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Search Again :: Adv Search 1000 results in 0.020s
<1…25262728293031…34>
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... beginning of each screen data.

    3.- The "print" procedure you ... can read assembly) does the print for a tile? Or it ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... the call for BASIC's print routines and uses the A ... because the routine uses the PRINT routine in the ROM it ... top and bottom of the screen are treated differently.
    cyborg cyborg March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... difference between upper and lower screen just try this.


    and

    PRINT USR 50000 : PAUSE 0
    PRINT USR.)
    Dr BEEP Dr BEEP March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    Aha, so RANDOMIZE USR prints in the "editing area" and PRINT USR does in the screen area... I get it.

    Thanks for your time :)

    Btw, what assembler do you recommend? I've heard about TASM, the cross-platform assembler.
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... "editing area" and PRINT USR does in the screen area... I get ...
    Dr BEEP Dr BEEP March 2004 Development
  • How to tell if I have a Spectrum ZX 16K or 48K?Hi all, I'm a total newbie to the good old Spectrum and I got three spectrums in one box together with som other old computers. The spectrums seem…

    ... a black screen after the red lines bit).
    * PRINT PEEK 23730 ... +256*PEEK 23731 (RAMTOP) will print 32599 on a 16K machine ... on a 48K machine.
    * PRINT PEEK 40000 (ie an address ... not the 16K machine) will print 255 on a 16K machine ...
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... "+7, BIN 11111111

    PRINT CHR$ 144
    [/quote]
    SCREEN$ from the screen.

    A very ... can print all your characters and read them back with SCREEN$. Not ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • Why Hex in place of Denary?Ok - most MC books / tutorials advocate the use of hex instead of denary. But the Speccy doesn't actually have a Hex converter so you need to write …

    ... 6) to the screen.

    PRINT USR 30004 will jump ... will be printed on the screen. But you are not ... /> ret

    PRINT USR 30000 (run the routine ... at 30000, print the contents of BC) ... POKE 30004,INT(nn/256): PRINT USR 30000

    monty.mole monty.mole March 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... in my program I print a UDG using 'PRINT PAPER 1; INK ... was cyan in the 1st screen, yellow in the second. I ...
    na_th_an na_th_an April 2004 Emulators
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... 'd like to check out Screen Machine's demo, if You ... /udgs or sprites to print over a screen i use alot, ie ... , take the weapon off the screen. that's better than making ...
    Sadako Sadako May 2004 Games
  • Making GAC games on an emulatorHi, this is my first post here but I had a question that I hope someone might be able to answer. This may sound like an incredibly stupid question, …

    ... CODE from GAC. including a screen if you choose to add ... usr xxxxx

    or Print Usr xxxxx or Let lLUsr ... save your basic loader * and screen if you want one ( it ... Basic loader first then a screen before the game, is with ...
    Sadako Sadako May 2004 Games
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... /> ;routine to set up permanent screen colours
    ;
    start .org ... stream to print to the top part of the screen
    call ... ;Rom call to CLS the screen
    ret ;return to ... .asm


    The screen an emulator will change colour ...
    Steve(spt) Steve(spt) May 2004 Development
  • Building a new emulator ON the ZX SpectrumIn 1997 I wrote a ZX81-emulator for the ZX Spectrum. In 2000 I wrote a Videopac/Odessey2-emulator for the ZX Spectrum. Now I'm thinking of an emulat…

    ... .e. a fixed pattern of print positions (say max 99 with ... . You could make a loading screen of the standard picture and ...
    Dr BEEP Dr BEEP May 2004 Emulators
  • Building a new emulator ON the ZX SpectrumIn 1997 I wrote a ZX81-emulator for the ZX Spectrum. In 2000 I wrote a Videopac/Odessey2-emulator for the ZX Spectrum. Now I'm thinking of an emulat…

    ... .e. a fixed pattern of print positions (say max 99 with ... same as any other LCD screen: each segment is simply linked ...
    cyborg cyborg May 2004 Emulators
  • An intriguing question...Well, intriguing for me anyway. As we all know, when calling a Machine Code function from BASIC, we use the USR (address) function. But for this to …

    ... .

