World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1…3456789…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... the printer buffer to the middle of the screen and print to ...
    BloodBaz BloodBaz October 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... already shown frame into a buffer?

    We gotta find ... copy that area into screen buffer.

    I thought basic ... screen buffer. That's why when I switched pages and print something ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... ]
    10 REM Ramdisk double buffer
    20 LET port=23675 ... Create dummy files
    1000 PRINT "Hello, world"
    1010 GO ...
    2110 CLS
    2120 PRINT AT 0,j;"Hello, world ...
    2210 CLS
    2220 PRINT AT 0,j;"Hello, world ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ...
    3300 rem ***********************
    3310 print at y,x;"i";
    3600 rem ****** bombs **********
    3610 print at 21,pos;"Y";
    NotFound NotFound November 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... () function is meant to print composite tiles or even entire ... bounding box and can only print at character boundaries.
    ... like usual into that double buffer. SP1 will just read ... background graphics from the double buffer rather than from udg data ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • "chunky" gfxHas anyone some experience with coding "chunky" gfx routines ? (chunky is something like this [url]http://www.pouet.net/prod.php?which=13204[/url])

    ... 's better to draw to linear fame buffer first and only then ... actually horizontally flips your frame buffer? :)
    baze baze January 2007 Development
  • USB Hardrive enclosures.I have invested in a USB hardrive enclosure and a 40Gb laptop hard-drive as my USB stick was bulging at the seems. Now these devices power and run t…

    ... green icon) flushes the software buffer in the driver ensuring everything ... would have been some small print saying "if you need win98 ...
    Womble Womble February 2007 Chit chat
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... (scrdata+dpos+2)
    5065 PRINT AT 21,6; dpos; AT ... : GO TO 5170
    5118 PRINT AT 21,6; dpos; AT ... ct=ct+3
    5247 PRINT AT 21,6; dpos; AT ... data is stored - just a linear sequence of 160 bytes for ...
    48K 48K February 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... or a 256-byte sound buffer, and stopping periodically to dump ... something from that buffer to the AY) and there ... PC sound editor, they expect linear DA output.[/quote]
    Yep ...
    gasman gasman May 2007 Development
  • Possible great ideaHello there everybody, I have been toying with the idea of doing a project here with the help of the gurus on the forum. The idea is to start the de…

    ... that can print onto the screen or into a memory buffer (for ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to print
    // buf = destination address for printed bitmap (screen or buffer ... able to print dual width text to a memory buffer. The latter ... . Likewise in our memory buffer we can write one pixel ... row. This keeps the memory buffer contiguous. How do we ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in mind uses memset() for buffer init, memop() for pixel scroll ... to print 1 char at a time into the buffer and probably ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... DIRECTLY TO SCREEN AND-OR BUFFER

    ... print
    // buf = destination address for printed bitmap (screen or buffer ... i-33, 32); // copy buffer to screen
    temp += ... stride); // print one fat char at end of buffer
    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... deeply nested subroutine. When you print one fat char, this subroutine ... everry two frames. Split the buffer pixel shift in half, doing ... can get rid of that "print up to n chars" option ... the 260+ byte buffer required by the scroll buffer. The scroll operates ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • HTML for beginnersI will be tidying up the first couple of chapters of this course this weekend, so if anyone wants to learn HTML drop me an email and I will forward w…

    ... site should be available and linear. How it looks with CSS ... other good bit about creating linear content based HTML is that ... have a CSS defined for print, making printed documents much easier ...
    Lee Fogarty Lee Fogarty July 2007 Chit chat
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... B=(32 AND A31) :
    PRINT F; TAB 10; A; TAB ... CHR$ B part and just print B and browse the Spectrum ... at 16384) or the printer buffer (256 bytes starting at 23296 ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... not be used to print double width characters for ... means we can simply PRINT AT background UDGs ... // OR plot border into buffer
    memopi(buff, gfx_exploitMask[ ... ); // AND production mask into buffer
    memopi(buff + 65 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... printer to be able to print to the screen AND to ... " that adds 256 and for buffer printing you'd pass a ... than doing it to a buffer and then copying the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…

