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Search Again :: Adv Search 1000 results in 0.075s
<1…26272829303132…34>
  • Horace you smooth mover!Just wondered, was Horace the first character to move smoothly around the screen - rather than in a blocky, character space by character space fashio…

    ... by timing the move between screen refreshes and ensuring that each ... do this from BASIC but with use of the HALT statement ... control both these aspects in machine code.

    You can use ...
    BloodBaz BloodBaz November 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... mean the program could only print character codes as background graphics ... both would reduce the full screen update array requirements from 7680 ... />
    4. Taking care with writing code that will compile compactly. This ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... mean the program could only print character codes as background ... I've got some ugly code there with some "times 3", and ... [QUOTE]4. Taking care with writing code that will compile compactly. This ... sword, an extra sprite on screen, another animated monster or ...
    Timmy Timmy December 2010 Development
  • Supertest 128 - Loader QuestionI wonder if someone could explain (in simple terms please) :) , the purpose of the switch code. I see what is doing (going to 48k mode via spectrum)…

    ... it, I think I started with a .TAP file containing ... BASIC loader just runs the machine code:
    [code]
    10 CLEAR 24575 ... 24576
    [/code]
    And the machine-code loader it runs then ... /> ld hl,5800h ;Clear primary screen & attributes
    ld ...
    John Elliott John Elliott January 2011 Games
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... command? Could you do this with multiple .bins and load ... />
    .S for SCREEN$
    .B for Machine Code
    .U for UDGs ... /> LOAD "TEST.U" CODE ...
    SAVE !"TEST.U" CODE ...

    ... />
    LOAD !"TEST.U" CODE ...

    Hope this helps ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Creating bootable menu +3 disksCan anyone tell me how to create a bootable menu? (ie, select loader and up comes the menu or disk inserted at power off, power on, straight to menu …

    ... br /> 3. select machine (resets the emulated machine which is required to ... I get a mostly blank screen with a black border and some ... 1.0a produces a blank screen with a white border and ... with a line number ? :)

    [code]SAVE "DISK" LINE 0[/code]
    spider spider February 2011 Sinclair Miscellaneous
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... really need an interrupt-driven machine code routine to alternate the displayed ... sit somewhere in-between. Someone with a 128 will know the ... all. You can get away with the odd pixel flickering here ... as a (not really)-interlaced screen on an ordinary TV, but ...
    joefish joefish February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... really need an interrupt-driven machine code routine to alternate the displayed ... need to page the alternate screen into high memory to be ... sit somewhere in-between. Someone with a 128 will know the ... on doing ghastly inappropriate things with it...
    gasman gasman February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... main difference (and with the similar-sized screen the only difference) ... actual tracks on the mainboard with the same result. You ... much easier to do in machine code than in BASIC)
    ... machine work, work well, and cheaply. Software issues can be dealt with ...
    spodula spodula February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... much easier to do in machine code than in BASIC)[/QUOTE]
    with such routine :D
    ... could have been MUCH better WITH them.

    [QUOTE ... when someone said that spectrum screen LOOKS unnecessarily cryptic and complicated ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... mastered and moved on to machine code, and best of all, ... people who owned different machines, with games like Manic Miner, ... when someone said that spectrum screen LOOKS unnecessarily cryptic and ... in binary, and are familiar with the necessary maths, then ...
    ewgf ewgf February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... and moved on to machine code, and best of all ... who owned different machines, with games like Manic Miner ... screen display was too flawed)[/QUOTE]
    But with ... , and are familiar with the necessary maths, ... [i]should[/i] the screen layout be?[/QUOTE]
    ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • A thousand core CPU?Maybe this is old news to most people on here, but according to: [url]http://www.zdnet.co.uk/news/emerging-tech/2010/12/25/intel-why-a-1000-core-chi…

    ... various reasons, including a lower screen resolution and lower texture details, plus ... not for economy or with such low hardware limitations ... games require a higher spec machine. But on the flipside, ... resolution shot from HL2 with settins fairly similar to ...
    The Starglider The Starglider February 2011 Chit chat
  • A thousand core CPU?Maybe this is old news to most people on here, but according to: [url]http://www.zdnet.co.uk/news/emerging-tech/2010/12/25/intel-why-a-1000-core-chi…

