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  • printer with zx spectrumI have been doing some research on zx printers and they seem to be terrible. How can i print my code off from the spectrum with an ink printer, than…

    I have been doing some research on zx printers and they seem to be terrible.

    How can i print my code off from the spectrum with an ink printer, thanks!:smile:
    Robin Robin September 2010 Hardware
  • Another machine code problem, sorry[CODE] OPCODE HEX ADD LD A,00 3E00 F000 PUSH AF F5 F002 LD B,05 0605 F003 LD C,06 0E06 LOOP F005 POP AF F1 ADD A,C 80 DEC B 05 …

    ... ok but when i type print peek 64000 it says 15 ...
    Robin Robin September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... : BORDER 0: CLS
    110 PRINT AT 0,0;"BUBBLE SORT ... v1": PRINT AT 2,0;"Generating data ... (t1-t2))/2
    160 PRINT AT 4,0;"Start : ";st ... BORDER 0: CLS
    110 PRINT AT 0,0;"BUBBLE SORT ... v3": PRINT AT 2,0;"Generating data ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... /> -Relocatable
    -Ability to use pixel or character movement mode, maybe ...
    zxbruno zxbruno September 2010 Sinclair Miscellaneous
  • Spectrum Originals for salehi all, ideally i'd like to get rid of the lot in one go.... Standard Cassette Cases All Original tapes with sleeves and instructions 10 Pack Volu…

    ... , The Mosaic
    Screen Machine Print ?n? Plotter
    Shadow of ...
    shatshoes shatshoes October 2010 Sales
  • A bug in BASin?Hi Folks, Have I found another bug in BASin? I wrote the following small program: [CODE]10 PRINT AT 0,0;CHR$ PEEK 23556;" " 20 GO TO 10[/CODE] …

    ... program:

    [CODE]10 PRINT AT 0,0;CHR$ PEEK ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ...
    250 REM *---------------------*
    260 PRINT #0; PAPER blu; INK whi ...
    9240 REM *---------------------*
    9250 PRINT AT i(2),i(1 ... i(7)=0 THEN
    PRINT #0; PAPER red;"X"; PAPER ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ...
    140 PRINT "a$=";a$:
    PRINT "b$=";b$:
    PRINT "i(4 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • How to specify 1st byte to be ran in a tap fileI am writing m/c to a tap file. When I load it in an emulator I have to go through the usual PRINT USR 30000 I always thought TAPs couldnt specify …

    ... through the usual

    PRINT USR 30000

    I ...
    carlinski carlinski October 2010 Development
  • Inkey problem||This is on a REAL speccy|| Hi everyone I have a function where the user presses a key and then it shows it on the screen. So this is what I do (no…

    ... )

    Pause 100
    Print Inkey

    Now here ...
    Robin Robin October 2010 Sinclair Basic
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... have been using the Micro-Print utility in the archive and ... end up with an enhanced print to screen feature?

    140 REM Load MCODE print routine
    150 CLEAR 64267 ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • A cheat's way of viewing magazine scan archives as double-page scansI don't know why I didn't think of this sooner - previously I was viewing my locally-stored magazine page image scans a page at a time, sort of killi…

    I don't know why I didn't think of this sooner - previously I was viewing my locally-stored magazine page image scans a page at a time, sort of killing the effect a bit by not being able to see double-page spreads at a glance. So I came up with something.< ...
    NickH NickH November 2010 Sinclair Miscellaneous
  • PoC for a ULA video generator described using Handel-C and a Basys FPGA board.Recently, I've taken a course about hardware design for video processing using FPGA's. The HDL used in the course was Handel-C, a C look alike langua…

