World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.023s
<1234567…34>
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... any better than a simple PRINT instuction?


    10 ... =1 TO 3: READ a$: PRINT AT m,1;a$: NEXT ... present etc

    Would PRINT OVER be any use on that ... FLASH can) despite trying a OVER 1 and OVER 0 type instruction
    Wookiee Wookiee February 2012 Sinclair Basic
  • Can I name a subroutine and then call it by name?No thats not really exactly the problem. I wrote 4 lines of Basic that draws an 8x8 square and then told it to check x,y and subtract 4 from x or y t…

    ... thought well I need to OVER print but to do that the ... subroutine so I can say PRINT OVER SQUARE. Tried various experiments and ...
    mik3d3nch mik3d3nch May 2017 BASIC
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    Ok, 6 * 8 is better, but less easy to comnpute the print (OVER) position.

    Take a look at TORNADO ASSEMBLER for a 64 Kol Character set.
    Dr BEEP Dr BEEP October 2003 Games
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... characters/udgs or sprites to print over a screen i use alot ...
    Sadako Sadako May 2004 Games
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... it's area as the print function didn't have a ... all.
    [/quote]

    PRINT OVER 1; ;)

    Okay not ...
    AndyC AndyC October 2004 Games
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    My way to print at line 23:

    [code]

    10 POKE 23659,0 : IF Y
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... f=1 TO 21:
    PRINT AT f,0;f:
    PRINT AT 0,g*7;g ... /> LET k=CODE INKEY$:
    PRINT OVER 1;AT y,x*7 ...
    Dr BEEP Dr BEEP September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... this

    [CODE]
    PRINT OVER m;AT w*3,v ... this

    [CODE]
    PRINT OVER f=m;AT w*3 ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the card's value, causing PRINT OVER 1... to have no effect ... (144 characters to be precise) over the limit as it stands ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... allow elimination of the whole "PRINT OVER" line, and the extra logic ... to less than 100 characters over the limit for the first ...
    Digital Prawn Digital Prawn November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 23693,7:
    CLS :
    PRINT AT 9,13;"SIMON":
    NEXT g:
    PRINT OVER 1;AT VAL "1199"(f ... g=3 TO 8:
    PRINT AT (q>2)*8 ... OR q=4); INK 8; OVER 1; BRIGHT -b,:
    NEXT ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> DRAW 24,0:
    ...
    PRINT OVER 1;AT 5+10*(c ... /> DRAW 31,0:
    ...
    PRINT OVER 1;AT 5+10*(c ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the result was 23 characters over the limit - so it is ... each other.

    The PRINT statement for a counter in ... such that it does not print over lines of the maze walls ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... each other.

    The PRINT statement for a counter in ... such that it does not print over lines of the maze walls ... wrong turn.

    The PRINT can be done with #1
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ):
    READ f,g:
    PRINT OVER 1;AT 0,s;" W ...
    bigjon bigjon March 2008 Development
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... TO 32): READ f,g: PRINT OVER 1;AT 0,s;" W ...
    bigjon bigjon April 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... doesn't work if I print whole lines with the same ... TO 32): READ f,g: PRINT OVER 1; INK 6;AT 0 ...
    bigjon bigjon April 2008 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... if padding is needed, just print over the text with spaces before ... which has 5 bytes left over after editing,
    [code] ORG ... , 32, 32 ; prints 2 spaces over 1st line (5 bytes)
    FrankT FrankT June 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... if padding is needed, just print over the text with spaces before ... which has 5 bytes left over after editing,
    [code] ORG ... , 32, 32 ; prints 2 spaces over 1st line (5 bytes)
    over the next few days. The ...
    Digital Prawn Digital Prawn June 2009 Games
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... what was put earlier using "over" could I do the same ... ofcourse,
    eg.
    10 PRINT OVER 1; BRIGHT 1; FLASH 1 ...
    Arda Arda December 2010 Sinclair Basic
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    [QUOTE=deadpan666;515802]Hehe...I bought their album! It was awesome....[/QUOTE]

