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Search Again :: Adv Search 1000 results in 0.084s
<1234567…34>
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... . Now I'm experimenting with screen buffer where I could draw my ... I would copy it to screen memory.

    You may ... sprites on the screen, I'm just copying static image from buffer to screen ...
    Ralf Ralf December 2009 Development
  • Crash: On The Screen compo scansAs the work on Microhobby's Pixel A Pixel printed loading screens restoration is going well lately, I would like to start preparing for making the sa…

    ... making the same work on Crash: On The Screen competition.
    Which is ... />
    [code]Full name On the Screen
    Publisher Crash (UK)
    On The Screen into same restoration process, but ...
    moroz1999 moroz1999 October 2015 Support files
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ... of a lot easier to print on the screen. I store them as ... additive score into a temporary buffer (which should mostly be zeroes ...
    joefish joefish March 2014 Development
  • How does the Speccy deal with the Character Set?Hi All, Can anyone spare a little time to explain to me the basic Assembly method of how the Speccy interprets and retrieves Characters to print on …

    ... interprets and retrieves Characters to print on the screen?

    [B]My ... printing a sentence/word to screen would involve the programmer having ... as " Hello " to a typical screen display location such as 16384 ...
    Jagd Tiger Jagd Tiger February 2009 Development
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... /> 0 REM COUNTER
    5 Print At 10,5;"0000"
    40 Print At 10,pos;n

    10 Print At 10,5;"0000": Let ... Then Let pos=pos-1: Print At 10,pos;n: Next ... coming to print on the screen. Like say you want the screen to scroll ...
    Amigo Amigo July 2003 Games
  • Mebrane fix or LOAD"" Poke equivelantHi!! I bought a rubber speccy from a guy on Ebay. Well,lots of buttons dont work,including J :( Two questions... *Is there a way to have a quick me…

    ... :

    POKE 23779,239: PRINT ""

    (assuming a freshly ... on my 128 in 48K mode! It's one thing to print on ... the screen the command you are trying ...
    DEATH DEATH May 2007 Hardware
  • Mebrane fix or LOAD"" Poke equivelantHi!! I bought a rubber speccy from a guy on Ebay. Well,lots of buttons dont work,including J :( Two questions... *Is there a way to have a quick me…

    ... on my 128 in 48K mode! It's one thing to print on ... the screen the command you are trying ...
    zub zub May 2007 Hardware
  • Mebrane fix or LOAD"" Poke equivelantHi!! I bought a rubber speccy from a guy on Ebay. Well,lots of buttons dont work,including J :( Two questions... *Is there a way to have a quick me…

    ... on my 128 in 48K mode! It's one thing to print on ... the screen the command you are trying ... idea there is not to PRINT the command, but to POKE ... the PRINT command so that it becomes ...
    Dunny Dunny May 2007 Hardware
  • How do they effin get away with it.I got a leaflet though my door today from a hire purchase company called Buy as You View flogging home goods delivered, you know fridges, freezers, T…

    ... [B]never[/B] buy anything on loan.. go without if I ... scart connector that is iffy on it , is annoying.

    print on the screen.

    others that ... I paid for my car on a card as carrying such ...
    fog fog March 2010 Chit chat
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... have text printed to the screen though so I'd ... /> call 5633 ; open channel to screen (top 22 lines)
    ld ... need your own procedure to print on virtual screen
    something like this ... www.dropbox.com/s/ygfizwa0qgidqjc/print.a80"]https://www.dropbox. ...
    Jerri Jerri February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... need your own procedure to print on virtual screen
    something like this ... ://www.dropbox.com/s/ygfizwa0qgidqjc/print.a80"]https://www.dropbox.com ... /s/ygfizwa0qgidqjc/print.a80[/URL][/QUOTE]

    Speccy_James Speccy_James February 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... to buffer screen,
    draw ORing/ANDing sprites on buffer screen,
    draw the final buffer screen ... to main screen
    loop ...
    MatGubbins MatGubbins November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... to buffer screen,
    draw ORing/ANDing sprites on buffer screen,
    draw the final buffer screen ... to main screen
    loop ...
    polomint polomint November 2014 Development
  • Recreated ZX Spectrum - something positive for a changeI've spend the last couple of hours mashing rubber keys and playing various Spectrum classics on a 42" TV, wirelessly. Despite the bad press that …

    ... the click and the word 'PRINT' on the screen. It's been literally ...
    thricenightly thricenightly August 2016 Hardware
  • Speeding up PRINT code in ROMHi Folks, I seem to recall that someone stated the PRINT command is rather slow because it has to handle screen and printer printing - is this cor…

    ... saving would be at the screen/printer branch points, of which ... and thus causing it to print on the screen executes 16 of those ...
    Battle Bunny Battle Bunny July 2017 Sinclair Basic
  • Speeding up PRINT code in ROMHi Folks, I seem to recall that someone stated the PRINT command is rather slow because it has to handle screen and printer printing - is this cor…

    ... saving would be at the screen/printer branch points, of which ... and thus causing it to print on the screen executes 16 of those ...
    Paddy Coleman Paddy Coleman July 2017 Sinclair Basic
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... to buffer
    b) Sprites drawn on buffer
    c) Buffer copied to screen
    PRINT USR 32768 to run.