    ... data into the actual screen buffer in any order you wish ... (c) gives you the whole ( linear not other pages on a ...
    ingo ingo October 2007 Development
  • Channel redirectionHi! I need help regarding the following problem. I want a BASIC decoder running on Spectrum, written in assembler. I found the great *LIST routine […

    ... realized afterwards that the printer buffer holds bitmaps of fonts, not ... routine for channel 3 I print each char using the 64 ...
    0sAND1s 0sAND1s December 2007 Development
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... are copied to the printer buffer
    CALL $386D - page in ... don't know if the PRINT files are standard format or ...
    Jimmy Jimmy April 2008 Hardware
  • Microdrive CATIs there a way in Basic to obtain any more useful info on the contents of a Microdrive? File size, head info for example? Also, is it possible in ge…

    ... use a 512-byte microdrive buffer and so 50 ten-character ... well takes up the entire buffer with only two bytes spare ... "
    CAT #4;1
    PRINT #4;CHR$ 0
    CLOSE ...
    Geoff Geoff June 2008 Sinclair Basic
  • [WANTED] ASM routinesHi there, 1.) i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too much complic…

    ... />
    where to put a print function and how it may ... label bn2bcd. However, how to print the value depends on what ... 0 and 9, and then print that digit before moving onto ... print each digit using the ROM, or directly to the display buffer ...
    bobs bobs June 2008 Emulators
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    ... =aowen;286615] If I PRINT #9 CHR$ 0-255 ... effect of OUT n, with PRINT #9.
    [/quote]
    buffer and returns it - poll ... not without touching the buffer. This avoids having to ... blocking. Reading the entire buffer with INKEY$# is going ...
    Winston Winston July 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ...
    ;Initialise score and print it
    STA SCORE
    STY WORMHEAD

    ; print worm on new position
    GAMEOVER
    ; clear keyboard buffer
    LDA #0
    STA ... ; increase score by one and print it
    SED
    ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... />
    ;Initialise score and print it
    STA SCORE

    ; print worm head on new position ... B0

    ; clear keyboard buffer
    LDA #0
    STA ... ; increase score by one and print it
    SED
    ...
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... must be dynamic.[/quote]Just print it into memory and do ... routines) to move it from buffer to videoram. You would need ... per x movement and one buffer for 8 pixels movement. Buffers ... -rotated graphics - here you will print it. See Shock megademo part ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... string of text. Like "print text in buffer, scroll up one string ... , ldi the text from buffer to screen, scroll up one ... scroll 8 pixels and then print new string, no difference.
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... of text. Like "print text in buffer, scroll up one ... , ldi the text from buffer to screen, scroll up ... 8 pixels and then print new string, no difference ... only recommend to print all into buffer and LDI only ... start pointer into your buffer. I think for system ...
    omega omega October 2008 Sinclair Miscellaneous
<1…3456789…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
print 8.5K 20.4K
linear 960 1.2K
buffer 2.6K 4.9K

Related Threads

  • How to print with colour using DiscipleHi!<br /> <br /> I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my …
  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)<br /> <br /> Even a scan would do. Cheers
  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
  • PRINT AT in assemblerHello everyone,<br /> <br /> I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC prog…
  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…

Related Searches

  • print a char in asm
  • print variables
  • print on border
  • double buffer
  • print leading zeroes
  • 128k double buffer
  • 128k buffer
  • 128k double buffer maker
  • double buffer maker
  • mask buffer
  • buffer background
  • from linear buffer
  • multicolor from linear buffer
  • linear screen buffer
  • print on buffer screen
  • print linear
  • linear screen buffer sprites
  • linear buffer
  • linear buffer sprite
  • linear buffer alien 8

Copyright © 2024 World of Spectrum