    ... various reasons, including a lower screen resolution and lower texture details, plus there ... PC game writer would disagree with you there, and feel slightly ... that he's not writing code as tight as a console ...
    Winston Winston February 2011 Chit chat
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... /ZX_BASIC:Lines.bas[/url]
    [code]
    5 REM From the ... : INK 7: CLS: REM turn screen blank
    20 LET x1 ... : [b]END IF[/b]
    [/code]
    Notice the "End IF ... the ROM BASIC and use machine code (with USR) to do the hard ...
    boriel boriel February 2011 Development
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    ... % Basic or Basic with some machine code, load code blocks and then use ... one single block of machine code, you could use this ... with the appropriate address)
    20 poke 23739,111 : load""screen ... $
    30 load""code : poke 23739,244 ...
    zxbruno zxbruno March 2011 Development
  • Specific memories attached to certain gamesThought it might be interesting to share a few memories attached to certain games. For me a few spring to mind... [B]Agent X[/B] One morning I had …

    ... and comming out the shop with a nicked version of Octagon ... (which compiled the listing into machine code and all without the need ... colours on the screen.

    1990 - Swapping tapes with a friend ... my Amiga disks for use with WinUAE which was a mamouth ...
    Hercules Hercules March 2011 Games
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... sprite at coordinates x,y with w witdh and h height ... four parameters would be specified with POKEs from Basic. I know ... a machine code routine which can turn an are of the screen into ... to display an image in machine code.

    Thanks. :)[/QUOTE]
    Dr BEEP Dr BEEP March 2011 Sinclair Miscellaneous
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... program. I'll check the code to learn from it.
    screen :) For the solution, my approach ... programmer do): I first print all the screen with white paper on white ... the attributes, it looked like screen is drawn very fast. (Then ...
    Arda Arda March 2011 Games
  • Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…

    ... block - 20 bytes

    machine code block - 998 bytes

    PRINT USR command is needed to ... well as the PRINT USR command.

    Your code runs from ... part of the code with in your case LOAD ""CODE the second header ...
    Dr BEEP Dr BEEP April 2011 Games
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... at the top of the screen(!).

    Then I thought ... past to pass parameters to machine code, following the examples in Toni ... s$(), but I got nowhere with that.

    Then ( ... realised that instead of working with the DEFADD space assigned by ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... quickly without needing to use machine code. It doesn't handle string ... the technique as described above with fixed names as needed ... br /> copies top 1/3rd screen to bottom
    44 REM ... [/code]

    Now I need someone to come up with another ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... my posting [thread=30618]"storing machine code in BASIC"[/thread] from last ... to scroll down the whole screen with wrap for a full rotation ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... screen & program as one file which can be restored with LOAD "" CODE ... : SAVE !"screen"SCREEN$ :
    CLEAR stkend+300: GO SUB 20: PRINT ramtop: PAUSE ... 0:
    LOAD !"screen"SCREEN$ : POKE chans ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... 's still all done with BASIC.

    [code]
    2 DEF ... ,o)
    =CHR$ (65+o+((CODE a$-1-o) AND a ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • This might be something new[img]http://www.711chan.org/test/src/130427925559.png[/img] Have a look at this screenshot of my emulator ZX82. Notice the copyright message? That's…

    ... now!). Is dealing with filesystem left up to ... it will theoretically work with any application that uses ... replace any ROM routines with routines running on ... If someone calls the "print character" routine, it'll ... or from a game in machine code. That's the idea ...
    wilsonsamm wilsonsamm May 2011 Emulators
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... was turned on (technically the lower 2 bytes of FRAMES are ... , if you use an emulator with "auto-load" activated, the computer ... developers: when starting the emulator with a TAP or TZX file ... . For instance:

    [CODE]10 PRINT "Press any key to start ...
    Einar Saukas Einar Saukas May 2011 Sinclair Basic
  • Serial protocol, help!Hi, simply trying to find best way to transfer programs from PC to real ZX Spectrum for testing purposes. Under Windows I tried using Spxfr and it w…

    ... want is to transfer my machine code (CODE program) raw binary to ... works OK with the following Spectrum code:

    [CODE]1000 ... Load or Save code
    1030 SAVE *"b"SCREEN$ [COLOR="Red"]- ... course, replace the SCREEN$ bit with whatever CODE x,y that you ...
    RST#08 RST#08 May 2011 Development
<1…26272829303132…34>

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