    ; PRINT A 1*8 CHAR TO THE SCREEN

    ; ON ENTRY ...
    robpearmain robpearmain September 2004 Development
  • is there something special about the left hand column on the screenSo.... I've noticed that when I move my player round when it bumps into the left hand side of the screen (print at 5,1;"X" etc that the controls rev…

    ... left hand side of the screen (print at 5,1;"X" etc ... for the playing area....but on this occasion I haven't ... working fine on the right hand side of the screen (say print at ... by this weird reversing effect on the left hand side
    Wookiee Wookiee February 2012 Sinclair Basic
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... some of the great games on here I would like to ... to print a logo/graphic like game title/name to the screen ... .

    Oh and a print routine too that I can ...
    alienbanana alienbanana February 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... to use a Double Buffer (DB) or 'Back Screen' to draw all ... line or zone they are on, and generally not worry ... can see what's going on, but there may be ... ;Otherwise, check if we are on Field 2
    jr nz ... many FPS this can pull on a standard Speccy, then ...
    LuMan LuMan April 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... /> # In this example the buffer matches the screen size.
    #
    #Enter ... /> # are copying data to on the screen
    #--He we have said ... to screen
    class ScreenPrintBehaviour:
    def doPrint(self,text):
    print ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Print (to screen) avalue held in a register pairHi guys, looking for a routine that will print any value from 0 to 65535 to the current position on the screen. I once heard that there was a PRIN…

    ... for a routine that will print any value from 0 to ... 65535 to the current position on the screen.

    I once ... print a value held in theBC register pair, to the current screen ...
    DEATH DEATH October 2016 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... offscreen buffer is the memory copied to the screen in ... top of the screen where you copy your buffer to,
    ...
    if the buffer was copied to the screen so that the ... on buffer (or just clear it)
    draw sprites on buffer
    copy buffer to screen
    slenkar slenkar June 2017 Development
  • Spectrum +3 fault - flashing screen on power onHi ive just bought a +3 When I power it on the power led and disk drive led come on. The screen just flashes black and white around the border, almos…

    ...
    When I power it on the power led and
    disk drive led come on.
    The screen just flashes black and ... does not show the diag screen,
    and I dont see ...
    mlasham mlasham December 2002 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... /> 2b. AND + OR from temp buffer to screen.

    3. precalc ... /> Drawing to screen:

    1. Work directly on the screen, and somehow ... .

    2. Work on a hidden screen, and then LDIR to ...
    windenNTW windenNTW July 2003 Games
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    Following on from my thread at [url=" ... copy 4k from Backbuffer to Screen in under 1/50th, or ... to copy back to front screen with no tearing/flicker etc ... to 4000h, with no flicker on the screen.

    HELP ...
    robpearmain robpearmain September 2004 Development
  • Can anyone tell me how to emulate the ZX Printer on a PC-printer?What code's do you sent to the PC-printer to make it print a LLISTING or SCREEN$ with Sinclair font or the SCREEN$ as it has loaded on the screen? I…

    ... -printer to make it print a LLISTING or SCREEN$ with Sinclair font ... or the SCREEN$ as it has loaded on the screen ...
    Dr BEEP Dr BEEP October 2004 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... print stream code where you can print characters at any pixel location on screen ... possible way to draw anyting on 128k screen buffer, and flip it after ...
    Arda Arda November 2006 Sinclair Basic
  • 128 spectrum zx +2 is stuck on test screenhey this is my first spectrum i bought it from a boot-sale for 2 pound and it came with loads of games but when i turn it on i get the test screen an…

    ... i turn it on i get the test screen and it makes ... going bk to the test screen can any one help?
    omighty_one omighty_one June 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... we have the need to print double width text and scroll ... be able to print double-width text to screen occasionally but the ... will print double width text to either the screen or to a buffer ... bitmap from the buffer and scrolls that on the screen.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
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  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&amp;forum=11"]http://www.worldofspectrum.org/foru…

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