    I've got that too! I had to import mine from America though as it's out of print over here (for some reason :lol: )
    Bermondsey Bob Bermondsey Bob February 2011 Chit chat
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... that the proportional print routine uses [B]OVER 1[/B].[/ ... what the value of OVER is. It always combines ... you have to un-print the last thing printed ... However, my 42-column print routine, which is derived ... area it's about to print over before printing. I'm ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... what the value of OVER is. It always combines ... you have to un-print the last thing printed before ... However, my 42-column print routine, which is derived from ... area it's about to print over before printing. I'm ... but why doesn't the PRINT of spaces clear the ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... 10,0;" "
    821 PRINT ; OVER 1; PAPER op2; FLASH fl2 ... 13,0;" "
    822 PRINT ; OVER 1; PAPER op3; FLASH fl3 ... 16,0;" "
    823 PRINT ; OVER 1; PAPER op4; FLASH ...
    fog fog October 2011 Sinclair Basic
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... are just printing over and over the same position ... ready to print those 8 pre-shifted sprites all over again ... 're all ready to print over what's already on ... one character just like PRINT....or RST 16)
    over what data to print and where ...
    Turkwel Turkwel November 2011 Development
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    PRINT OVER 1; INK 8; would do the trick alongisde joefish's suggestions ;)
    na_th_an na_th_an May 2012 Development
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... ; eg:
    [code]
    10 PRINT AT 10,5; INK 6 ... PRINT AT 10,5; INK 5; PAPER 2; BRIGHT 0; OVER 1 ... use a POKE loop. Using PRINT ... OVER is easier.
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... rst 16
    call print_string ;PRINT ON first, otherwise it'll ... /> ;
    call print_string ;a last print OVER to remove the ABCD at ... print_string
    ld a,22 ;print AT
    rst 16
    call 8252 ;ROM print string
    ret
    ...
    R-Tape R-Tape October 2012 Development
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ...
    LD B,8
    print LD A,(DE)
    JR ...
    INC DE
    DJNZ print
    RET
    [/code]
    PRINT or PRINT+1 to print OVER with the use of ...
    Dr BEEP Dr BEEP March 2013 Development
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
print 8.5K 20.4K
over 52.8K 62.4K

Related Threads

  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …
  • Stuck in head over heelsHelp - I'm stuck half way through in bookworld - even with map.<br /> <br /> I've reached a pink room with only one entrance - I can get heads to a p…
  • Head over Heals HelpHelp please!!! is their a complete walkthrough the game? i'v looked everyware and all i can find is a map??<br /> <br /> Im real stuck and just want …
  • How to print with colour using DiscipleHi!<br /> <br /> I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my …
  • Game over screensFunny, I don't remember very many of these... And I should, since if I had a penny for everytime it showed up to me... :)<br /> <br /> What do you gu…
  • Over 400 different games for Swop or SaleHi All,<br /> <br /> I have just had a mega sort out and have got round to sorting all my spare tapes. The result is loads of tapes to swap or sell.<…
  • Head Over Heels Remake !Hey everyone. <br /> <br /> For quite some time I am working on a Isometric 3D engine and soon there will be a release of a first game that uses it.<…
  • Head Over Heals 2!!!!!Just in the process of moving into a new office, its friday and I cant be arsed to work. So I thought I would have a look through the Retro Remakes w…
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)<br /> <br /> Even a scan would do. Cheers
  • Game Over IIHello there,<br /> <br /> Umm, does anyone know why Game Over 2 isn't in the WoS archive?<br /> <br /> Cheers,<br /> <br /> UDG

Related Searches

  • print a char in asm
  • game over mac
  • game over loading screen mac
  • loading screen game over
  • new loading screen for game over
  • print variables
  • head over heels
  • print on border
  • print leading zeroes
  • head over heels 2
  • print at 23
  • print through
  • asm text print
  • assembly print text
  • assembly print text at pixel
  • head over heels spectrum 3
  • head over heels 2a
  • head over heels 3
  • game over loading
  • data vs print and over

Copyright © 2024 World of Spectrum