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<1234567…34>
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... binary here to print characters from BASIC at pixel positions. Import the ... to initialise the stream, then PRINT #4; AT y,x; etc ...
    Woody Woody October 2006 Sinclair Basic
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... roadside
    ld (hl),a ;print road left side
    ld ... /> printroad
    ld (hl),a ;print left side on line1
    print
    ld (de),a ;??print a blank byte ... scrlcount ;otherwise continue with another pixel scroll
    endroutine
    ...
    bigjon bigjon February 2008 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... can print a character or UDG from BASIC but using pixel coordinates ... ?

    Ideally it would allow me to use PRINT ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... seen code for a print routine with pixel accuracy?

    That ... is print(y,x,CHAR) that ...
    Gedlion Gedlion May 2010 Development
  • How to print with colour using DiscipleHi! I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my +2s and I wo…

    ... I would really like to print some colours apart from greyscales ...
    Anestis Anestis August 2002 Sinclair Miscellaneous
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88) Even a scan would do. Cheers

    I'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)

    Even a scan would do. Cheers
    Swainy Swainy June 2003 Wanted
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... travels I have come across 'Print Utilities,' a release from the ...
    woodcock88 woodcock88 February 2004 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... USA.

    stuff like Print 'n' Plotter ART o' Matic ...
    Sadako Sadako April 2004 Games
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... fastest way to put a pixel to the screen (on spectrum ... me?

    ;============================================================================
    ; put pixel
    ; d = x
    ; e ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... up with for xoring a pixel at a given screen coordinate ...
    Lambchop Lambchop August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ...
    ; based as opposed to pixel based system

    ; ... /> RET Z

    ; Print 3rd column, checking for wrapping ... /> CALL WChar

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; based as opposed to pixel based system

    ; ... /> RET Z

    ; Print 3rd column, checking for wrapping ... /> CALL WChar

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... at 32768 and then type PRINT USR 32768 to run.
    pixel position of ycar
    LD ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... and add offset based on pixel position of ycar
    LD ... />

    ; PCHAR

    ; PRINT A 1*8 CHAR TO ...

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ...
    robpearmain robpearmain September 2004 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... (perhaps not) simple things like print a single character to the ... that to achive the BASIC PRINT AT-operation the instructions would ... ", but the X would only print this number of new lines ...
    Rickard Rickard July 2005 Development
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    Do you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)
    Fikee Fikee February 2006 Development
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ...
    - Added support for border pixel artefacts, as used by Fred65 ... hard disk interfaces
    - Added print-to-file support for SAM ... being too dark
    - Fixed pixel format colour issues by calculating ...
    obo obo July 2006 Emulators
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... can handle up to 32 pixel particles. A particle dies when ... /> [code]
    ; *****************************************************************

    ; Title: Pixel Explosion
    ; File: pixel01.asm ...
    robpearmain robpearmain September 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... 's print stream code where you can print characters at any pixel location ...
    Arda Arda November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... will;
    [LOGIC]
    1. Print start number in format (H ... -1.
    [SCROLL]
    1. Print one line(byte) at a ... the '9' will scroll one pixel upwards at a time into ...
    FrankT FrankT November 2006 Development
  • ZXF11 now available in printThe print version of ZXF issue 11 is now available for &#163;5 per copy (not including postage and packing). Received my copy today and it looks supe…

    The print version of ZXF issue 11 ... . If you do purchase a print version from lulu, don't ...
    woodcock88 woodcock88 May 2007 Sinclair Miscellaneous
  • Every pixel different color on spectrum is it possible?I remember reading somewhere about a hardware modification that could make spectrums have 1 different color per pixel.This would make the color clash…

    ... have 1 different color per pixel.This would make the color ...
    Msx2 Msx2 July 2007 Hardware
  • Spectrum ethernet ... first stepsThe first thing I do when I get a strange and unusual chip to play with, is to make a breakout board. The breakout board basically contains the chip …

    ... one-off PCB - you just print the layout using a normal ... is 3.3 mil per pixel.

    8 isn't ... wait till work tomorrow to print out a new set of ...
    Winston Winston October 2007 Hardware
  • Print Int -65536Just came across an interesting bug in the ZX Spectrum Floating Point format from the Complete ROM Disassembly book. [code] PRINT INT -65536 [/code]…

    ... book.

    [code]
    PRINT INT -65536
    [/code]
    BloodBaz BloodBaz November 2007 Sinclair Basic
  • Re-print Mr. Rollings Speccy book.I'm making a quick poll to see how many want to see a re-print of [URL="http://www.zxgoldenyears.com/"]The ZX Spectrum Book 1982 to 199x[/URL]. This…

    ... want to see a re-print of [URL="http://www.zxgoldenyears ...
    ZnorXman ZnorXman February 2008 Sinclair Miscellaneous
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... Alcoholics Anonymous's 32x ldi pixel-scrolling method) to go left ... I added some code to print the road edge in the ...
    bigjon bigjon March 2008 Development
  • 8 pixel scrollingJust been playing Gunrunner (always forget how much I love this game, probs cos it's VERY hard) and wondered what other games use 8 pixel scrolling A…

    ... what other games use 8 pixel scrolling AND are decent to ... seemed that if an 8 pixel scroll was used then unless ...
    CKay CKay May 2008 Games
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here) in fact, I want to accelerate a car towards a direct…

    ... move the car to next pixel. since target changes position in ... iteration, so a new path/pixel must be decided every iteration ...
    Arda Arda September 2008 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    Hello,
    Can someone please tell me how to do a Print AT command?

    Thanks,
    somewherecheap somewherecheap September 2008 Sinclair Basic
<1234567…34>

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