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Search Again :: Adv Search 1000 results in 0.077s
<1…10111213141516…34>
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... this machine code snippet prints '*' on the screen:
    [CODE]LD A ... (Edit: the RANDOMIZE bit (or PRINT in Joefish's example) is ... significant.)

    Somewhere on WorldOfSpectrum, there are PDF scans ... a go at writing code on paper, converting it to ...
    csmith csmith September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... this machine code snippet prints '*' on the screen:
    [CODE]LD A ... (Edit: the RANDOMIZE bit (or PRINT in Joefish's example) is ... significant.)

    Somewhere on WorldOfSpectrum, there are PDF scans ... a go at writing code on paper, converting it to ...
    meow meow September 2011 Development
  • Printing photos on ZX PrinterIve looked, and even though i remember seeing how its done i cant re-find the post, someone point me in the general direction please?

    ... , half, that is when a screen builds up and just before ... converter is making white ink on black paper areas instead of ... ink on white paper.

    The printer will just print the ... pixels so just because it looks right on the screen ...
    guesser guesser September 2011 Sinclair Miscellaneous
  • Printing photos on ZX PrinterIve looked, and even though i remember seeing how its done i cant re-find the post, someone point me in the general direction please?

    ... is making white ink on black paper areas instead ... on white paper.

    The printer will just print ... the pixels so just because it looks right on the screen ... , you know when a screen is loading, all in ... colour comes down the screen and sorts it out, ...
    Macc Macc September 2011 Sinclair Miscellaneous
  • Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…

    ... first several 8 pixel columns on the left? Interesting.
    ... it's only some trash on the screen you know :) ).
    < ... , LVD himself, wrote in English on Nedo forum:
    "It ... the same and fetches 64bit buffer, but at different speeds in ...
    Mister Beep Mister Beep October 2011 Announcements
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... sprite's rectangle is on screen... if not you will ... array of characters is drawn on screen.
    [/code]

    ... new locations, redefine tiles, print new tiles and sp1_UpdateNow. Graphic ... directly to what is visible on screen using zx_attr. In general ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... hold the address of where on the screen I want the sprite ...
    ;this, bone up on the Spectrum screen display and come back ... ....I'm taking the address on screen and moving to the next ... all ready to print over what's already on the screen with then ...
    Turkwel Turkwel November 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... a dirty buffer. Instead of copying the whole screen each time ... 2.- Do all the transfer on the screen, but (iirc from an ... php?t=25468&highlight=screen+buffer"]http://www.worldofspectrum.org/ ... .php?t=25468&highlight=screen+buffer[/URL]

    3.- ...
    apenao apenao January 2012 Development
  • So easy to use.Back in the 90s I was off work for 3 months following an operation, anyway in my boredom I dusted off my old speccy+ and the manual, and got my head …

    ... in my program, to print coloured words on the screen such as "Red ... opposed to say:
    10 print; at 1,1; ink 2 ... version looks Paddy, much easier on the old minces lol
    RetroGamerUK RetroGamerUK January 2012 Sinclair Basic
  • So easy to use.Back in the 90s I was off work for 3 months following an operation, anyway in my boredom I dusted off my old speccy+ and the manual, and got my head …

    ... in my program, to print coloured words on the screen such as "Red ... opposed to say:
    10 print; at 1,1; ink 2 ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... it from the screen, restoring whatever it was on it before drawing ... the updated sprite on screen, keeping an off-screen buffer of its previous contents ... to do this without a buffer screen and I?d got problems ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... to do this without a buffer screen and I?d got ... the third, and so on so you have all the ... you align the tables on 256-byte boundaries you ... to blit, but depending on the number of graphics you ... person with problems With the screen routines.[/QUOTE]

    bobs bobs January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... br />
    Understand the Spectrum Screen layout 100% before you do ... repeat it. Understand the Spectrum Screen layout 100% before you ... />
    True, you can only print on fixed positions, but you can ... and see the differences between PRINT AT in BASIC and ...
    Dr BEEP Dr BEEP January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... I was when after entering PRINT PEEK 25000 I read 56 ... and 0 OK, 0:1 on the screen :D Hope there's ... the following months.

