    20 PRINT AT Y,X;"*": LET OY ... a one indicates that the print output is to be ... 255*PEEK 23614
    20 PRINT PEEK A; TAB 10; PEEK ...
    na_th_an na_th_an April 2005 Development
  • saving to asmMy another question... I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt file w…

    ... $xx=read(STDIN,my $buffer,$LINE_SIZE)) )
    {
    print ".byte ";

    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... /> this one moves data from linear backbuffer to screen... aprox 14 ... [code]
    start ld hl, buffer alligned on 256
    exx ... ;11 next line in back buffer



    ; ... ;11 next line in back buffer



    ...
    Fikee Fikee May 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... * way of working, that would print the sprite using the original ... prepare the sprite definition to print the sprite facing left [I ... square into an 8-byte buffer before copying the final result ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... enough info into a small buffer to set registers in the ... to change relative print position, so you can print these "large ... 255). The sp_PrintAt functions will print them correctly, but the sp_PrintString ... switch to the font charset, print the text" don't work ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... 100s of bytes, but two PRINT commands would take 100s of ... the day it compiles a PRINT statement to a (possible) load ... calculations and then CALLs the PRINT routine.

    [quote]
    buffer) is less than perfect. I ...
    Dunny Dunny January 2006 Sinclair Basic
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... things in a second buffer and when the scene ... a 8-byte pixel buffer and a single byte ... use the sprite engine to print scores, for example. But ... 70000 cycle copy of second buffer
    - Only parts ... extra memory than a double buffer. sp1 requires the same ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... be redrawn. Each time you print a character to the background ... remember that every time you print to the background or move ... buffers, and finally the finished buffer is copied to the screen ... , the finished pixel and attribute buffer are copied to the screen ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... . Alien 8 has a "linear screen buffer" that is 6144 bytes long ... fact a full size back buffer being used.

    One ... entire screen in a back buffer, individual character cells are completely ... drawn in an 8-byte buffer and the final version of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... Alien 8 has a "linear screen buffer" that is 6144 bytes long ... fact a full size back buffer being used.

    ... entire screen in a back buffer, individual character cells are completely ... ]

    The character buffer cell idea is excellent, and ...
    robpearmain robpearmain August 2006 Development
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    I compiled this list of ones that I had come across for css. However they are more an indication of last-minute changes than any poor standards. The book remains one of the best manuals ever.
    The ZX81 manual had a minor error in the RND explanation ...
    Geoff Geoff September 2006 Sinclair Basic
  • ZX Shed Issue 3I'm putting the finishing touches to Issue 3 over this weekend, so if anyone had anything they would like to submit now's your last chance....

    ... ]All PDF makers use a print driver.[/QUOTE]

    Not ... advantage of transparencies and non-linear cropping that the newer PDF ...
    Dunny Dunny October 2006 ZX Shed
<1234567…34>

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