    PRINT USR will out put to the screen.

    Steve(spt) Steve(spt) June 2004 Development
  • An intriguing question...Well, intriguing for me anyway. As we all know, when calling a Machine Code function from BASIC, we use the USR (address) function. But for this to …

    ... .

    PRINT USR will display at the upper screen
    RANDOMIZE ... will display at the lower screen
    LLIST USR will ... />
    You can alter the screen by calling #1602 in MC ... the value for the necessary screen.

    RANDOMIZE USR will ...
    Dr BEEP Dr BEEP June 2004 Development
  • Retro Gamer issue two found in a charity shop!Just bought, for ?1 the cover disc to Retro Gamer Issue 2 - in a charity shop in Bedford. Did not even realise that it was THE retro gamer at first,…

    ... ' Chop or Fun Park. Loading screen for EH3 and RJ.
    screen and game usues some graphics ... 've had my name in print before and i don't ...
    Sadako Sadako August 2004 Sinclair Miscellaneous
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... pixelrow from a character. For PRINT the screen is easy, for MC ... a lot harder.

    PRINT TO SCREEN
    [code]
    LD ...
    Dr BEEP Dr BEEP August 2004 Sinclair Miscellaneous
  • spectrum hacking masterseveral years ago when i lived in bath i did some volunteer work in a blind persons charity. anyway, one of the other volunteers was a guy who was a …

    ... , haha) then noticed the small print.

    It`s gotta ... one just for the cute screen, clock, noted etc etc and ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... mean. I dont calculate screen addresses, these are read ... mean, only recalcluate the screen address when the sprite ... with a routine to print a Char row with ... to deal with the screen thirds issue. Not sure ... complicated than the CPC screen layout though so I ...
    AndyC AndyC August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... return so we can print sprite to screen

    LD (IX ...

    ; Print a 1*8 char to the screen

    ; On Entry:
    ; HL Contains Screen Address
    ; DE Contains Char ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... return so we can print sprite to screen

    LD (IX ...

    ; Print a 1*8 char to the screen

    ; On Entry:
    ; HL Contains Screen Address
    ; DE Contains Char ...
    robpearmain robpearmain August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... be able to print text at anywhere on screen, pixel rather than ... (-100K for Rom, basic vars, screen memory etc) to play with ...
    CKay CKay August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... be able to print text at anywhere on screen, pixel rather than ... (-100K for Rom, basic vars, screen memory etc) to play with ... ( at least on Spectrum ) to print at any pixel position rather ...
    Sadako Sadako August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... ago for things like full screen letters, or weird text printers ... speed.

    I could print to a backscreen, but am ... high scroller bobbing across the screen over the top of your ... , you mean like working out screen address for a pixel and ...
    CKay CKay August 2004 Development
  • Splat!how many levels does it feckin' have? ive been playing it and saving snapshots after every level, so far ive done 1-7 then the level stays on 7 but …

    ... at the time do a print out on my Speccy printer ... have (the printer and the print out that is).
    The ... top of the level 7 screen.
    mpaulj mpaulj August 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    ;
    ; ; CONVERTS A SCREEN ADDRESS TO AN ATTRIBUTE ADDRESS ... />
    ; PRINT A 1*8 CHAR TO THE SCREEN

    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> EXX
    LD HL,SCREEN+2048+16 ; Destination
    ... />
    ; PRINT A 1*8 CHAR TO THE SCREEN

    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> EXX
    LD HL,SCREEN+2048+16 ; Destination
    ... />
    ; PRINT A 1*8 CHAR TO THE SCREEN

    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... swap print space print", the result should be "10 3" on screen , right ...
    zecut0r zecut0r October 2004 Emulators
<1…25262728293031…34>

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