    ... a simple VGA sync and pixel generator, and I've used ...
    mcleod_ideafix mcleod_ideafix November 2010 Hardware
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... POKE 23693,BluWhi0:
    PRINT AT 1,0;b$
    PRINT AT 3,0;b$
    PRINT AT 5,0;b$
    PRINT AT 7,0;b$
    PRINT l$(1, TO 32):
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... any that do 7/6 pixel rows - and do 27 or ...
    Gedlion Gedlion November 2010 Development
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... ]100 PAPER 0:INK 0:PRINT AT 0,0;
    110 ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • A little program to set the time...Hi Folks, OK, I have amended the program so you now have four routines/functions you can use in your own programs: TIME: GET - Reads the current va…

    Hi Folks,

    OK, I have amended the program so you now have four routines/functions you can use in your own programs:

    TIME: GET - Reads the current value from FRAMES and stores it in HH,MM and SS
    TIME: SET - Sets FRAMES to the ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ...

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ...

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ...
    Digital Prawn Digital Prawn December 2010 Development
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... COORDS.
    [*]Plot address and pixel mask were being calculated on ... reg for later
    ; A' = Pixel mask
    ; H'L' = Screen ... Address of pixel

    ld bc, (COORDS ...
    boriel boriel December 2010 Development
  • Spanner seeks helpHello, and HNY, all. I am presently writing a game in BASIC. It's a bit - a lot - crap, but I'm enjoying it! Anyway, a couple of questions, if you …

    ... /> 10 Read a$
    20 Print a$
    30 Data "Keegan ...
    jared5050 jared5050 January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... /> My simple approach is using Print At this makes for a ... like to know if the Print At method can provide the ...
    hedge hedge January 2011 Sinclair Basic
  • Not worth reading really - unless you have some spare time(Mods if you want to move it please do it does have a sort of hardware theme and a couple of recommendations at the end :) About two years ago now I…

    ... with it....

    10 PRINT "Paul"
    20 GOTO 10 ...
    hedge hedge January 2011 Hardware
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... , 3 is all 0s. Then print different graphics along them so ...
    R-Tape R-Tape February 2011 Development
  • media sharing siteany good recomendations for these. i signed up to rapidshare - which is pretty slow. can't seem to find another good one, or at least i can, but the…

    ... copyrightable material. (all out of print stuff)

    any suggestions ...
    mile mile February 2011 Chit chat
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... Spectrum "
    90 PAPER 2:PRINT AT Y,27;" "
    100 ... PAPER 4:PRINT AT Y,28;" "
    110 ... PAPER 6:PRINT AT Y,29;" "
    ... 120 PAPER 1:PRINT AT Y,30;" "
    ... : BRIGHT 1
    150 PRINT AT Y,1;"Copyright Silent ...
    brownb2 brownb2 February 2011 Development
  • Need in beta-taster`s helpHello to all. I have developed hard-soft emulator of ZX Spectrum 48, but there are problems in work. My topics is: [url]http://www.worldofspectrum.or…

    ... user`s command. If now print LOAD "" then second time loads ... printed in BASIC, for example, PRINT 2.33 - the hole part ...
    Vasil Vasil February 2011 Emulators
  • Converting a decimal number to binary...Hi Folks, Been thinking about ways to convert a decimal number to 8 bit binary and came up with the following: [CODE]100 REM ----------------------…

    Hi Folks,

    Been thinking about ways to convert a decimal number to 8 bit binary and came up with the following:

    [CODE]100 REM --------------------------
    110 DIM b(8):
    LET b(1)=128:
    LET b(2)= 64:
    ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Habbo??When in the states I often saw gift cards in the shops for Habbo. I can see its an online game/environment that is all drawn in really cool 16 bit/8…

    ... looks very much like that pixel art someone posted a while ...
    Scottie_uk Scottie_uk February 2011 Chit chat
  • Screenshots May Vary book - ZX vs C64 vs CPC[IMG]http://www.parkproductions.btinternet.co.uk/images/bookpreview1.jpg[/IMG] [URL="http://www.youtube.com/watch?v=94jpuWsOdns"]http://www.youtube.…

    ... me towards the Lulu.com print on demand site, and after ...
    ParkRoboZX ParkRoboZX February 2011 Announcements
<1…28293031323334>

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