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Search Again :: Adv Search 1000 results in 0.013s
<1…18192021222324…34>
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... /> Basically, I need a Z80 routine that checks as much of ... /> if peek a b then print “Error at “; a :rem display ...
    DEATH DEATH March 2007 Development
  • Will an interface 1 work with a +2?I don't want to break anything, can I bugger up the +2 by connecting an interface 1 and microdrive to it? Are they compatible? If they are, with no…

    ... -MAD;179701]Its CLOSE #0:PRINT PEEK 23729

    (Ducks ... created in a bug-free routine.

    As I discovered ...
    Geoff Geoff March 2007 Hardware
  • Happy BirthdayIn the words of Stevie Wonder 'Happy Birthday to yer'

    bollocks, i kinda missed it, would have got my old +2 out for a simple PRINT : GOTO routine photo oppurtunity, kinda forgot, what with me getting my kneecap bitten by a dog on my round. :(
    thx1138 thx1138 April 2007 Chit chat
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... -memory loader M/C routine which would LOAD the ... 7:CLS
    30 PRINT #0;" Desculador de cabeceras PRESS ... n=50015 TO 50024:PRINT FLASH 1;CHR$ PEEK ... NEXT n
    110 PRINT AT 7,0;("Start ... PEEK 50026
    130 PRINT AT 15,0;"Byte quantity ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... to do it using a routine that printed the maze ... a routine to read data from the m array and print ... ";: GO TO 140
    130 PRINT " ";
    140 LET w = ... 0; you may want to print spaces instead:

    ... ";: GO TO 140
    130 PRINT " ";
    140 LET w = ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... maze in 88 bytes, and print the maze by reading the ... to do it using a routine that printed the maze using ... a routine to read data from the m array and print the ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a call to the ROM routine that scrolls the screen. It ... f=0 TO 1:
    PRINT AT 0,x; INK 6 ... =0 TO s/99:
    PRINT AT 21,RND*31; BRIGHT ... (0,x)7: NEXT f: PRINT AT 0,0;"Score=";s ...
    Matt_B Matt_B May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... SUB 300
    50 PRINT AT 1,1;g< ... 80 IF c=1 THEN PRINT AT b,a;CHR$ 144 ... LET a=a-1: PRINT AT b,a;CHR$ ... AND b>1 THEN PRINT AT b,a;" ": LET ... b=b-1: PRINT AT b,a;CHR$ 144 ... INT (RND*21)+1: PRINT AT f,e;CHR$ 145 ... held an array) the routine slows to a crawl.
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... formatting
    // s = string to print
    // n = max number of ... chars of s to print
    // buf = destination address ... to the string message to print (remember strings in C are ... next line). 2- the scroll routine will be dealing with messages ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    On each call the routine must scroll the message on ... this in an interrupt service routine so that the message is ... one bit operation), d_PrintDoubleW to print 1 char at a time ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... and figure out how to print a 8x8 character at any ... 'd like to extend the routine to print a message or UDG ... that perhaps write a scrolly routine to move stuff around on ...
    Arjun Arjun July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... and figure out how to print a 8x8 character at any ... you succesfully work out a routine that can deal with the ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (256-32)
    30 print at 0,0;m$ ( ...
    memcpy() is a library routine written in asm that uses ... sense to use a library routine you should.

    routine to print a maximum of n ... (22, 0, alpos, 32); // print a max of 32 chars ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    // s = string to print
    // n = max number ... of chars of s to print
    // buf = ... , s_buffer+32, stride); // print one fat char at end ... br /> }

    ////////////////////
    // interrupt routine

    M_BEGIN_ISR(isr)
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Machine CodeHi all, I want to get a machine code/assembler/dissasembler program from the WOS archives. But what in your opinion would be the best to get? I don`t…

    ... return to BASIC and then PRINT PEEK 23296.
    The result ... BASIC 23296 is the paging routine.
    Once you have modified ...
    Geoff Geoff July 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... an impact such a small routine can have on execution speed ... deeply nested subroutine. When you print one fat char, this subroutine ... inside the double width helper routine loop is run 64 times ... can get rid of that "print up to n chars" option ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • cant format answereHi all, I am writing a short basic program that will convert a frequency to a length. 10 print "Spectrum antenna length conversion." 20 let w = 468 …

    ... d$(1)"." TO )
    50 PRINT ant,anti;".";d$( TO 2 ... "+0.005" is removed the routine will give an error with ...
    Battle Bunny Battle Bunny July 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... 7:CLS
    30 PRINT #0;" Desculador de cabeceras PRESS ... 50028)
    90 PRINT AT 0,0;m$;:FOR ... n
    110 PRINT AT 7,0;("Start address ... 50026
    130 PRINT AT 15,0;"Byte quantity ... block's size. The MC routine (in the DATA line) ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... B=(32 AND A31) :
    PRINT F; TAB 10; A; TAB ... CHR$ B part and just print B and browse the Spectrum ... , you can use the same routine I use to peek header ... also have to relocate the routine to, for example, the video ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... d_PrintDoubleW()[/b]. The pixel scroll routine requirement has changed (the scroll ... will not be used to print double width characters for the ... on, after the new scroll routine is incorporated, I'll ... SP1 means we can simply PRINT AT background UDGs and move ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... suggest changing the board drawing routine to something like this:
    PRINT ...; PAPER k;...
    LET c ... b:
    NEXT a:
    PRINT 'c(2);"x";c(3 ... , we won't need to print any messages to identify the ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the same color, using a routine like this:

    [CODE ... in the original game) or print a message. There's no ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;220617][CODE]
    ...
    NEXT i:
    LET k=INT(z/9-.2):
    PRINT AT k+k,z+z-18*k-4;PAPER 3;" " AND i
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> Just before the board drawing routine, add this:

    [CODE ... /> Right after the board drawing routine, add this:

    [CODE ... this:

    [CODE]
    PRINT '''c(2)+c(6);"x ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Digital Prawn;221133]It is now down to 21 over the limit.[/QUOTE]

    One option is the "unforgiving" approach (the computer chooses a new move if the player's choice was invalid), which saves exactly 21 characters by removing this:
    < ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    Here's the next version, based on your ideas:-
    [url]http://www.mediafire.com/?chjkcwfgmzz[/url]

    I have for now took the second option of preserving the "Return to INPUT" behaviour if an invaild move is specified, and instead have applied ...
    Digital Prawn Digital Prawn October 2007 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... action (simply the displaying ROM routine to save a file).
    print anything out. (Maybe a dissasembly ... show if they ever do print to the screen). The screenshot ...
    Digital Prawn Digital Prawn October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... ROM that has a callable routine at those locations, then ... using the standard ROM SAVE routine, rather than turbo data, ... examined this small machine code routine. It calls the 128K paging ... perhaps?). It never seems to print anything to the screen. (Nothing ...
    Digital Prawn Digital Prawn November 2007 Games
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