    On a side note, I've ...
    Alessandro Grussu Alessandro Grussu January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... I was when after entering PRINT PEEK 25000 I read 56 ... and 0 OK, 0:1 on the screen :D Hope there's ... the following months.

    On a side note, I've ... at first position of the screen. :)
    Turrican Turrican January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... I was when after entering PRINT PEEK 25000 I read 56 ... and 0 OK, 0:1 on the screen :D Hope there's ...
    rich_chandler rich_chandler January 2012 Development
  • 3rd Trashman game found for CPC[url]http://www.cpcwiki.eu/forum/games/a-rare-game-for-cpc-wiki/[/url] What? No Spectrum version? Grrrrr! :-o

    ... I was when after entering PRINT PEEK 25000 I read 56 ... and 0 OK, 0:1 on the screen :D Hope there's ... the following months.

    On a side note, I've ...
    rich_chandler rich_chandler January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... could use a wrap-around buffer and just fill in the ... , rotating bits in-situ on the screen and drawing the sprites around ... . That re-renders the whole screen from blocks at any position ... through fixed chunks of the screen rather than the tiles themselves ...
    joefish joefish January 2012 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... PUTC (put character), PUTS (put buffer), GETC, OPEN, CLOS, etc. ... This allows multiple text windows on screen at the same time.
    buffer, maybe an [URL="http://z88dk ... libsrc/stdio_new/buf/slbb0/"]edit buffer[/URL] for the editing ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... know about resetting the PRINT AT position or using ... br /> As for clearing the screen, a bit of machine code ... you're going to PRINT your own stuff in ... that attribute to every square on the screen.

    ...
    To reset PRINT AT, just do PRINT AT 0,0;
    joefish joefish January 2012 Sinclair Basic
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... in synchronising an encoded screen with the screen array; s$() needs to ... in the selected screen when it is displayed with "print m$". If ... that's not done they appear on the screen but ... which I'll get back on with my adventure gamebook programs ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... game doesn't count them on the points' counter.
    Could ... add the commands to print the score on the screen, unless it's ... the default code, in the screen / game initialization event I think ...
    mulder mulder April 2012 Development
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... effect on the pixels in the display file, so he can print ... without messing up what's on the screen. (Note that my example ... set a big square off/on; it just inverts the current ...
    Battle Bunny Battle Bunny May 2012 Development
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... function is turned on instead of being displayed on the screen. It just ... the bytes being output by PRINT or whatever and appends them ... & names on the cassette being listed on the screen they would be ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... routine to dump the buffer onto the screen. All nice and fast ... the sprites on the screen to avoid doing it in the buffer and ... move the buffer to the screen and then put sprites on top without ... of joffas) transfer a buffer to the screen then mask sprites onto ...
    R-Tape R-Tape May 2012 Development
  • Microhobby's Pixel A Pixel compoI've recently found out that there's been a graphics competition Pixel A Pixel held by Microhobby magazine, thx to Ivanzx for pointing this out in on…

    ... less - that depends on a quality of a page print.

    Yesterday I've converted two screen with ... some garbage or printing artifacts on a paper which need to ... magazines such as the Crash "on the screen"

    [URL="http ...
    moroz1999 moroz1999 May 2012 Sinclair Miscellaneous
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... scroll upwards.

    The buffer is linear, so updating it ... paint them directly on the screen right after the screen is painted. For ... the sprites directly in the buffer. Now, apart from masking ... width. And the linear buffer may have invisible zones that ...
    Metalbrain Metalbrain May 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... the next part of the screen![/QUOTE]

    ... modified the SP char print using bc as string ... sp. It doesn't print across segments either but could ...
    ld de,16384 ;screen address
    ld bc,string ... ld (hl),e ;put them on the screen
    inc h
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ve modified the SP char print using bc as string marker ... hl,sp. It doesn't print across segments either but could ... /> di
    ld de,16384 ;screen address
    ld bc,string ... /> ld (hl),e ;put them on the screen
    inc h
    Dr BEEP Dr BEEP June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... 've modified the SP char print using bc as string marker ... hl,sp. It doesn't print across segments either but could ... /> di
    ld de,16384 ;screen address
    ld bc,string ... /> ld (hl),e ;put them on the screen
    inc h
    Hikaru Hikaru June 2012 Development
<1…10111213141516…34>

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